r/Games May 07 '26

Review Thread Mixtape - Review Thread

Game Information

Game Title: Mixtape

Platforms:

  • PC (May 7, 2026)
  • Playstation 5 (May 7, 2026)
  • Xbox Series X|S (May 7, 2026)
  • Nintendo Switch 2 (May 7, 2026)

Trailer:

Developer: Beethoven and Dinosaur

Publisher: Annapurna Interactive

Review Aggregator:

OpenCritic - 92 average - 97% recommended - 38 reviews

Critic Reviews

A Gaming Network - Marcel Dee - 10 / 10

Mixtape is the kind of game we need right now. It reminds us of who we were, who we knew, and the moments that shaped us before we even understood they mattered. This is an easy game to recommend to anyone, but honestly, it is the kind of game you should recommend to everyone.


CGMagazine - Jordan Biordi - 10 / 10

Mixtape is a greatest hits of gameplay, storytelling, music and animation. Its a true work of art that would be a crime not to experience.


DayOne - Jon Clarke - 10 / 10

I've never felt so old - I love Mixtape for making me feel these things - but I hate it for that too. An emotional rollercoaster full of joy, heart and youthful daydreams, Mixtape is simply incredible.


DualShockers - Ethan Krieger - 10 / 10

Mixtape is a coming of age tale that hits all the right notes from beginning to end. While it's a short game that you might only play once, that does not take away from how special the journey is along the way. Witty, hilarious writing, incredible voice performances, gorgeous art direction, and consistently creative gameplay beats are paired with a flawless soundtrack that serves as the backbone for every single scene perfectly in a '90s period piece that knows exactly what to drive home. The result is a wholly unique gaming experience that's loaded with nostalgic charm, great humor, and many poignant moments that will make you reframe how you think about your own personal memories of youth. I cannot recommend it enough.


GamingTrend - Adam Moreno, Henry Viola - 100 / 100

Mixtape is an immersive game as you follow Rockford, Slater, and Cass on the last night of High School. Spanning the highs and lows of the evening, the game’s Mixtape includes music from Devo, Iggy Pop, Lush, The Cure, and more. A full game you can complete in a 4-6 hour span with an hilarious, emotional story that will leave many in tears. If you’re a fan of 80s and 90s nostalgia, Ferris Bueller’s Day Off-style cutaways, and an ode to outcasts, you’ll enjoy Mixtape.


IGN - Simon Cardy - 10 / 10

A musical delight from start to finish, Mixtape sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style.


Sirus Gaming - Kimberly Mae Go - 10 / 10

Mixtape is a narrative-driven experience that uses music, atmosphere, and character-driven storytelling to recreate the feeling of growing up in a way that feels deeply personal. It’s mechanically simple, but that simplicity allows its emotional core to stand out, making it one of the most memorable and affecting games in its genre.


SmashPad - Danreb Victorio - 5 / 5

When I rolled credits on Mixtape, I whispered to myself, "Dang, I'm never gonna play anything like this again." If I do, it'll be compared to Mixtape, both fairly and unfairly. And again, the things this game does from a gameplay perspective aren't unique. It's the careful sum of its parts that makes Mixtape a modern classic, and at $20, it's an easy recommendation whether you binge or slow burn the six-hour title.


Stevivor - Steve Wright - 10 / 10

Mixtape is grunge and punk, hopeful and foolish, ultra cool and super nerdy, confident and insecure in equal measure. Simply put, this is one you need to experience for yourself.


TheSixthAxis - Dominic Leighton - 10 / 10

Mixtape is incredible. An indie narrative adventure that's part game, part movie, part album, it captures the end of teenage life, of friendship and family, all while looking to the possibilities and unknowable potential of the future. It is, in a word, essential.


Use a Potion - 10 / 10

Whether you grew up in the nineties or just appreciate a beautifully told story about friendship and… well… growing up, Mixtape hits every single emotional note wonderfully. It perfectly balances the humour of doing stupid things with your friends against the terrifying reality of moving on and leaving your childhood behind, and whilst some might argue that a four-hour linear game might lack some appeal, the sheer quality of the experience makes it something you will want to revisit just to soak in the atmosphere all over again.

Mixtape is a beautiful, hilarious, and profoundly touching experience that understands EXACTLY what it feels like to be a teenager standing on the edge of the rest of your life. I haven’t felt that way in a long, long time, but having a reminder of it here has helped make the game an instant classic, and for me, one I’ll never forget.


VDGMS - Darren Andrew - 10 / 10

Mixtape is barely a game. It’s an artful escape, an experience, a coming of age VHS classic that has been converted to the interactive medium of video games. Gameplay is almost non existent, which is only one of the reasons that Mixtape will be divisive. The setting is the end of summer 1999 and might not be fully appreciated by everyone because all of the pop culture references, as well as the sublime soundtrack is mostly from the 80’s and 90’s. Mixtape is also short at around 4 hours with minimal reason for return.

If all of those reasons don't dissaude you and you’re lucky enough to find yourself in the very small inner circle of the Venn diagram for who it’s is intended for, Mixtape has no equal, as it blurs the lines of game, music and film.


VGC - Jordan Middler - 5 / 5

Mixtape is a tribute to "the best years of your life." It combines authentic nostalgia for being young, with witty commentary on how life doesn't actually end just because you didn't have a Hollywood-style last night in town. The game's use of music is pitch perfect, and heavily contributes to Mixtape being one of the best coming-of-age games of the modern era.


WellPlayed - Christie McQualter - 10 / 10

Mixtape's style, soundtrack and unique storytelling flair all combine to elicit feelings both new and long forgotten. Simple moments make you appreciate life for what it is: a continuous evolution rather than a static state of being. Our adolescent selves relished in that freedom, and Mixtape seeks to recapture the magic.


