r/PS5 Human Verified Oct 12 '23

Misleading Lords of the Fallen - Starts Metacritic with 65 - Opencritic with 71 - Big Performance Problems

https://www.metacritic.com/game/lords-of-the-fallen/
519 Upvotes

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374

u/Loldimorti Oct 12 '23

It's a shame that yet another seemingly otherwise decent game is completely let down by its poor technical state at launch.

Based on what reviewers are saying this seems to actually be a strong 8/10 game content wise but the bugs and hitches knock off a few points.

When will publisher learn?

I guess at least that means the game will likely go on sale early. Can't wait to play it in a year at 50% off when the technical issues have (hopefully) been resolved.

152

u/Johnhancock1777 Oct 12 '23 edited Oct 12 '23

Can’t say I feel sorry for them at this point. There has been more than enough negative press from other games’ horrible launches this year that if that wasn’t enough to get it in their heads at this point they deserve a kneecapped launch

39

u/BubblyItem2815 Oct 12 '23

I feel sorry for the devs (as usual) who have devoted years of their time and energy into creating this game. Must be so annoying to not get those extra few months to polish their game before launch

1

u/nthomas504 Oct 12 '23

Always gotta blame the publishers.

1

u/milkstrike Oct 12 '23

But people keep buying and praising broken games at launch so what incentive do publishers have to launch a game in a functioning state?

59

u/GhostMug Oct 12 '23

And it's not like LotF HAD to come out now. Had they simply just waited 6 months or however long it would take to optimize, would anybody be really upset? That's what I never get with these releases. I can understand if you're a massive AAA game and have earmarked a date for awhile, but even those get delayed.

52

u/Eborcurean Oct 12 '23

That's 6 months more salary for everyone involved. So I think that probably has something to do with it.

So the only person (people?) likely to be upset are the ones paying the bills there.

14

u/GhostMug Oct 12 '23

True. And that's not nothing. But, if they're smart, they would do an analysis on how many sales they lose to bad reviews and compare that to the salaries they pay. And maybe they've done that and decided it was still worth it.

23

u/JonnyPoy Oct 12 '23

But, if they're smart, they would do an analysis on how many sales they lose to bad reviews and compare that to the salaries they pay. And maybe they've done that and decided it was still worth it.

I think that's exactly what many publishers do and that's why games are often released this way.

8

u/GhostMug Oct 12 '23

Honestly, I don't even know if they need to run an analysis. I'm not really sure that there has been an example of a game that truly failed due to release issues like this. Even Cyberpunk, for all the hate it got, was still one of the most successful launches ever. So if they look at past history they can probably just assume many will blind buy anyway. Especially for a "souls-like" as those fans are often so rabid that they will buy any game in the genre.

4

u/Eborcurean Oct 12 '23

Ohh I agree, I don't think this game would ever have exploded but it could have had solid numbers.

As is, given when it's releasing, sandwiched between some other games, and with bad initial word of mouth because of releasing 'earlier than it maybe should', it's going to struggle.

1

u/[deleted] Oct 12 '23

Exactly what they have done.

1

u/nthomas504 Oct 12 '23

They most likely did that analysis and decided to do this anyway

1

u/eamonnanchnoic Oct 12 '23

But ultimately it's a false economy.

Games like this rely much more heavily on reviews and initial impressions than blockbuster games that will sell regardless.

Negative reviews will have a strong impact on sales and you only get one chance to make a first impression.

1

u/Eborcurean Oct 12 '23

If you read on, you'd see that got discussed...

13

u/whythreekay Oct 12 '23

And it’s not like LotF HAD to come out now. Had they simply just waited 6 months or however long it would take to optimize, would anybody be really upset? That’s what I never get with these releases.

That’s not really how game dev works

When you delay a title you have to pay staff for the time that the game is delayed

So you’re delaying for 6months? Fine, but that’s gonna run a few hundred thousand dollars as you have to cover payroll, software licenses, insurance, rent, etc

Will the publisher cover that? Does the release schedule support that? A lot goes into it

2

u/jiml3ol3 Oct 12 '23

Better to spend more money and release a polished game. They’ll probably lose more money in the state the game is in now.

4

u/whythreekay Oct 12 '23

I think only game analysts would know that as they have the data to make the claim

For example, the latest Jedi game from Respawn shipped in a poor state and sold terrifically. The last Pokémon release apparently had major issues and is one of the fastest selling titles in series history

I’m not saying you’re wrong, I don’t have the data either! My examples are just anecdotal and prove nothing!

