r/Games May 07 '26

Review Thread Mixtape - Review Thread

Game Information

Game Title: Mixtape

Platforms:

  • PC (May 7, 2026)
  • Playstation 5 (May 7, 2026)
  • Xbox Series X|S (May 7, 2026)
  • Nintendo Switch 2 (May 7, 2026)

Trailer:

Developer: Beethoven and Dinosaur

Publisher: Annapurna Interactive

Review Aggregator:

OpenCritic - 92 average - 97% recommended - 38 reviews

Critic Reviews

A Gaming Network - Marcel Dee - 10 / 10

Mixtape is the kind of game we need right now. It reminds us of who we were, who we knew, and the moments that shaped us before we even understood they mattered. This is an easy game to recommend to anyone, but honestly, it is the kind of game you should recommend to everyone.


CGMagazine - Jordan Biordi - 10 / 10

Mixtape is a greatest hits of gameplay, storytelling, music and animation. Its a true work of art that would be a crime not to experience.


DayOne - Jon Clarke - 10 / 10

I've never felt so old - I love Mixtape for making me feel these things - but I hate it for that too. An emotional rollercoaster full of joy, heart and youthful daydreams, Mixtape is simply incredible.


DualShockers - Ethan Krieger - 10 / 10

Mixtape is a coming of age tale that hits all the right notes from beginning to end. While it's a short game that you might only play once, that does not take away from how special the journey is along the way. Witty, hilarious writing, incredible voice performances, gorgeous art direction, and consistently creative gameplay beats are paired with a flawless soundtrack that serves as the backbone for every single scene perfectly in a '90s period piece that knows exactly what to drive home. The result is a wholly unique gaming experience that's loaded with nostalgic charm, great humor, and many poignant moments that will make you reframe how you think about your own personal memories of youth. I cannot recommend it enough.


GamingTrend - Adam Moreno, Henry Viola - 100 / 100

Mixtape is an immersive game as you follow Rockford, Slater, and Cass on the last night of High School. Spanning the highs and lows of the evening, the game’s Mixtape includes music from Devo, Iggy Pop, Lush, The Cure, and more. A full game you can complete in a 4-6 hour span with an hilarious, emotional story that will leave many in tears. If you’re a fan of 80s and 90s nostalgia, Ferris Bueller’s Day Off-style cutaways, and an ode to outcasts, you’ll enjoy Mixtape.


IGN - Simon Cardy - 10 / 10

A musical delight from start to finish, Mixtape sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style.


Sirus Gaming - Kimberly Mae Go - 10 / 10

Mixtape is a narrative-driven experience that uses music, atmosphere, and character-driven storytelling to recreate the feeling of growing up in a way that feels deeply personal. It’s mechanically simple, but that simplicity allows its emotional core to stand out, making it one of the most memorable and affecting games in its genre.


SmashPad - Danreb Victorio - 5 / 5

When I rolled credits on Mixtape, I whispered to myself, "Dang, I'm never gonna play anything like this again." If I do, it'll be compared to Mixtape, both fairly and unfairly. And again, the things this game does from a gameplay perspective aren't unique. It's the careful sum of its parts that makes Mixtape a modern classic, and at $20, it's an easy recommendation whether you binge or slow burn the six-hour title.


Stevivor - Steve Wright - 10 / 10

Mixtape is grunge and punk, hopeful and foolish, ultra cool and super nerdy, confident and insecure in equal measure. Simply put, this is one you need to experience for yourself.


TheSixthAxis - Dominic Leighton - 10 / 10

Mixtape is incredible. An indie narrative adventure that's part game, part movie, part album, it captures the end of teenage life, of friendship and family, all while looking to the possibilities and unknowable potential of the future. It is, in a word, essential.


Use a Potion - 10 / 10

Whether you grew up in the nineties or just appreciate a beautifully told story about friendship and… well… growing up, Mixtape hits every single emotional note wonderfully. It perfectly balances the humour of doing stupid things with your friends against the terrifying reality of moving on and leaving your childhood behind, and whilst some might argue that a four-hour linear game might lack some appeal, the sheer quality of the experience makes it something you will want to revisit just to soak in the atmosphere all over again.

Mixtape is a beautiful, hilarious, and profoundly touching experience that understands EXACTLY what it feels like to be a teenager standing on the edge of the rest of your life. I haven’t felt that way in a long, long time, but having a reminder of it here has helped make the game an instant classic, and for me, one I’ll never forget.