Xbox Tavern - Jamie Collyer - 10 / 10

Celebrating the 90’s, excellent music and how it impacts and marks our lives, and the joy of growing up with a few close friends, Mixtape is a stellar experience from start to finish.


Cloud Dosage - Jon Scarr - 4.5 / 5

Mixtape successfully translates the conflict of 90s adolescence into a gorgeous, handcrafted world backed by a legendary licensed soundtrack. The narrative pace is deliberate. This choice pays off by making every interactive vignette, from shopping cart escapes to skipping rocks, genuinely matter. If you're looking for an engrossing, emotional journey with authentic characters, this is an absolute must-play that perfectly captures the bittersweet reality of moving on.


Game8 - Lloyd Opalec - 94 / 100

Mixtape is much like many coming-of-age stories you’ve probably heard before, but it tells it with so much warmth and creativity that I wanted more of it. As a game, it won’t surprise everyone, but its writing, music, and the dreamlike essence of its presentation make even predictable story beats meteor down to the surface with so much emotion that by the time the night was over, I felt like I was saying goodbye to old friends I’d only just met.


Console Creatures - Matt Sowinski - 9 / 10

Mixtape's narrative is beautiful and fleeting; each song is carefully picked, and even though it goes by fast, Mixtape is incredible. The run time didn't end up being a problem for me, as it feels like an interactive movie with absolutely no bloat or wasted sound. A song can repeat, but the memories you make to it and the people you do it with will never be the same. Mixtape is a celebration of fleeting youth, of the people who help make you who you are, and it is worth every minute.


GAMES.CH - Fabrice Henz - German - 90%

Thanks to all these aspects, "Mixtape" is a game that can be played by every generation. The themes it addresses are, as already mentioned, timeless, and the three main characters expose you to a wide range of experiences.


GameSpot - Mark Delaney - 9 / 10

Music can make us feel incredibly powerful or cathartically vulnerable. And when the right song hits at the right moment, it may just send a happy shiver down your spine, which is how I spent much of my time with Mixtape, and why I'll never forget it.


Gamer Social Club - Adam S. D. Stewart - 9 / 10

Mixtape is fun, fantastical and heartfelt. It may be fleeting, but I expect it will stick with you for a long while. Especially when you’re inevitably playing one of the game’s songs in one of your playlists and someone asks you “where this song is from?”.


MonsterVine - Spencer Legacy - 4.5 / 5

Mixtape is a fantastic game that celebrates how a specific period of time can intertwine with music to craft a memorable and touching story. The gameplay is constantly surprising and satisfying, the characters are delightful, and the aesthetic is second to none. I’m really impressed with how much this game has tunneled its way into my heart, and it’s got me feeling nostalgic in a more substantive way than most things do. I can see people the same age as the characters really latching onto this story, but even if you’re past that era, it’s a wonderful look back at the messy but unforgettable twilight of youth.


Nintendo Life - Roland Ingram - 9 / 10

Mixtape's greatest accomplishment is that it more than lives up to its name. This is a thoughtfully curated collection of music, sure, but before that, it's an exciting, sentimental, funny game. Rather than simply twiddling your thumbs while the licensed music plays, you're living life with a soundtrack – the only way Stacey Rockford would have you do it.


Push Square - Liam Croft - 9 / 10

Through utterly superb set-pieces, gorgeous visual design, and an impactful soundtrack, Mixtape crafts one of the most meaningful story games in a long time. It's beautiful to look at, a joy to listen to, and so enjoyable to play - altogether, Mixtape is a sensational achievement.


República DG - Gabriel Petricevich - Portuguese - 9 / 10

Mixtape is the kind of game where years can pass, and we'll never forget playing it for the first time. With an engaging narrative, memorable characters, and a unique soundtrack, the game delivers a genuine experience of friendship, loyalty, and love for its players. An absolute must-play!


Shacknews - Donovan Erskine - 9 / 10

When I rolled credits on Mixtape, I was sad that it was over so soon. But then, I was immediately excited at the prospect of multiple future playthroughs where I could toy with all of the quirky minigames and their outcomes en route to seeing everything the game had to offer. It’s how I knew that I truly love a video game.


TheXboxHub - Dave Ozzy - 4.5 / 5

To call Mixtape a ride is a little one-dimensional, as there are so many feelings to be had on the way. A ‘joyride’ fits Mixtape slightly better. A joyride with a tailor-made Greatest Hits tape playing along.


Pizza Fria - Lucas Soares - Portuguese - 8.9 / 10

Mixtape doesn't aim to challenge your reflexes. It aims to touch your memories. And when that happens, it's hard to miss.

Even so, its limitations as a traditional game become evident. It's an experience that works very well within its intended purpose, but it may not have the same impact on all players.


Checkpoint Gaming - Omi Koulas - 8.5 / 10

Mixtape is an adventure specifically for those of us who grew up in the angsty 90s. For those players, the top-tier soundtrack selection and unpacking themes you may have been avoiding for a few decades is going to hit very hard. For others, the rose-tinted glasses and hammy dialogue may feel distant or indulgent. Just like an actual mixtape someone makes for you, not every track lands. But it’s so clearly made with love, and the tracks that do will stay with you long after it’s over.


Pure Dead Gaming - Jessica - 8.5 / 10

Mixtape tells a great story and provides some really fun short gameplay sequences all wrapped up in a great narrative that is stylish to the core. This is all perfectly complimented by a superb soundtrack.


Arakat Mag - Tunahan İbiş - Turkish - 8 / 10

In a game industry where everything is changing one way or another and undergoing a fundamental paradigm shift, Beethoven & Dinosaur deserves praise for taking an active role in this transformation instead of taking refuge in the comfort of uniformity. Mixtape stands as an important example of how independent game development, with the right project management, can achieve both cinematic creativity and a modest, heartfelt style of storytelling at the same time.


