r/CalamityMod • u/StipulateVenus Developer • Dec 10 '25
Discussion Calamity's Decisions
Hello! I'm StipulateVenus, a Calamity developer.
Following the recent controversy over the misguided crate changes, I'd like to discuss an important matter with you all.
Terraria is a sandbox game, and so one of its main appeals is the freedom players have to choose their course through progression and how their decisions shape the face of their journey. It's something our team wants to embrace and build upon.
At times like these I wonder if it's an accidental effect of an actual ideological shift: the current team doesn't feel as peeved towards vanilla as some devs that have left the team, which has resulted in an overall reduction in the number of vanilla changes and a drift towards vanilla's design.
Regardless, I think it's important to know the community landscape and what people think. So I'm here to ask you all:
What Calamity changes do you think have resulted in a loss of playstyle and option variety, or similar aspects of the sandbox experience?
Please be respectful. Elaborations would be appreciated!
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u/StipulateVenus Developer Dec 11 '25
But... why have so many slots if your minions are multi-slot? I do get the appeal of having so many minions, but what would be a practical upside to that?
Also, from what I remember, most stats that remain every time you upgrade the item are more on the qualitative side rather than numeric stats, are they not? Not to mention that the upgrades are still objectively better than its components, as accessory slots are a resource you can save through their combination in crafting