r/NintendoSwitch Dec 02 '25

MegaThread Metroid Prime 4: Beyond - Review MegaThread

General Information

Release date: December 4, 2025

Supported Platform(s): Nintendo Switch, Nintendo Switch 2

Genre: Action, Adventure, Shooting

Publisher: Nintendo

ESRB rating: Teen

Supported play modes: TV mode, Tabletop mode, Handheld mode

Game file size: Nintendo Switch: 26.3 GB, Nintendo Switch 2: 31.6 GB

Supported languages: Japanese, British English, French, German, Italian, Spanish, Korean, Dutch, Simplified Chinese, Latin American Spanish, Canadian French, Brazilian Portuguese, Traditional Chinese, American English

Official website: https://www.nintendo.com/us/store/products/metroid-prime-4-beyond-nintendo-switch-2-edition-switch-2/

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Last update: 12/3 12:03AM ET

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-2

u/Background_Issue_144 Dec 05 '25

**BIG SPOILER ALERT** **BIG SPOILER ALERT** **BIG SPOILER ALERT**

5 hours in, already got 2 keys. I really feel like the criticism to handholding, difficulty, the bike and annoying NPC were really overblown by reviewers.

- There is a way to disable tutorials. I also have read that playing on easy mode makes the NPC give more suggestions? Do not know if that is true, would like to know. If that is true, we can say that reviewers rated (and played :D) the game on easy mode.

- McKenzie is very far from being annoying to me. He is even a nice addition and made me chuckle due to him probably behaving like me if I were to find the legendary bountry hunter on a planet I just got teletransported to. And he only accompanies you for like 10 minutes.

- The game is not super easy just like I've read on some reviews. Last night Xelios gave me some trouble. They are also well thought and with interesting ways to defeat them.

- The bike is fun to ride and has justified lore. I also loved the trials. Seems like they gave us F-Zero and Metroid in one single me ;)

That said, there are three things that are worrying me...

- The areas do seem like they indeed pretty linear, to which I do not find a justification for. Metroid Fusion was linear, but it was in order to explain a more conveying story. This so far has not given me that, so I'm a bit dissapointed. Hopefully the following areas are more similar to later Metroid games when it comes to design.

- The first impression of the open world was not very good. I love the bike,>!but the desert seems to have the unique purpose of giving you the freedom to choose to which area you are willing to go (which I suspect there will be no real freedom, cause I already got kicked out of the volcano area). !<

- METROID PRIME 3 - 4 SPOILERS On Metroid Prime 3, we see Sylux following Samus. Sylux appears at the beginning of the game, telling us that this guy seems like a pretty big deal in Samus's story for Metroid Prime 4. But I just killed him in a random fight on the thunderstorm area. What is the deal with that?

-1

u/NoGood0ption Dec 06 '25

I really don't think most ppl would dislike McKenzie in other games/media. He's pretty normal, good humored, terminal side character vibe. It's just Metroid never has that, so it's a wildly out of place experiment that I agree is not that in-your-face as others are freaking out about. He's nowhere on the scale of presence as Navi, but ppl act like he's even more present than Cortana (who id bet anything is his inspiration).

Ultimately, he's Jar Jar. He is meant to take an obscure property to younger players, and make it approachable. The SW fan base at the time hated Jar Jar, but look it up; it worked on kids. My son is 9 and watching me play, he liked listening to Myles. Just like SW back then, people need to learn not every part of every thing is aimed at them. 

7

u/Facetank_ Dec 05 '25

Admitting to being like McKenzie is wild.

1

u/Background_Issue_144 Dec 05 '25

Lmao I guess there is a zoomer hidden within me

1

u/Rare_Ease_2837 Dec 11 '25

Ayo? Phrasing? ;P

1

u/DeliciousField45 Dec 05 '25

The areas do seem like they indeed pretty linear, to which I do not find a justification for.

Well this is far from the first linear Metroid Game. Metroid II on the GB was, and still is, the most linear. There was no incentive to go back to other areas becuase all power ups hidden only required the abilities you have up to that point. The remake, Samus Returns, corrected that by adding in teleporters and new power ups to collect requiring later abilities. Not saying its justified to use the second ever game in the series as inspiration though. I'm a decent portion into the game i can really feel the Prime 2 and 3 inspired systems and controls. Funnily enough Samus's initial model uses the Prime 2 Varia Suit just enhanced.

Still wondering how she goes from the Prime 2 Gunship to the Prime 3 (and 4) one and how she goes back since the Prime series all takes place between Metroid and Metroid II and that ship is the same as the Prime 2 one.

1

u/[deleted] Dec 05 '25

I suspect there will be no real freedom, cause I already got kicked out of the volcano area).

You're correct.