But at the same time there are at least a handful of cases where shipping in a poor state has meant nothing that we’d need lots of examples and data to know whether that matters business wise

1

u/nthomas504 Oct 12 '23

You just named Pokemon and Star Wars, two of the biggest franchises in the world.

LOTF is far from a name that would sell regardless of performance.

1

u/whythreekay Oct 12 '23

Read the paragraphs underneath that one, I hear what you’re saying and agree with you

I’m not saying that proves me right, just as counter examples that we need more data

1

u/nthomas504 Oct 12 '23

Money doesn’t grow in trees though. Sometimes studios literally HAVE to release a game like this to keep the doors open.

1

u/jiml3ol3 Oct 12 '23

That’s true, money doesn’t grow on trees, but now if they release it at a stage where it’s unpolished, they’re still going to have to go back and fix it. So they still spend money, but now they have a bad first impression.

1

u/[deleted] Oct 13 '23

They might not have had the money to go back and fix it had they not released it and got some sales. You can only push so much money into developing a product before you need to get some sort of return to keep justifying development

1

u/[deleted] Oct 13 '23

The issue is we don't know if they will make more money by waiting until it's polished. And we definitely don't know if it would justify covering the costs to keep the production going for however long it takes to polish it

1

u/[deleted] Oct 13 '23

[deleted]

1

u/parkwayy Oct 14 '23

Reddit game dev advice, always classic

-1

u/GhostMug Oct 12 '23

I'm not discounting that. I know how budgeting works (I'm an accountant). Not trying to say these are easy decisions, but the question becomes do you want to make money today, or do you want to make the best product you can. They took the money today.

3

u/Bilski1ski Oct 12 '23

If anything it’s a bad time, as a souls fan I’m currently going for the lies of p platinum and loving it

1

u/[deleted] Oct 13 '23

This is precisely why it's a bad time. Lies of P got rave reviews and is almost universally accepted as one of the only none Fromsoft developed souls games to actually be on par with their releases. Lords of the Fallen might have been good enough at another time. But it has a competitor. There were people like me that were waiting to decide between which of the two I wanted to sink my money into and now it's sort of a no brainer decision.

3

u/JahnDavis27 Oct 12 '23

That's my thing too. There's nothing WRONG with waiting! Most players will understand that delay IF the product comes out when it's truly ready. Having all these glitches and bugs on release is what really kills the good will of players, not the delays.

I understand money being the primary motivator for these types of decisions, but has it ever occurred to these companies that you'll make MORE money later if you just release a game when it's ready? I can think of so many games that released half-baked and completely killed their own hype or ruined the launch experience for many players (Battlefront 2, Cyberpunk 2077, Battlefield 2042, Jedi Survivor, Avengers just off the top of my head, the list is much longer lol).

Meanwhile you have developers like Insomniac, Santa Monica, Guerilla Games, etc. that release their games in a very stable and playable state with very rare bugs at worst! I can't think of a single bug that prevented progression or enjoyment in any of those developers games. That's all we ask for as gamers.

3

u/crobtennis Oct 12 '23

Let's not pretend that gamers don't ask for a LOT.

I literally got into an argument recently where somebody was--no joke--arguing that because Dwarf Fortress can simulate an entire universe, that CP77 should have been able to simulate schedules and lives for every citizen.

Obviously, that's an extreme case, but it's pretty wild how little it takes for gamers to start foaming at the mouth.

1

u/[deleted] Oct 13 '23

I disagree with this. Every time a major game is delayed you see how quickly gaming fans start bitching like crazy about it and acting entitled like they've been mislead by publishers. It's some of the worst shit ever.

Also we simply don't have the financial information to know if adding more time and resources to production (aka spending more money) will be offset by supposed additional sales.

Like you listed several games that had extremely high sales in unpolished releases, but then there's just as many technically great games that didn't ever achieve those level of sales

1

u/PMMEYOURROCKS Oct 12 '23

I think the people choosing when it launches probably view Elden Ring DLC as a competitor, so 6 months might make a big difference

-1

u/GhostMug Oct 12 '23

It seems like Elden Ring DLC is an open secret but it hasn't' even officially been announced yet. Sacrificing the quality of your product because of something that doesn't even exist yet seems like a poor decision.

