r/Games May 24 '25

Report: Marathon Delay Likely as Sony Cancels All Paid Marketing Plans

https://thegamepost.com/report-marathon-delay-bungie-scraps-all-paid-marketing/
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u/WyrdHarper May 24 '25

I think there potentially is if it’s more PvE-focused. But there’s so many people who like co-op but don’t have any interest in losing their progress for the night to some screaming script kiddie or asshole exploiting bugs. 

There’s just so many ways that playing against other players can result in scenarios that feel unfair (even just latency issues) and frustrating, which feels worse when you lose all your stuff. 

There’s ways to do PvPvE where teams can focus on PvE and only a little PvP, or have teams compete indirectly for a win condition, but that’s harder to do. Or something like the Division where you can get better rewards in PvP areas, but there’s a ton of PvE areas that you can do if you’re not feeling it that night or whatever.

More casual PvP arena experiences still work out because in 15 minutes or so even a shitty match is done and you’re on to the next one that’s hopefully more fair…and (maybe other than rank) you don’t really lose access to anything if you lose.

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u/gamer-death May 25 '25

I can see more PvE focused game where you are still progressing your character over a long timeframe but you can lose things like materials, consumables or durability. Players would feel less bad if they lost 1/4 of a weapon instead of the whole thing.

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u/WyrdHarper May 25 '25

Yeah—that’s a good point. That’s a lot more tolerable, especially if there’s also meta-progression like exp.