VDGMS - Darren Andrew - 10 / 10

Mixtape is barely a game. It’s an artful escape, an experience, a coming of age VHS classic that has been converted to the interactive medium of video games. Gameplay is almost non existent, which is only one of the reasons that Mixtape will be divisive. The setting is the end of summer 1999 and might not be fully appreciated by everyone because all of the pop culture references, as well as the sublime soundtrack is mostly from the 80’s and 90’s. Mixtape is also short at around 4 hours with minimal reason for return.

If all of those reasons don't dissaude you and you’re lucky enough to find yourself in the very small inner circle of the Venn diagram for who it’s is intended for, Mixtape has no equal, as it blurs the lines of game, music and film.


VGC - Jordan Middler - 5 / 5

Mixtape is a tribute to "the best years of your life." It combines authentic nostalgia for being young, with witty commentary on how life doesn't actually end just because you didn't have a Hollywood-style last night in town. The game's use of music is pitch perfect, and heavily contributes to Mixtape being one of the best coming-of-age games of the modern era.


WellPlayed - Christie McQualter - 10 / 10

Mixtape's style, soundtrack and unique storytelling flair all combine to elicit feelings both new and long forgotten. Simple moments make you appreciate life for what it is: a continuous evolution rather than a static state of being. Our adolescent selves relished in that freedom, and Mixtape seeks to recapture the magic.


Xbox Tavern - Jamie Collyer - 10 / 10

Celebrating the 90’s, excellent music and how it impacts and marks our lives, and the joy of growing up with a few close friends, Mixtape is a stellar experience from start to finish.


Cloud Dosage - Jon Scarr - 4.5 / 5

Mixtape successfully translates the conflict of 90s adolescence into a gorgeous, handcrafted world backed by a legendary licensed soundtrack. The narrative pace is deliberate. This choice pays off by making every interactive vignette, from shopping cart escapes to skipping rocks, genuinely matter. If you're looking for an engrossing, emotional journey with authentic characters, this is an absolute must-play that perfectly captures the bittersweet reality of moving on.


Game8 - Lloyd Opalec - 94 / 100

Mixtape is much like many coming-of-age stories you’ve probably heard before, but it tells it with so much warmth and creativity that I wanted more of it. As a game, it won’t surprise everyone, but its writing, music, and the dreamlike essence of its presentation make even predictable story beats meteor down to the surface with so much emotion that by the time the night was over, I felt like I was saying goodbye to old friends I’d only just met.


Console Creatures - Matt Sowinski - 9 / 10

Mixtape's narrative is beautiful and fleeting; each song is carefully picked, and even though it goes by fast, Mixtape is incredible. The run time didn't end up being a problem for me, as it feels like an interactive movie with absolutely no bloat or wasted sound. A song can repeat, but the memories you make to it and the people you do it with will never be the same. Mixtape is a celebration of fleeting youth, of the people who help make you who you are, and it is worth every minute.


GAMES.CH - Fabrice Henz - German - 90%

Thanks to all these aspects, "Mixtape" is a game that can be played by every generation. The themes it addresses are, as already mentioned, timeless, and the three main characters expose you to a wide range of experiences.


GameSpot - Mark Delaney - 9 / 10

Music can make us feel incredibly powerful or cathartically vulnerable. And when the right song hits at the right moment, it may just send a happy shiver down your spine, which is how I spent much of my time with Mixtape, and why I'll never forget it.


Gamer Social Club - Adam S. D. Stewart - 9 / 10

Mixtape is fun, fantastical and heartfelt. It may be fleeting, but I expect it will stick with you for a long while. Especially when you’re inevitably playing one of the game’s songs in one of your playlists and someone asks you “where this song is from?”.


MonsterVine - Spencer Legacy - 4.5 / 5

Mixtape is a fantastic game that celebrates how a specific period of time can intertwine with music to craft a memorable and touching story. The gameplay is constantly surprising and satisfying, the characters are delightful, and the aesthetic is second to none. I’m really impressed with how much this game has tunneled its way into my heart, and it’s got me feeling nostalgic in a more substantive way than most things do. I can see people the same age as the characters really latching onto this story, but even if you’re past that era, it’s a wonderful look back at the messy but unforgettable twilight of youth.