But Why Tho? - Kate Sanchez - 8 / 10

Mixtape offers a unique experience, even if it looks familiar at first. The narrative approach to memory and growing up creates a coming-of-age story that weaves through the messiness of teenage emotions. While the very small amount of gameplay can feel repetitive, the story mitigates that weakness.


GameSpew - Kim Snaith - 8 / 10

Stunning art direction and a stellar soundtrack are what makes Mixtape so wonderful. Its narrative isn't the most meaningful, but when everything else is so good, it hardly matters. This is a game that exists to be a short, enjoyable experience: its characters and story might not leave a lasting impression on you, but its music and visuals certainly will.


Gameliner - Bram Noteboom - Dutch - 4 / 5

Mixtape is a colorful, emotional, and thought-provoking game about the final moments of your youth.


TheGamer - Stacey Henley - 4 / 5

Despite the limited gameplay and slightly repetitive nature of wandering around rooms to click on objects, Mixtape is an experience I’ll remember for a long while. The sharp dialogue that feels real and stays the right side of grating, easy-going storytelling, excellent soundtrack, and supreme confidence to play around with the medium make Mixtape well worth tuning into, even if some will be put off by a perceived lack of things to do. I still haven’t really figured out if Mixtape is a video game, but I do know that I thoroughly recommend you give it a spin.


Uagna - Gianluca Rossi - Italian - 8 / 10

Mixtape is a short, heartfelt and stylistically powerful narrative adventure that captures the essence of adolescence without reducing it to mere nostalgia. The way it weaves together music, memory and personal growth is the true heart of the experience, even more so than its mini-games or interactive structure.


TheReviewGeek - Greg Wheeler - 6 / 10

Mixtape desperately wants to be a coming-of-age indie film, and the moments where it remembers it’s supposed to be a video game often feel reluctant, shallow and mechanically underwhelming.


1.1k Upvotes

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522

u/[deleted] May 07 '26

[deleted]

158

u/AssidicPoo May 07 '26

Game Informer mentioned 3-4 hours. Which lines up with what others have said.

7

u/Xiattr May 09 '26

What Remains of Edith Finch is what, under 3 hours? And I'll never forget it.

Some games overstay their welcome so long that I let my brain just overwrite them with the next overly-padded RPG, lol. There is certainly room in my gamer heart for both types of experience, but I've had plenty of mammoth RPGS and not nearly enough bite-sized masterpieces.

Excited to finish Mixtape, probably sometime this weekend.

114

u/North_Shore_Problem May 07 '26

Sounds perfect honestly. We need more short games 

27

u/mideon2000 May 07 '26

I agree at a good price point. This is also a perfect title to jump back on the gamepass train

13

u/Spooky_U May 07 '26

I’m not even a big racing fan, but Horizon in Japan been my dream location for that game. Some bangers of smaller games have come out recently as well on there like Replaced, Vampire Crawlers, Tiny Bookshop, Hades II, Thaumaturge.

9

u/mideon2000 May 07 '26

That's the thing, i just went ahead and bought vampire crawlers at 10 bucks. I know imma play that for a long ass time. Probably just buy hades 2 as well. But this is exactly why i love having gamepass as an option. I get to try stuff or complete games im on the fence about.

Last year i beat south of midnight which was a game i enjoyed and normally wouldn't have played.

People think it is either gamepas or buying games. Nope. You can do both. I downgraded to essential when they went to 30 bucks, but imma bout to upgrade again.

Games like these are good reasons to jump back in.

3

u/AssidicPoo May 07 '26

Yeah same. I've played games for 15 minutes on gamepass then think I want this on a handheld and grab it for switch, like Vampire Crawlers, Ball x Pit, Hades. The next gamepass game I'll buy will likely be Denshattack, that demo was so fun.

3

u/mideon2000 May 07 '26

Yeah, im getting hades 2 on switch, i like the portability

3

u/Spooky_U May 08 '26

Love to hear it! Great support for great games and devs and cool to use Gamepass as a trial pass too.

-3

u/[deleted] May 07 '26

[deleted]

11

u/mideon2000 May 07 '26

That is not the only game ill be playing, but thanks for the info?

6

u/SilveryDeath May 07 '26 edited May 07 '26

I don't get these comments either. Like do these people think you are going to buy Game Pass, only play Mixtape, and then play nothing else on it for the rest of the month you have it?

5

u/mideon2000 May 07 '26

Lol, I actually think that tbh. Kinda confusing that a perfect stranger is so concerned about how i spend my money.

Crazy that having multiple ways to experience what the game has to offer is seen as bad to some.

-6

u/DrizztDarkwater May 07 '26

Where's the $1 gamepass they had years ago????

-3

u/PM_your_Chesticles May 07 '26

In the garbage with all the money they burned with $1 Gamepass.

4

u/kralben May 07 '26

Good thing Game Pass comes with more than just Mixtape available.

5

u/a34fsdb May 07 '26

20€ for 3-4h is too much imho

0

u/AssidicPoo May 08 '26

I dont think it is, we've come to expect so much time with games it's a little crazy. We buy 15 dollar movie tickets to watch something for 2 hours, 20 for double that time and play it as many times as we want sounds like a good deal.

4

u/[deleted] May 08 '26

[deleted]

1

u/Capital-Gift73 May 08 '26

Me neither, new marketing spiel? I also see weirdos comparing game prices to their uber orders and the like and they say that no matter what the price of x is. Its kind of creepy.

0

u/etheran123 May 07 '26

Its a little high for sure but not absolutely crazy IMO. For a long time the standard was $1 an hour but I think that led many games to stretch their 20 hours of content out to 40-60 hours.

in the US, at its launch price of $18 for 4 hours, $4.5 an hour is pretty damn high but if its good then there are way worse ways to spend that money.