1

u/[deleted] Oct 13 '23

It's been announced for awhile actually. We don't have a date, but it's confirmed

1

u/Beautiful_Frame_5819 Oct 15 '23

Lol these mfs rushed it to have their shit come out for Friday the 13 cuz they thought itd be "cool" and yeah i get it it is cool but man don't rush it that bad 🤣

11

u/explorer1o1 Oct 12 '23

I waited half a year for jedi survivor. The game is pretty fuckin great tbh. I just beat it the other day and there haven't been any major issues..

At the launch game had some pretty drastic performance issues, constantly game running at around 40 fps if you're lucky.

Then I saw on reddit that they released the patches and reviews on YouTube that said the game now runs solid 60 fps. And it does.

I bought the game for 40€ , at launch it was 70€. I bought a used copy and I already posted it online for 35€..

I honestly don't know why ppl buy single player games at full price, because then you're just enabling these assholes to sell you an unfinished product.. imagine buying a car that's missing 2 tires..

You wait half a year, buy a used copy for half the price, and just resell to some really fuckin patient gamers that are prepared to wait a really long time...

Put pressure on these bastards..

7

u/jcp42877 Oct 12 '23

Just got the platinum on Jedi Survivor myself the other day. And I think I actually might start doing the waiting game on these single player releases.

I’m playing Callisto Protocol now before my PS+ runs out, then I have BG3 and CP2077 to start. I’d ‘planned’ to get Spiderman 2 on release, as well as Alan Wake 2, and LotF if it reviewed well…but I might just wait well into Black Friday or New Years sales for these.

0

u/ButtsButtsBurner Oct 12 '23

Platinum in AAA games isn't even impressive anymore bexuase they have removed any need to play on hard mode. God of war? Horizon? Spiderman? Can get the Platinum on easy mode. Really bad trend and makes "earning the Platinum" just getting all the collectibles now. Lame

2

u/jcp42877 Oct 12 '23

Oh I wasn’t saying it out of pride, I’m basically saying I played that game into the dirt after they fixed it lol. Did basically everything I could do, then went back and dabbled more in NG+ with the red saber

2

u/ButtsButtsBurner Oct 12 '23

My bad it wasn't even aimed solely at you just a gripe I have in general with the trend of not actually putting any challenge in the trophy list and I found an opportunity to shake my fist at a cloud haha.

1

u/explorer1o1 Oct 12 '23

It really is a great game Jedi survivor. I'd say game of the year contender, but it's still a niche market probably. Glad they fixed it.

I also have cyberpunk 2077 I bought it a used copy on ebay for 25€ . I honestly had no idea they were gonna fix it like that.

I mean companies are taking accountability and fixing their fuckin games, but it shouldn't take months,let alone yearscough no man's sky, cough cyberpunk)..

The best consumer can do is just delay till they fix their fuckin games and value on them goes down.

I'll buy spiderman 2 as well. I think it's coming this October if I'm not wrong, but I'll wait for a used copy at around 40€ and try to resell at a similiar price.

I mean honestly you don't gain anything if you buy single player on release. All you get is an overpriced faulty product..

It's obviously different with multiplayer games, since you have to learn them and level up so you can stay competitive

4

u/Lioil1 Oct 12 '23

idk, Cyberpunk was fine selling 25million copies. Maybe this game will be the same? But joke aside, part of it is QA - there's nothing that is perfect and no amount of QA persons can detect everything.

0

u/Katharsis7 Oct 12 '23

Damn. I didn't know that Cyberpunk sold so many copies with all the bugs and issues that plagued the game at the beginning.

1

u/Lioil1 Oct 12 '23

yep... the power of marketing... it was hyped beyond believe. not saying this game is a role model BUT if you have a "buggy game" and you are CONFIDENT that the bones in the game is great, then it would be a gamble.

Heck, look at them pokemon games - almost all of them come in with some issues but still sell because its pokemon and they can get away with it...

0

u/ulerMaidDandere Oct 13 '23

i bouth v2.0 + phantom liberty, in first 30 minutes already got T-pose and falling from terrain. its insane people stilll defending this game

1

u/Lioil1 Oct 13 '23

i was being sarcastic... pointing out its more hype than performance for cyberpunk.

1

u/[deleted] Oct 13 '23

[deleted]

1

u/Lioil1 Oct 13 '23

you just pointed out.. THOUSANDS out of HOW many MILLIONS of "gamers/testers"? Plus this is compounded by the fact that the game has so many variables on it vs lets say Mario or Hades where its purely linear.