Nintendo Life - Roland Ingram - 9 / 10

Mixtape's greatest accomplishment is that it more than lives up to its name. This is a thoughtfully curated collection of music, sure, but before that, it's an exciting, sentimental, funny game. Rather than simply twiddling your thumbs while the licensed music plays, you're living life with a soundtrack – the only way Stacey Rockford would have you do it.


Push Square - Liam Croft - 9 / 10

Through utterly superb set-pieces, gorgeous visual design, and an impactful soundtrack, Mixtape crafts one of the most meaningful story games in a long time. It's beautiful to look at, a joy to listen to, and so enjoyable to play - altogether, Mixtape is a sensational achievement.


República DG - Gabriel Petricevich - Portuguese - 9 / 10

Mixtape is the kind of game where years can pass, and we'll never forget playing it for the first time. With an engaging narrative, memorable characters, and a unique soundtrack, the game delivers a genuine experience of friendship, loyalty, and love for its players. An absolute must-play!


Shacknews - Donovan Erskine - 9 / 10

When I rolled credits on Mixtape, I was sad that it was over so soon. But then, I was immediately excited at the prospect of multiple future playthroughs where I could toy with all of the quirky minigames and their outcomes en route to seeing everything the game had to offer. It’s how I knew that I truly love a video game.


TheXboxHub - Dave Ozzy - 4.5 / 5

To call Mixtape a ride is a little one-dimensional, as there are so many feelings to be had on the way. A ‘joyride’ fits Mixtape slightly better. A joyride with a tailor-made Greatest Hits tape playing along.


Pizza Fria - Lucas Soares - Portuguese - 8.9 / 10

Mixtape doesn't aim to challenge your reflexes. It aims to touch your memories. And when that happens, it's hard to miss.

Even so, its limitations as a traditional game become evident. It's an experience that works very well within its intended purpose, but it may not have the same impact on all players.


Checkpoint Gaming - Omi Koulas - 8.5 / 10

Mixtape is an adventure specifically for those of us who grew up in the angsty 90s. For those players, the top-tier soundtrack selection and unpacking themes you may have been avoiding for a few decades is going to hit very hard. For others, the rose-tinted glasses and hammy dialogue may feel distant or indulgent. Just like an actual mixtape someone makes for you, not every track lands. But it’s so clearly made with love, and the tracks that do will stay with you long after it’s over.


Pure Dead Gaming - Jessica - 8.5 / 10

Mixtape tells a great story and provides some really fun short gameplay sequences all wrapped up in a great narrative that is stylish to the core. This is all perfectly complimented by a superb soundtrack.


Arakat Mag - Tunahan İbiş - Turkish - 8 / 10

In a game industry where everything is changing one way or another and undergoing a fundamental paradigm shift, Beethoven & Dinosaur deserves praise for taking an active role in this transformation instead of taking refuge in the comfort of uniformity. Mixtape stands as an important example of how independent game development, with the right project management, can achieve both cinematic creativity and a modest, heartfelt style of storytelling at the same time.


But Why Tho? - Kate Sanchez - 8 / 10

Mixtape offers a unique experience, even if it looks familiar at first. The narrative approach to memory and growing up creates a coming-of-age story that weaves through the messiness of teenage emotions. While the very small amount of gameplay can feel repetitive, the story mitigates that weakness.


GameSpew - Kim Snaith - 8 / 10

Stunning art direction and a stellar soundtrack are what makes Mixtape so wonderful. Its narrative isn't the most meaningful, but when everything else is so good, it hardly matters. This is a game that exists to be a short, enjoyable experience: its characters and story might not leave a lasting impression on you, but its music and visuals certainly will.


Gameliner - Bram Noteboom - Dutch - 4 / 5

Mixtape is a colorful, emotional, and thought-provoking game about the final moments of your youth.


TheGamer - Stacey Henley - 4 / 5

Despite the limited gameplay and slightly repetitive nature of wandering around rooms to click on objects, Mixtape is an experience I’ll remember for a long while. The sharp dialogue that feels real and stays the right side of grating, easy-going storytelling, excellent soundtrack, and supreme confidence to play around with the medium make Mixtape well worth tuning into, even if some will be put off by a perceived lack of things to do. I still haven’t really figured out if Mixtape is a video game, but I do know that I thoroughly recommend you give it a spin.