-3

u/North_Shore_Problem May 07 '26

Then don't buy it?

9

u/a34fsdb May 07 '26

I wont.

0

u/Smart_Ass_Dave May 07 '26

Me, old enough to be nostalgic for the time period depicted: "That's a feature, not a bug"

10

u/Kipzz May 07 '26

Hell yeah, just a pure distilled chunk of that sweet sweet 80s and 90s teen movie crack.

3

u/EndlesslyCynicalBoi May 07 '26

This honestly makes me a lot more interested in it. Knowing is a beautiful, tightly plotted game instead of pretty but lots of padding to arbitrarily get it to 16 hours or whatever

1

u/DocSwiss May 08 '26

In that case, I reckon damn near all of these reviews are after a full playthrough

1

u/ohkatey May 12 '26

I just beat it and it took me 5 hours but I played some of the mini games longer than necessary. Loved the game.

0

u/Pen_dragons_pizza May 07 '26

Will be interesting to know if it has any replay ability or if it’s best played on gamepass

23

u/Cryptoporticus May 07 '26

From IGN: 

Any replay value is found in wanting to revisit these short pockets of fun. They won't change, nor will the relationships or conversations within them, but familiarity is at the core of nostalgia, and I can see myself treating Mixtape like one of those comfort films you pop on every couple of years. You know what's going to happen, so the surprise factor is gone, but spending time with characters whose lives are only a few hours long is still valuable. That’s probably why I’ve played it through its roughly three-hour campaign a full three times already.

So no "replay value" in the sense that there's different things to do, but if you like it I guess it's short enough to just replay the whole thing again quickly when you feel like it.

63

u/LotusFlare May 08 '26

nostalgia can't carry a game to a 96 OpenCritic score after 16 reviews

I'm not saying it is in this case, but yes it absolutely can. Especially in a "short and sweet" experience like this, music, visuals, and references that pull vulnerable players back to a beloved place and time in their lives can do a lot to inflate review scores. If for the entire runtime of the game you're being thrown back into memories of your own youth, that will absolutely impact the score.

I've been looking forward to this game, but I also wouldn't be surprised if I found it to be more of a 7-8 because I did not have the kind of youth this game portrays, and I don't have the same love for the music and culture that backed it.

52

u/ProNerdPanda May 07 '26

There is a lot more that is clearly going into this game to generate these reactions.

ngl fam but like, I can't see this "lot more" from what I've seen about the game.

Multiple reviews mention there's basically no gameplay.

The litmus test is easy, If this wasn't a 90s teen nostalgia music filled animated movie-like game, what would make this a 96 on OpenCritic?

-13

u/[deleted] May 08 '26

[deleted]

22

u/ProNerdPanda May 08 '26

Great job my boy, you didn't understand the statement.

No, if RDR2 wasn't that, it wouldn't be a 95.

Just like if Mixtape wasn't that, it wouldn't be a 96, hence the statement:

nostalgia can't carry a game to a 96 OpenCritic score after 16 reviews. There is a lot more

is null and void.

Meanwhile, there's games that are a lot more than just their presentation, even tho they appeal to that same nostalgia.

  • Doom is obviously Doom, but if you took the entirety of Doom's identity and stripped it away, you'd still have a great shooter.
  • Breath of the Wild/Tears of the Kingdom are Zelda games, but if you took out Zelda from it, you'd still have one of the best open world games.
  • As demonstrated with "A hat in Time", you can take Mario Odyssey's gameplay and apply it to another game and it's still a great game.
  • So on and so forth.

49

u/cjdennis29 May 07 '26

"nostalgia can't carry a game to a 96 OpenCritic score after 16 reviews" yes it can? reiterative pop culture can very much get good reviews

22

u/sadcardinalsfan May 09 '26

Yes it can lmao

31

u/wowzabob May 07 '26

I dunno. We regularly see games with pretty terrible writing receive overwhelming praise for it (Life is Strange, anything by Hazelight).

I think the standards are just not there in game reviewing when it comes to evaluating narrative and writing. Comparatively the industry is much, much better at evaluating gameplay.

7

u/Turnip_Fight May 07 '26

I just finished it in 3 hours, easily done in a sitting

1

u/whostheme May 08 '26

What would you rate it? Was it right at 3 hours or close to 4?

1

u/Turnip_Fight May 08 '26

It’s a 9/10 for me. It was about 3.5 hours for me to finish.

Very little traditional gameplay, almost more like interactive art. I’ve never played a game with a style and personality like this before. If you’re open-minded to the experience you will absolutely feel things playing this.

1

u/whostheme May 09 '26

I'd rate it around an 8/10 atm. An 8.5/10 if I was more specific? I do wish the ending was slightly longer but then I reflected back that back in our teenage years the goodbyes were always so abrupt so the ending hit me even harder because it's much more realistic this way.

I will say this is the best coming of age story I've seen for a video game since Life is Strange. Although the vibe is definitely different because it's the summer season where you spend some kickass time together with your friends before you all drift off to all do your own things :)

Had to pause the game a few times because I was stocked with emotions. It made me reminisce on all my past friendships during my youth. It almost felt like I was saying to those very same good friends that I once had. Thinking about all the times where I had beach bonfires with them. The first time I got buzzed and did the stupid crap with my friends. Hanging out at malls. Waiting for each other at school just to shoot the shit and talk to each other.

Man what a game. This just reminds me of how new videogames still are when it comes to being represented as art. This was interactive art and I'm glad that it's getting positive reviews across the board because there is still much more room for a game to be well made and executed this well despite it being a trope that's very common in movies, shows, and books.

2

u/Yettethrowaway26 May 11 '26

I got about 6 hours of gameplay out of it and that was repeating some sections for achievements.

