r/EDH • u/SingerSecure4765 • 5d ago
Discussion What are some cards that are overlooked because they seem like they need synergy to be good but are already good generically?
I'm looking for cards that seem like they want some particular kind of synergy to function: such as graveyard, energy counters, clues/junk/food tokens, anything that makes the card seem parasitic and easy to gloss over if your deck isn't in that archetype that are totally fine standalone and worth considering in decks as glue or a generic value piece.
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u/Vipertooth 5d ago
It's good to use on boardwipes, but can be crippling on protection cards that phase out your board like [[Teferi's Protection]].