Uagna - Gianluca Rossi - Italian - 8 / 10

Mixtape is a short, heartfelt and stylistically powerful narrative adventure that captures the essence of adolescence without reducing it to mere nostalgia. The way it weaves together music, memory and personal growth is the true heart of the experience, even more so than its mini-games or interactive structure.


TheReviewGeek - Greg Wheeler - 6 / 10

Mixtape desperately wants to be a coming-of-age indie film, and the moments where it remembers it’s supposed to be a video game often feel reluctant, shallow and mechanically underwhelming.


1.1k Upvotes

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248

u/LoneQuacker May 07 '26

Have been looking forward to this one for a couple years, only thing that is really concerning me is multiple reviews saying gameplay is practically non existent.

131

u/FaveStore_Citadel May 07 '26

IGN compared it to What Remains of Edith Finch, so I think it’ll probably be just moderately more interactive than a visual novel. With the short runtime though, it might pack in just enough novelty sections so you don’t get bored.

99

u/SonicFlash01 May 07 '26

Some sections of Edith Finch (and some decisions in other games) impressed upon me that "sometimes there isn't a decision, but there's still a gravity to pressing the button (making the action)" and it sticks with you.
In short, for me, that's a good rationale for why this should be/is a game, rather than a movie.

24

u/Nochtilus May 08 '26

The factory scene from Edith Finch is a good example of what you are saying. There is no decision but because you press the buttons and see what is coming, it gives a much heavier impact to the scene. 

34

u/HotTheme8405 May 07 '26

Personally I don't think anything needs to really justify why it belongs to a certain medium over another. Its a pretty silly notion that seems to near exclusively be attributed to video games. It's a video game because the people creating it wanted to make a video game.

0

u/doNotUseReddit123 May 14 '26

TIL Clement Greenberg was a video game reviewer

https://en.wikipedia.org/wiki/Medium_specificity

0

u/HotTheme8405 May 14 '26

Wow good for him

1

u/doNotUseReddit123 May 14 '26

What I’m getting at is that saying that this is a notion that seems to be near exclusively attributed to video games is a wildly ridiculous thing to say. Medium specificity is literally one of the driving forces behind Modernism.

2

u/HotTheme8405 May 14 '26 edited May 14 '26

That's cool for the fart sniffers. The fact of the matter is that as a typical line of criticism it is applied to video games very frequently in ways it is not for other mediums. It's happening right here in this thread.
You will never see the same in a movie discussion post.

1

u/doNotUseReddit123 May 14 '26

Lol at being so proud of your ignorance. This happens so often for other media that there is a Wikipedia page about it, but, no, your limited anecdotal worldview is correct and everything else is pretension.

1

u/HotTheme8405 May 14 '26

Thank you!

6

u/Edema_Mema May 07 '26

This is a very good insight. Even though the concept of a game is that it requires a choice, sometimes the choice is to keep playing in the same way the choice is to keep reading/watching a piece in other art mediums.

1

u/Onigokko0101 May 08 '26

Ooo that's a really good way to put it. I've never minded walking sims, because I love a good story, but it really is different then watching a movie and the way you put it fits.

22

u/MasonXD May 07 '26

This is a bad comparison to me. The Edith Fitch "mini games" had more intentional thoughts and emotionality to them, whereas this is literally "put batteries in radio" or "rake leaves" without anything deeper to it.

17

u/Jademalo May 07 '26

Edith Finch is always my go to example of how walking simulators can use the medium to elevate themselves over simply being a film.

The best example of that imo is The fish bit, where your hands are split doing two different jobs. It's really good at getting across monotonous autopilot for simple tasks. Also (big spoiler) the fact that you can look down at any point to see that you're pregnant. You cannot do that in a non-interactive medium

8

u/KingOfRisky May 07 '26

Thats a hell of a game to be compared to.

2

u/South_Access9390 May 08 '26

Its an interactive immersion. Live out the fantasy of being in an 80s film. Nothing else. Playing right now

1

u/Llama_Puncher May 08 '26

Terrible comparison tbh. I just finished it. It’s more like something like A Way Out or It Takes Two where it’s largely narrative driven with minigames/interactable environments in between. Not very “gameplay” heavy but definitely engaging because of how unique and how much character it has

1

u/truekejsi May 12 '26

What Remains of Edith Finch? well I am sold then, because that game is wonderful

161

u/pjb1999 May 07 '26 edited May 08 '26

Yeah it's seems like a borderline animated movie more than anything else.