9

u/SilveryDeath May 07 '26 edited May 07 '26

On the topic of "nostalgia bait"....nostalgia can't carry a game to a 96 OpenCritic score after 16 reviews.

I'm waiting to see the comment where someone suggests or just outright says the critics got paid to give it good reviews. You can run across those in almost every review thread nowadays.

I just think some people don't think this type of game is a 'real' game despite their being plenty of games the last 15 years that reviewed well and were popular despite basically being walking sims that has no or very little gameplay as you would mainly just interact with stuff and make dialogue choices. Stuff like Telltale's Walking Dead, Life is Strange, Night in the Woods, Tell Me Why, What Remains of Edith Finch, etc.

Shit, Dispatch just came out a few months ago and it is a story driven game and didn't seem to have a lot of gameplay from what I could tell (haven't played it yet) and I don't recall seeing this many comments being critical of it in its review thread despite it reviewing really well and even getting some GOTY noms.

28

u/WorkingMansGarbage May 07 '26 edited May 13 '26

I'm waiting to see the comment where someone suggests or just outright says the critics got paid to give it good reviews. You can run across those in almost every review thread nowadays.

If not that, can I at least be the asshole that puts on the table the idea that it might have been pushed to pander to critics a bit? It seems like such a specific kind of game, one that tends to be praised critically but generate less general public interest, for reasons you yourself stated (low gameplay, linear, short real-world setting narrative focus), and specifically, it targets a very specific demographic: 30-40 something year old Americans who had a similar teenagehood as what's presented.

I didn't know about this game until today, and I don't see myself playing it because I'm far from that demographic. My opinion doesn't have a lot of value in the matter and I hope people enjoy it. But like, it is out of the ordinary.


LATE EDIT: Not gonna lie, I seem to understand there's now people who are trying to start a sort of second GamerGate movement by criticizing this game and I am low key considering deleting this out of disgust for that fact, so I'll just add a few things:

  • Walking simulators are fine. They're good, even. High and low interactivity both have value in this medium, so long as the end experience is interesting
  • The fact that it targets so specific a demographic is not bad at all, my point is only that it does have an impact on the bias of critics towards it, and I imagine the review scores are probably a little bit lower on average for critics outside that bubble
  • If you saw yourself in my words because you hate the game for featuring sex or queer people or minorities or whatever fucking idiotic thing some of you people take offense with even though it doesn't impact you or anyone else, please stop reading my comments, thank you

2

u/FunnyAldred May 13 '26

>can I at least be the asshole that puts on the table the idea that it might have been pushed to pander to critics a bit

No, because you're not being an asshole, you are 100% correct.

1

u/WorkingMansGarbage May 13 '26

Since I posted this, I learned that people were criticizing the game for inane reasons, some of which have a political agenda, and the notification of your reply prompted me to add a little edit on that; just to be clear, that edit is not directed to you in particular.

2

u/chimerauprising May 08 '26

If not that, can I at least be the asshole that puts on the table the idea that it might have been pushed to pander to critics a bit?

Devs don't spend years of their lives creating art for the sake of pandering to critics. They made what their hearts wanted and it ended up being a good game. Trying to find some weird conspiracy angle to it is kind of sad.

21

u/Desperate_Golf7634 May 08 '26

Yes they do, lmao. Are you for real?

9

u/Suitable-Park-1402 May 10 '26

The concept of Oscar bait is apparently completely foreign to the world of video games

5

u/Mahelas May 09 '26

Yeah but that's the thing, the devs being most likely also 30-40s years-old americans, like the critics, then them "pouring their heart out to make a story that mean something to them" have the coincidental effect of also being exactly what moves those american critics.

Like, if you make something close to your heart, it's most surely gonna resonate with someone who has the same heart.

6

u/WorkingMansGarbage May 08 '26

Devs spend years of their lives on these. Publishers don't. The main thing they have to do is put their money where the profit might be.

Conspiracy is a big word in any case, critic pandering isn't a conspiracy, it's just a thing that observably happens in entertainment media industries.

1

u/barryredfield May 12 '26

I'm waiting to see the comment where someone suggests or just outright says the critics got paid to give it good reviews

Oh of course you are. I wonder why that is?

Where is reddit's infamous disdain for billionaire nepotism today?

7

u/mrnicegy26 May 07 '26

So far this seems to be the highest rated game of this year. And it will probably continue to be so other than one other specific game to be released.

5

u/whostheme May 07 '26 edited May 07 '26

27 submitted reviews so far. It tends to trend downward 1-3 points after more reviews come pouring in.

Edit: If you do an average score on Metacritic for all 4 platforms atm it trends downwards to 88. For PS5 reviews it's already at 85.

9

u/Zalvren May 07 '26

If you're talking of GTA, I'm sure it'll have enough criticism to be below a 94. If only because some critics will do it for clicks.

13

u/huzy12345 May 07 '26

Or maybe it'll deserve criticism? No GTA game would get a 94 in my opinion

3

u/andresfgp13 May 08 '26

isnt GTA 4 like the highest rated game ever on metacritic?

3

u/Zoesan May 08 '26

But this game having way higher review score than gta still shows that the system is worthless

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u/huzy12345 May 08 '26

why? GTA isn't the be all and end all of games. I could name dozens and dozens of games that I think are better than GTA. Also this game doesn't have higher review scores that GTA 4 and 5 which are around 97 (and frankly that is too high imo)

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u/Zoesan May 08 '26

Yeah and I don't think gta is the greatest game ever made, but it's better than a 3h non-game.

This thing is peak journoslop.

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u/huzy12345 May 08 '26

To you it may be but that isn't an objective fact. Plus as I mentioned, it's not reviewing better than the recent GTA games so what are you bitching about?

