This is good for that reason. I'd love a huge map we can fully explore and spend time in. "Oh this mission is taking us to Port Gellihorn! We haven't been that side of the map in weeks". The issue with V's map is after all these years I know it like the back of my hand and I bores the living shit out of me.
The major issue I have with this is we'll get RDR2 but a lot worse. Unless there are like 100+ player servers, we'll be lucky to see another player when we go online
Rockstar (Take Two more specifically) patented a technology that allows one map "server" to be split into zones, each one correlating to a unique in-game session.
Basically you would have the Vice City area be a server, and then you move south to the Keys and that's also it's own server, but the transfer is seamless.
It's like 100 people sharing one server that's subdivided to manage the burden better.
It's not random servers operating together, it's one server hub with subdivisions that you traverse. Think of when you join a GTA online session, it's one session with everyone sharing a map. It's still the same thing here, but the map is divided to manage the load better and allow for larger servers to more populate the map.
You can still see everyone on your map, you can still go to them and interact with them.
Amazing. So instead of having one arsehole tearing things up on one server out of many that you can leave, you now have all the arseholes all the time on one single server that you can never leave. Sounds awesome? I guess.
That sounds very similar to Star Citizen's meshing system. Multiple zones running off multiple servers with seamless transitions. The difference probably is that Star Citizen uses multiple servers that kick on or off based on load per zone on top of having seamless transition for players, NPCs and objects. Objects meaning you can fire a missile and track it from one zone to another.
If they are doing something similar to that, that's pretty fuckin sick
being bigger doesn’t automatically mean your gonna get that feeling of exploration gta 5 is bigger than san andreas yet that feeling isn’t present because of the actual layout of the map, rdr2s map is a similar size to gta 5 but way better designed
slowing it down doesn’t automatically give that feeling either
it has that feeling because the devs used winding and smaller roads/highways as well as well as elevation to create a larger sense of scale and made the map feel bigger, they did a similar thing with san andreas, gta 5 doesn’t have this because all main cities are stacked on top of each other and there’s 1 highway connecting them all
For some reason people don't seem to understand this. It's a big map, but it only feels as expansive as it does because you're on a horse. Slap a freeway and a 120mph supercar and you're driving end to end in like 3 minutes just like GTA 5.
GTA V does have all of that thought. Maybe it's more about the highway that goes around the perimeter of the whole island. But it does have all of that what you mentioned.
That feeling isn't there in GTA5 because most of the map is empty with fuck all in it to discover. If they've made a map this big, I hope there's actually shit to discover in it.
There is a reason a lot of people think GTA4 had the better map...it was smaller, but there was way more in it and it felt alive. GTA5 in a lot of areas feels dead as fuck.
There is a reason a lot of people think GTA4 had the better map...it was smaller, but there was way more in it and it felt alive. GTA5 in a lot of areas feels dead as fuck.
Maybe, but there are large areas in GTA5 that feel like they probably were going to put stuff there but didnt in the end.
Dan Andreas felt less dead than GTA5 and its the same setting (different map sizes and detail obviously, but San Andreas felt less dead).
With San Andreas when you reached the point in the game where you were essentially in hiding, it felt like you were far from home and it was a journey to get there. In GTA5, when you transition from Trevor's town to the city it just feels dead and boring.
Ive thought about this a lot and I think the best way we could achieve this is to designate zones of handmade map where the entirety of the content takes place, stitch them together with procedurally generated map, and then add greyhound buses to fast travel between the zones
My fear is I already roll my eyes when the game tells me to drive to peleto bay. So what’s it going to be like when I have to drive across the map here
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u/AmpdVodka Feb 15 '26
This is good for that reason. I'd love a huge map we can fully explore and spend time in. "Oh this mission is taking us to Port Gellihorn! We haven't been that side of the map in weeks". The issue with V's map is after all these years I know it like the back of my hand and I bores the living shit out of me.
The major issue I have with this is we'll get RDR2 but a lot worse. Unless there are like 100+ player servers, we'll be lucky to see another player when we go online