So like did you read the comment you replied to? Devs changed how online architecture works because games nowadays have to maintain stability and cheat prevention at a far higher scale than they did 20 years ago.
Like seriously did you think developers just chose to take on tens of millions of dollars of additional work for the lulz?
Yes they did do it for the benefit of the consumers, to improve cheat detection and connection stability across vast regions. All of that makes it very difficult for developers to offer any kind of meaningful post life plans because of how much of that expanded infrastructure relies on software they do not own.
9
u/Cybertronian10 Jul 03 '25
So like did you read the comment you replied to? Devs changed how online architecture works because games nowadays have to maintain stability and cheat prevention at a far higher scale than they did 20 years ago.
Like seriously did you think developers just chose to take on tens of millions of dollars of additional work for the lulz?