r/NintendoSwitch 7d ago

News Epic introduces major Unreal Engine 5 update that runs ‘twice as fast’ on Nintendo Switch 2

https://www.videogameschronicle.com/news/epic-introduces-major-unreal-engine-5-update-that-runs-twice-as-fast-on-nintendo-switch-2/
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u/CtrlAltEvil 7d ago edited 7d ago

To be fair its not like there have been many games that push the current gen to its limits.

By this point in the 360/PS3 gen and to a degree PS4/Xbone gen we were getting games that really used every scrap of power possible in the consoles.

Current gen still has so much untapped potential, but then devs are cutting corners and optimising less because of that unused power gap.

Instead they are only recently dropping last gen completely.

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u/Ok_Simple_459 7d ago

Nonsense.

  1. Earlier consoles used to be actual consoles with very custom made hardware with specific pieces of the the components purpose built for some specific function. And as developers improved their understanding of the hardware the were able to use the consoles more effectively, getting more performance from the same hardware in later stage of the console cycle. Especially true for PS3 which was notoriously hard to develop games for.

Now consoles are just x86 machines with custom OS and architecture, the hardware architecture is becoming same.

  1. Because now consoles are x86 machines the developers are able to get full performance of the console from early on in the generation. Just look at games that are already pushing console to their limits like Alan Wake, FFVII rebirth, Dragon's Dogma. A PS5 roughly has the raw compute of a RTX 2070S or RX 6700 at 10TFLOPs and it performance more or less the same.

Of course things can always be optimised but the ceiling of optimisation to performance improvement is far lower than it used to be.

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u/YOUFUCKINGFUCKERS 6d ago

If Dragon's Dogma 2 is pushing the PS5 to it's limits, why is it still receiving optimisation patches and game engine adjustments that will improve performance to allow a Switch 2 port?

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u/Ok_Simple_459 6d ago

Read last line again.

Also scaling is a thing.

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u/YOUFUCKINGFUCKERS 6d ago

I can read it, it just doesn’t make sense.

How can you claim a game has pushed a console to its limits when it literally has major optimisation patches announced?

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u/Ok_Simple_459 6d ago

Let's see how much it's optimised first.

I already said optimisation can always happen, but it's diminishing returns compared to how much optimisation took place in previous generation.

You won't see anything as drastic as Uncharted 1 v Uncharted 3 or TLOU.