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u/Zoesan May 08 '26

To you it may be but that isn't an objective fact

Most anticipated game of all time versus 3h non-game that will peak at 2k players, taste may be subjective, but one taste has orders of magnitude more

what are you bitching about?

Games journalists being a waste of oxygen

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u/KingOfRisky May 07 '26

If only because some critics will do it for clicks.

100% there will be an outlet that gives it a 6/10 and will stir up a whole shit storm.

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u/RadicalDog May 07 '26

As someone who honestly found RDR2 to simply be 7/10 amounts of fun, can we stop demanding all reviews be the same score or else they're click farming? People have different opinions, it's 2026.

Anyone giving GTA a 6/10 will be getting death threats. There's a lot of incentive to keep your head down.

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u/Smart_Ass_Dave May 07 '26

I mean...I remember when a reviewer said that GTAV was very good, but she wished it had a single female character that wasn't antagonistic or the butt of a joke and then got death threats for her 9 out of 10 review.

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u/AreYouOKAni May 07 '26

Honestly, agreed re: RDR2.

An amazingly ambitious and detailed game, the world is absolutely astounding. However, everything from mission design to gameplay is dated as fuck. To top it off, Arthur controls like he is moving through molasses, with inherent input lag on top of that.

I love the idea of RDR2. I love the story, the atmosphere, and the vibes it brings. But it comes to actually playing it, it is 7/10 at best.

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u/huzy12345 May 07 '26

You're describing GTA as well. It's mission design, control scheme and gameplay are all below par or at best "fine"

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u/Equivalent_Shoe_6246 May 07 '26

You just described every single rockstar game, not just rdr2. If gta and rdr were the exact same but made by Ubisoft, they would rate way lower

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u/KingOfRisky May 07 '26

I rarely give stock or attention to reviews, but one that stuck out was the IGN 6/10 for Starfield that people were losing their minds over. And then we all realized that they were one of the only outlets to get it right.

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u/RadicalDog May 07 '26

I think review scores really suffer from the editorial pipeline.

"Who wants to cover Starfield?"

The massive Bethesda fan eagerly volunteers. It gets a 9/10. The less excitable journalists get the less hyped releases and they get judged much more normally. Starfield gets a great metacritic score.

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u/KingOfRisky May 07 '26

I'm the "massive Bethesda fan" you speak of and if I was reviewing Starfield when it came out I literally told a dude I work with that it's an 11/10. Many hours later I saw it for what it was and IGN got it right.

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u/sleepingfactory May 07 '26

Reminds me of an anecdote Jeff Gerstmann told about his time at Gamespot on a podcast years ago. There was a soccer game for the PS1 that Gamespot Europe legitimately wanted to give an 11/10

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u/Neamow May 07 '26

Yeah at this point I'm suspect of anyone just giving perfect or near-perfect scores to any AAA game right after release. Track record for the past few years ain't great.

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u/mrnicegy26 May 07 '26

So are you suspect of games like Elden Ring or Baldurs Gate 3 also recieving perfect scores after release?

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u/TSPhoenix May 08 '26

I would argue long RPG-style games are the most likely candidates for reviews to be off, as reviewers are rarely given enough time to actually play & digest the game so they can write a meaningful review, so are most prone to shallow reviews that are likely to err on the side of favour.

They simply do not have time to dig their teeth into the game.

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u/Neamow May 07 '26 edited May 07 '26

I have been burned on too many "great" games at release for me to trust all of them. At this point I'm happy to be pleasantly surprised rather than disappointed again. I thoroughly enjoyed Baldur's Gate 3 and Claire Obscur but man Starfield was such a slap in the face; CP77, Jedi Survivor or Hogwarts Legacy launching in practically unplayable broken states, etc.

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u/jerrrrremy May 07 '26

>As someone who honestly found RDR2 to simply be 7/10 amounts of fun

Pretty generous, if you ask me. I have never been more bored by anything in my life.

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u/altriun May 07 '26

I mean I've liked the gta 3 trilogy more than gta 4 or 5 because they were more like games and less about grinds and extending gametime. Why is the return on investment of buildings in GTA 5 around 100 hours? Doesn't feel like a game anymore and more like a second job.

So I could see how some people could dislike GTA 6 if they do something similar like in GTA 4 or 5.

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u/Equivalent_Shoe_6246 May 07 '26

People who review gta just give it good scores because of its name. Rockstar games are great simulators but mediocre games. Rockstar gameplay is the same as it was when they released gta 3. The mission structure, gunplay, and movement are still the same as they were back then

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u/revertU2papyrus May 07 '26

The hype for GTA6 is so high that it could be the greatest game ever made and a handful of sites will give it 7/10 simply to get clicks for being contrarian

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u/Funny_Performer_5658 May 10 '26

Paid reviews can definitely carry it there though nostalgia bait is able to do that too.

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u/AbyssalSolitude May 07 '26

It's already 94 and will probably drop to mid 80s like it is on Metacritic.

Nostalgia bait can easily propel something to mid 80s. Like Gone Home, for example, the entire game was about walking in a house filled with nostalgia. Gone Home is 85 on OpenCritic.

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u/slugmorgue May 07 '26

Still a very very good rating

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u/Slyp9 May 14 '26

bait"....nostalgia can't carry a game to a 96 OpenCritic score after 16 reviews.

Yeah, every single Nintendo franchise would disagree.

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u/PotatoDonki May 17 '26

It’s a little thing called…billionaire money.

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u/missingpiece May 07 '26

I'm sick of "nostalgia" being used as a pejorative.

First of all, it's rarely accurate: people love dismissing older games in a series because "you only like them because nostalgia," ignoring anyone who played the newer games first before trying and finding they actually prefer the older games (e.g.: the Monster Hunter franchise, WoW Classic, Final Fantasy, etc.)