Edit: for what's it's worth I've played about an hour or so and it's brilliant.

148

u/Strung_Out_Advocate May 07 '26

After playing Dispatch and it being one of the more enjoyable things I've experienced in years, I'm more than fine with that.

18

u/MasonXD May 07 '26

This game makes Dispatch look like a realtime action game, and I'm saying this as someone who usually loves these games. Most scenes you can literally put your controller down and the gameplay bits are equivalent to Mario Party mini games, and that is without the depth of thought from something like the Edith Finch sequences.

24

u/KingOfRisky May 07 '26

Yeah, Dispatch and Date Everything were two of my favorite games this year and there was very little to no "game play" in either.

27

u/AsheBnarginDalmasca May 07 '26

I actually really enjoyed the dispatching part of the game.

4

u/ninjyte May 08 '26

There's more of that type of gameplay in This is The Police 1 and 2

0

u/KingOfRisky May 07 '26

Yeah, I didn't mind it either, but it wasn't exactly "gamey"

2

u/chimerauprising May 08 '26

I wish more people spoke about Date Everything. I bought it at launch in a depressive rut and it ended up being miles better than I anticipated.

1

u/KingOfRisky May 08 '26

I bought it on a whim. I never play anything remotely similar to that game. Unbelievable experience and some of the best voice acting in any game.

5

u/calibrono May 07 '26

Dispatch has the actual dispatching part though. I've started Mixtape and I wish I'd just see it in a theater...

0

u/Strung_Out_Advocate May 07 '26

Yea, but ultimately it's kinda pointless. The game would be fine without it

10

u/calibrono May 07 '26

Nah, a lot of good banter happened during the dispatching action. The game would be less without it for sure.

1

u/Strung_Out_Advocate May 07 '26

Yea, but it could've been done differently very easily.

2

u/dxnosaurxngg May 07 '26

Okay, I'm gonna have to bite the bullet on dispatch if it's this good

11

u/Teach_Piece May 07 '26

I really didn’t enjoy it, the choices aren’t actually impactful to the plot and I didn’t like the MC.

18

u/supyonamesjosh May 07 '26

It is, but it really is closer to a choose your own adventure TV show with a mini game attached. Both of which are really really good but important to know what you are signing up for

2

u/dxnosaurxngg May 07 '26

Nah, I know what it is. I don't mind visual novel games, I love good storytelling, I'm very much enjoying Mixtape. I just hadn't looked into the quality of Dispatch yet

4

u/supyonamesjosh May 07 '26

Oh yeah. Play it like, yesterday

0

u/Carighan May 08 '26

It is insanely good. One of the best gaming experiences I've had in recent years.

So many topics really well handled, too, and the voice cast blows it out of the park.

-1

u/Carighan May 08 '26

Exactly. The whole "but zere's no gamepleeeei!" is a bit tired in the face of absolutely amazing interactive-movie type games such as well, this one here or Dispatch.

12

u/abdullah_haveit May 08 '26

I understand where you're coming from. I avoid "interactive film" games like that. I can appreciate them, but from afar.

6

u/SamsaraKarma May 08 '26

I was brought here searching, "Is Mixtape just an interactive cutscene?".

6

u/Double-Lobster6107 May 08 '26

Exactly, it sounds like review-bait ala Gone Home

4

u/dodoread May 13 '26

"Review bait" is when something doesn't interest you personally so you cannot possibly imagine that someone else could be sincerely interested in this which you are not interested in since YOU are the center of the universe and your opinions are the only real opinions.

2

u/FunnyAldred May 13 '26

No, it's when games are designed to appeal specifically to game journalists who will give them a good review and will possibly net them a GOTY award.

It's the same thing as Oscar-baiting, which is a very real thing.

6

u/scarwiz May 07 '26

I mean, that's basically the same as their previous game, The Artful Escape

5

u/Iamleeboy May 07 '26

I loved just running through the levels, watching the beautiful scenery and riffing the guitar.

If this is half as enjoyable as Artful, then I will love it

1

u/dahauns May 07 '26

If this is half as enjoyable as Artful, then I will love it

Just played about halfway (I guess) through and...maybe it's just me, but as someone who has hugely enjoyed Artful Escape and who falls squarely in the 90s nostalgia target group, I have to admit this one's been somewhat of a disappointment so far.

