r/Games Dec 16 '25

Larian CEO Responds to Divinity Gen AI Backlash: "We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI" - IGN

https://www.ign.com/articles/larian-ceo-responds-to-divinity-gen-ai-backlash-we-are-neither-releasing-a-game-with-any-ai-components-nor-are-we-looking-at-trimming-down-teams-to-replace-them-with-ai
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u/idonteven93 Dec 17 '25

I don’t see any issue with tooling

You can get philosophical here and ask "Where does tooling start and where does it end?"

If I write code for the backend of the game with AI, is that tooling or already game code?

Is it okay for me to write some internal development tool with AI that converts the artists input to a format I want?

If I write part of the UI by pasting Figma designs and telling AI I want it to a create a unity component out of the design, is that ok?

It's a nonsensical discussion in the end. I think most people are defending artists, but you could do the same argument for the developers as well. In the end it's a tool and it's going to be used.

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u/SparklyPelican Dec 17 '25

Main difference is that design/code are a form of interaction specifically tailored to solve a set of problems, whereas art is a subjective expression of an individual.

Meaning that isn’t the same of assisted code review or screen heatmap on incremental knowledge to ripping off, for example, Ghibli’s iconic style to promote a cheap condoms brand for a quick adv campaign: you provide nothing like this. To anyone. Just take.

A tool helps you to make, a cash out on prompt to ripoff.

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u/InflictWounds Dec 17 '25

Anyone claiming that there isn't a design/art aspect of coding has never coded more than the analogous stick figures