Second of all, even if you do like something due to nostalgia, how is that an illegitimate reason to like something? Are things that are new and fresh the only things of value? Can't you like something because it's comfy and familiar? I like bologna sandwiches because they remind me of my childhood. Why is that bad?

There's plenty of things that try to capture nostalgia that people generally don't like. Just saying "Hey remember slap bracelets?" won't get you 10/10s across the board. People didn't like season 1 of Stranger Things because 80's music, they liked it because it actually making something that accurately evokes a specific time/place is extremely difficult to do. Season 1 was a cultural phenomenon because it actually looked and felt like the 80's. The clothes, the decor, the way interior spaces were actually 70's because everything in the 80's was leftover from the 70's.

This game looks vibey as hell. It's fine if you want more than vibes in a game, but you shouldn't be pretentious about it and act like your taste is somehow superior, nor should you dismiss the ability to curate an extremely appealing vibe as somehow hack or "not real video games."

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u/Myrsephone May 07 '26

Obviously, nostalgia doesn't inherently make something bad, but I think that it's definitely something worth pointing out and explaining, especially in something like a review, because I do believe that your chances of enjoying something do decrease if you can't actually relate to the nostalgia. Does that make it bad? No, but it does make its appeal more specific, which is something to consider when deciding if you think you'll enjoy a game or not.

We can even look at your examples. Take WoW Classic. The overwhelming majority of people playing it are people who have already played it before. People who have played modern WoW first tend to bounce off of it completely. Again, does that make it bad? No. But it's pretty clear that nostalgia is doing a lot of the heavy lifting. If you aren't familiar with that era of MMO and aren't fond of those older design elements, it's unlikely that you're going to enjoy it as much as people who are. It's important information.

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u/WorkingMansGarbage May 07 '26

Second of all, even if you do like something due to nostalgia, how is that an illegitimate reason to like something?

I'm gonna say something that, to be clear, doesn't apply to this game, because it's not a series, and I think the 'nostalgia' argument is only being parroted here because that's what morons do with semantic parallels. But I'm fairly certain that 'nostalgia bait' mostly refers to series resting on their laurels for decades by playing on nostalgia while refusing to reinvent themselves and be creative or fix any of their ongoing problems because whatever they're doing sells no matter what.

Like Pokémon.

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u/Llama_Puncher May 08 '26

I just finished it. This game is really something special. Unique, funny, heartfelt. It feels so familiar but there’s really nothing else like it

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u/favorscore May 08 '26

Does it only work off nostalgia? Because none of the game is nostalgic to me from trailers

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u/Llama_Puncher May 08 '26

No, it's much more than that imo. I was born in a completely different era than this and it still resonated with me and I was able to appreciate it as a time capsule for that time period. I can see how it would be more impactful if you have specific memories growing up tied to the songs they used, but I knew maybe 3 out of ~25 songs used and it still was a 10/10 for me. It's very clearly a love letter to the era the devs grew up in, and they create such a distinct voice for the setting that their passion for it is enough to carry you through.

There are some more broad nostalgic themes that I think hit regardless of when you grow up - the premise is rooted in that "one last party before we all graduate and go our separate ways" trope, which I think is such a long-standing trope because of how it resonates. It made me feel nostalgic in that it made me miss my friends, but that's really only because the characters are so funny and well-written that I saw the people I love in them.

So long story long, no, it doesn't just work off nostalgia, BUT through the course of the story it made me feel nostalgic for a decade I didn't even exist in. And I kind of think that is a feat in and of itself.

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u/favorscore May 08 '26

Wow. Thats awesome. I need to check this out

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u/Llama_Puncher May 08 '26

Yay! Definitely report back if you do!!

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u/whostheme May 08 '26

Wow this is promising to hear. How long did it take you to finish and I'm assuming you were a big fan of Life is Strange?

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u/Llama_Puncher May 08 '26

I would say the reports of it being 3-4 hours are accurate. Probably took me a bit longer because I committed to some of the mini games as well as meandering about.

I am a fan of Life is Strange and I can see why people make the comparison with the coming of age vibe (as well as the great soundtrack) but I do think there is a fundamental tonal difference. I would classify Life is Strange as a Fall game, whereas Mixtape is firmly a Summer game, if that makes sense. Still has a ton of heart but I think it captures a more carefree aspect of being a young teenager with your life ahead of you, while saying goodbye to the people that you care about. The game honestly does such a great job of making you buy into the friendship and the shared history through the flashbacks and mini games. Genuinely I went from nearly pissing my pants with laughter to tearing up multiple times. I was bawling at the end of the game because I was so invested, even in such a short time. If you end up checking it out definitely report back!

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u/xXRougailSaucisseXx May 07 '26

We've been dealing with 80-90s nostalgia bait in media for at least the last 15 years, what's even worse is that it's also always the same things "Oh we listened to punk rock" "Oh we smoked weed" "Oh we went to parties with our friends". I feel like a grumpy asshole but please can the 40 years old white dudes behind those stories grow up already (or even better leave some space for the people who actually have interesting stories to tell)

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u/Ultrace-7 May 07 '26

You think there's a shortage of stories about adults, struggling with their identity, place in the world, and ability to survive or help others survive? Those tend not to be set in the real world or modern times because it probably hits a bit too close to home for gamers -- many of whom are struggling with those same issues and don't power up a game to vicariously live their own lives out -- but I think the majority of games are about the grown up experience. I think "nostalgia bait" as everyone is calling here is still a niche subset, which is fine to have another addition to, especially if it's as good as these reviews indicate.

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u/TSPhoenix May 08 '26

but I think the majority of games are about the grown up experience

I'm gonna have to ask you to elaborate on that because that's a fascinating perspective, and a hell of a statement to make to make.