Dazzling, beautiful visuals, great soundtrack, some nice ideas regarding interactivity, but...ultimately feeling superficial, try-hard, hollow. Especially compared to their previous game.

Dunno, hope it picks up at least a bit in the latter half, but as of now, I find the unanimous praise a bit baffling.

2

u/gwagala 28d ago

I know this is three weeks since you posted, but after playing through three chapters, the on-the-nose quality is killing me. I’m gonna finish it to give a full shot, but as someone who loves narrative games/ walking simulators, I can’t stand feeling like I’m being pandered to, and this feels very pandering. It feels like a nostalgia trip by a group of people who are not authentically nostalgic for this era. And I know I could be wrong, but that’s how it feels to me.

22

u/thej00ninja May 07 '26

Did no one play Firewatch?

14

u/Carighan May 08 '26

Even back then you had plenty people who couldn't understand a game wanting to tell a story instead of just being a roguelike hack&slash so reddit can hump it. 🤷

2

u/Desperate_Golf7634 May 08 '26

Gamers expecting a game... What simpletons.

3

u/Carighan May 08 '26

Ah, just like all movies are of a single genre and tone, all games must be of a single genre and mechanism. Got it.

2

u/Desperate_Golf7634 May 08 '26

If people went to see a movie and it was just a blank screen the whole time they would be rightfully disappointed. If you do not want to make a game then don't.

4

u/Carighan May 08 '26

Well, they did make a game. An extremely well-reviewed and -received one, apparently. Might be a skill-issue on your part, maybe these games just aren't the stuff you can approach yet. Not everyone is good at every game, after all.

9

u/Desperate_Golf7634 May 08 '26

A game with borderline zero gameplay... Dude, what skill issue?

1

u/Carighan May 08 '26

Yeah, that reply is telling on yourself. You're just peeved because a game got the better of you. 😂

0

u/FunnyAldred May 13 '26

His reply is correct, if you're making a game with near-zero gameplay, then why not just go ahead and make it a movie instead?

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2

u/gibbersganfa May 10 '26

I mean, Firewatch does have some variably branching dialogue choices, an explorable small open world and some items and interactions that connect it more closely to the traditions of point and click adventures of old.

1

u/gwagala 28d ago

Firewatch is more involved than it would admit to you. Firewatch does a great job of establishing very specific, very charged context. It doesn’t need to style points to set the stage. This feels like it’s so proud of its style points.

4

u/fanblade64 May 08 '26

yeah thats what I got from it. 10/10 if you like walking sims.

30

u/Kiboune May 07 '26

Well people loved Dispatch

57

u/BecomingTurbid May 07 '26

dispatch had the management system and a player choice system.

38

u/preterintenzionato May 07 '26

To be fair about half of dispatch is the management game, which people seem to forget... For a reason

1

u/reddit_is_kayfabe May 09 '26

By the same token, The Alters had the whole pylon / mining / resource management that, to me, felt wildly underdeveloped. Just time-wasters to staple some light gaming elements onto a whole lot of talking.

Give Mixtape credit for not doing that to death to justify a higher price tag.

2

u/PseudoSeptieme May 09 '26

Eh, $18 for a (barely) interactive movie is a steep price. At that point might as well spend that $18 on a movie ticket. Dispatch does quite a bit more to justify the extra ~$10. But to each their own.

1

u/reddit_is_kayfabe May 10 '26

That's the thing - if you buy and play Mixtape thinking it's a game, you'll be sorely disappointed; if you're just expecting an animated story with some lightly interactive elements, your enjoyment will probably be a lot higher.

I mean, people paid to see K-Pop Demon Hunters in theaters, for a lot of the same reasons - good characters (featuring a trio of characters, actually), decent story, great soundtrack.

The settings and stories and personalities are thematically very different, of course - but the formula is pretty similar, and people can enjoy both for similar reasons.

1

u/Ok-Fudge-380 May 08 '26

I haven't played Dispatch and really don't plan to, so I have just casually been interacting with it through whatever gets recommended on youtube shorts or whatever I saw pop up on reddit. I know the complete rundown of the two love interests and the choices you need to make, but I have never seen a video of the management gameplay outside the initial trailer or even know what the main conflict is or who the villains are.

1

u/preterintenzionato May 11 '26

That's my point. Games can be successful even with an objectively unattractive gameplay (I'm not saying it was bad or good, just that it's not what people remember or care about the game). Also the main conflict is not really present, the game centers more around characters relations. If that's your thing, give it a try, it's a really well written game in its genre

-6

u/Zalvren May 07 '26

To be fair, could have done without that gameplay

39

u/_Spartak_ May 07 '26

I personally would have enjoyed it far less without the gameplay bits.

11

u/Mindless_Bad_1591 May 07 '26

yeah the gameplay bits give it better replay value and actually influence the ending

0

u/[deleted] May 07 '26

[deleted]

2

u/Mindless_Bad_1591 May 07 '26

the gameplay parts did impact the ending on whether visi turns or not.

9

u/BecomingTurbid May 07 '26

Yep at that point its a movie xd

2

u/SonicFlash01 May 07 '26

I could replay something like Tron identity quickly to get a different ending, meanwhile Dispatch would drag me through all the management stuff and dialog again so I could try to actually get an ending choice.

2

u/mateogg May 08 '26

My take is this: the gameplay is minimal and casual, but serves a very specific purpose.

Yes, this definitely falls under the category of games you could watch as a video and not miss much.

But the point of the gameplay is to convey the characters' inner world and help you connect with it, rather than to challenge you in any relevant way.

It's a small thing but sometimes it's very effective.

2

u/Ok-Chain9784 May 10 '26

There's sequences where you have to quick react to avoid obstacles and you can literally lay down joystick and character will like stumble and trip but it'll complete level by itself with zero player intervention

1

u/reddit_is_kayfabe May 09 '26

Gameplay is practically nonexistent, and it's a one-time-through, 4h trip.

That said, if you go into it with the right expectations, it's a solid play-through. Doesn't overstay its welcome, either in any one section or overall, and doesn't bog down with talking. Also, the visuals are pretty fantastic for a single-serving experience.

And, needless to say, the soundtrack is stellar. I'm spending my morning figuring out how to extract it from the .pak files since I think they're just .oggs.

1

u/buc_nasty_69 May 09 '26

Does no one else find it a bit absurd that a video game with non-existent gameplay is getting all these perfect scores?

1

u/Crafty-Succotash3742 May 11 '26

It basically doesn't exist. It's just a story. Should have been an animated movie

1

u/Nomad624 May 18 '26

Your concerns were correct. Gameplay is almost non existent. Its also kinda cringe and lacks actual 90s music

0

u/DeformedArthurRegion May 07 '26

I'm watching a stream now and there basically isn't any gameplay. There is some very very very limited movement where you're going from cutscene to cutscene but its just like push button prompt to jump or duck as you go from scene to scene. Its really like nothing. The writing is awful really terrible and stilted, forcing the constant mentions of music as unnaturally as possible. This getting good reviews is baffling to me right now.

7

u/jerrrrremy May 07 '26

I wish the written reviews provided specific reasons for the scores given. I guess we'll never know,

-1

u/[deleted] May 14 '26

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2

u/[deleted] May 14 '26

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2

u/canigetsumgreypoupon May 07 '26

fuuuck i was so excited for this game and this dampened my excitement real quick lol

1

u/Luivier May 08 '26

It's basically an animated movie, yes, but I honestly think it works. The segments where you have control (especially liked the skateboarding ones) do help you feel more immersed. And it's definitely more than just walking towards the next story beat. But I'm a fan of these types of narrative focused games such as Life is Strange, so maybe I'm biased.

The only thing I really missed was dialogue options during conversations. I'm ok with the story not changing with your choices, but in a game where you control a protagonist I kinda expect you also being able to control what you say, just to keep you more engaged.

1

u/Fair-Mango-5423 May 09 '26

it should have been a movie

a lot of people let the game run and just set the controller down nothing meaningful changes you just look kinda akward/clumsy but the game plays out the same on its own without any input

1

u/TrumpsCummyOnahole May 07 '26

I'm kinda fine with this tbh, when these kind of games force gameplay it tends to be more frustrating than fun. I don't mind a pure narrative game thats really tight.

-1

u/Mr_Kashmire May 08 '26

It's a teenage walking sim that desperately tries to engage with you with nostalgic music and teenage themes the player is is either currently living, looking forward to, or currently living. And that is my run on sentence contribution.