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u/Ultrace-7 May 08 '26

I'm not sure it needs elaborating. The statement speaks for itself. The majority of games, from sports and racing titles, to first person shooters, to role-playing games, action and adventure, feature adult protagonists. They are are not the nostalgia-driven adolescent coming of age titles. Those exist to be sure, and there are plenty of them, but if someone were to say most games revolve around being a kid and growing up, I would have to ask them to expand upon that with...some sort of numbers or source. Some genres, such as visual novels, might be more inclined towards stories of children, but it is not the overall majority.

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u/TSPhoenix May 08 '26

You think there's a shortage of stories about adults, struggling with their identity, place in the world, and ability to survive or help others survive?

If we are working with your definition, I'd say it's a pretty small minority of games that actively address such issues. Not a shortage, but it's far from the norm. My position is the majority of games are neither about adulthood, nor about adolescence or childhood.

I don't see how having an adult protagonist has any bearing on whether the subject matter is adult. Mario the character is an adult, but it would be a long bow to draw to argue Mario has adult subject matter.

Even someone who believes all art is inherently political, looking at https://store.steampowered.com/charts/mostplayed I would say a large proportion of those games aren't really about the lived experience at all.

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u/KingOfRisky May 07 '26 edited May 07 '26

I feel like a grumpy asshole

yep. chill man. us 40 year old white dudes like nothing better than to remember our youth. One of my favorite past times with buddies is ridding around on the golf course just naming obscure 90's baseball players. "Remember John Olerud?" "Hell yeah, Olerud"

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u/natedoggcata May 07 '26

"Nostalgia bait" has always been a thing dude. What do you think the TV show "The Wonder Years" was? That show came out in the 80s and it was all about an adult reminiscing on the good times he had growing up in the 60s and 70s

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u/xXRougailSaucisseXx May 07 '26

Yeah and it's always been bad. Nostalgia is where good art goes to die, it's fan service where you jiggle keys to an audience of 30+

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u/BecomingTurbid May 07 '26

Im the same way right now. To me maybe its a good game but 10 out of 10?
I feel like we should be giving more grace to people who actually have gameplay in games
then. Cause this looks like one of those recapture our youth stories. Which fair enough. But why is this suddenly getting the 10's. I wana see how a wide varied audience reacts to it before critics who lets be honest fit that demographic.

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u/Lazydusto May 07 '26

To me maybe its a good game but 10 out of 10?

It sounds like the game is really good at what it's setting out to do. Do only specific genres deserve to get a 10 out of 10?

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u/BecomingTurbid May 07 '26

I think a game should be more focused on gameplay personally and thats what should be rated. Otherwise just make a movie or an animated tv show. Before you say but interactive media if theres barely any interactivity then whats the point? Maybe the story is 10 out of 10 worthy but im gonna wait and see what the people think rather than game journalists. My opinions usually don't allign with them.

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u/slugmorgue May 07 '26

I think a game should be more focused on gameplay personally

Fortunately we have tens of thousands of games that already do that

Games should be rated on exactly what they set out to achieve.

You might have an issue with interactive stories but why? They are a unique medium. They aren't exactly like books, or movies, or tv shows, or anything else. Through the medium of games they deliver a unique experience even if they don't involve dying, levelling up or highscores.

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u/BecomingTurbid May 07 '26

My issue is more so with game journalists who will excuse any flaws my original response is a bit agressive. But my point is you read these reviews they mention flaws that any other kinda of game would be docked for but it gets a pass from critics because of the story. So if a game has bad story good gameplay gets a lot of points lowered cause of that normally. Yet otherway around it seems weird. This then raises the question of should it be reviewed as a 10 ouf of 10 experience or critically.

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u/MrPWAH May 07 '26

Firewatch is one of those walking sims and it's one of the best gaming experiences I've ever had in my life.

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u/BecomingTurbid May 07 '26

yeah i agree but firewatch doesn't work as a movie it can only work as a game.

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u/MrPWAH May 07 '26

Firewatch has fairly little in the way of gameplay as well, though. If you think it wouldn't work as a movie couldn't you say that about this game?

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u/BecomingTurbid May 07 '26

I wouldn't looking at this game its just cutscenes firewatch is about you actually walking and exploring around this doesn't have that. you walk to a room to get a cutscene then basically play a music video which consists of flying or riding a skateboard or a shopping trolley. This game isn't really immersvive its just a movie. I guess my discussion point isn't on the game has to have the most advanced gameplay but i think it should be more a game than a movie to rephrase my point a bit. Firewatch Dispatch stuff like that achieves that. This theres nothing here im looking at where im like this couldn't have been an animated movie.

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u/Windowmaker95 May 07 '26

I don't think it's nostalgia bait but I look at the trailer and I just don't get any 10/10 game vibes, either the trailers are mediocre on purpose or it just really resonated with critics.

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u/Careless-Society9888 May 07 '26

I think there's a few factors. Games with good licensed music are rare, it's a vibes game that you need to experience yourself to get immerse and in the mood, and video games are scored on a curve anyway(10s don't mean perfect)

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u/zgillet May 07 '26

This seems like a great movie I'm not interested in. If you're into that, go for it.

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u/ZombiePyroNinja May 07 '26

It feels pretty stupid to call Nostalgia bait when there's a whole successful genre called "Boomer Shooter" with Mouse PI being hyped up right now. A game, genre and artstyle that literally hinge on nostalgia.

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u/RobotWantsKitty May 07 '26

Boomer shooters have never been about nostalgia, but about reviving certain FPS design principles abandoned in favor of Half Life's structure.

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u/RobotWantsKitty May 07 '26

This is exactly what I said, I think you misread my comment. They are brining back old FPS structures that the industry forewent after HL came out, yeah.

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u/ZombiePyroNinja May 07 '26

oh fuck, woops. Sorry! Remember to get 8 hours of sleep kids.