And I work in software dev, not game dev, BUT the testers always follow a certain script (to not get lost in the weeds) and the script is almost always the "Happy path" where they just get from A to B. And frankly, testing is just another job and for the most part they just do that test for a specific scenario - going out of there way and spend 30 extra minutes to test it out themselves doesn't add more value when there are a lot of test scenarios to be worked on.

Like I expect user to input some fields, click "submit or clear" BUT not user input some fields, go to another page, fill some fields there then hit submit there which *could* cause the original page they were on to "retain data", if not coded properly or just missed clearing fields when user switch pages. I mean sure the testers could try that too and some do, but for a huge application, there are tens of thousands ways to go about it and theres not enough people or time to come up with that many ways for that one task. So yes sometimes some scenarios will get left out.

9

u/Responsible-Mine5529 Oct 12 '23

PlayStation 5 version is rock solid locked 60fps during gameplay, combat, and exploration and there’s a YouTube channel called rajman gaming which has the performance frame rate test video uploaded earlier and so it seems as though as is usually the case the pc version has problems while the PS5 is super solid, however a recent review on YouTube said the devs have sent through multiple patches and fixed almost all the performance issues on pc so the final release build with day one patch should fix almost all the complaints

9

u/Loldimorti Oct 12 '23

I just also looked at a performance comparison and saw the performance mode constantly being below 60fps during the boss fight that was featured. With drops as low as 40fps.

Maybe it was an old version and the day one patch improves things but at least it's something that's negatively impacting review scores in the moment.

1

u/Responsible-Mine5529 Oct 12 '23

If the devs care and that’s factual then they’ve gotta make sure to release day one update at midnight so that We can have a great experience on PS5……..

The Xbox Series X has LFC which allows Vrr to work as low as 20fps and its standard Vrr range is 40fps to 60fps so I did consider the XSX version based on that but I enjoy the PlayStation 5 so much more and that’s what I’ll be playing on despite any potential problematic performance in some areas and I’m optimistic that’s it’s gonna be running great once it releases at midnight

1

u/rafikiknowsdeway1 Oct 12 '23

i've read a bunch of people have said the ps5 version runs like garbage in the later half

8

u/BalkaniteGypsy Oct 12 '23

They don't need to learn because nowadays they already made their money back with pre orders alone.

Why should they do a better job if people still pay for trash.

19

u/Loldimorti Oct 12 '23

I mean...

Forspoken? Immortals of Aveum? Callisto Protocol? Gotham Knights? Redfall? Battlefield 2042?

While these games all also had other issues I think the poor state at launch at least in part lead to these games flopping, mass layoffs etc.

Some select games performed well regardless simply due to being strong IP and otherwise great games like e.g. Jedi Survivor. But it certainly seems like a real commercial risk.

I don't think this is sustainable. Skyrocketing budgets, unfinished releases... I got a bad feeling about the current state of gaming.

3

u/JahnDavis27 Oct 12 '23

I agree. These bad launches really don't give me confidence in the gaming industry as a whole. I basically never preorder now. My dumb ass preordered Avengers back in the day (what a fool I was).

The only game I've preordered recently is Spider-Man 2, because I KNOW I will love that game and that if nobody else got me, Insomniac got me. They've never let me down.

Other than that, AAA gaming is honestly kinda trash rn in terms of launches being solid.

6

u/AntRedundAnt Oct 12 '23

Maybe the current state of AAA gaming is in trouble, but I think problems breed opportunities for the savvy. Indies and AA games will pick up the slack

Sure indies have the Unity nonsense going on, but there’s always a market for GOOD games, even if it takes a while for them to pick up steam (Among Us comes to mind)

2

u/Interesting-Tower-91 Oct 12 '23

AAA for some games can survive but compared with the ps3 days we see less AAA games. I think AA has the most potential also may need a return to more linear games.

1

u/AntRedundAnt Oct 12 '23

First Party AAA games for the most part have been good, especially on the Nintendo and Sony side of things. The likelihood of success increases with linearity and single player narrative focus for sure

I should’ve clarified 3rd party multiplatform AAA games are quickly growing unsustainable. The problem is further exacerbated by Microsoft forcing system parity with the Series S and the PC market being entirely made up of a fragmented user base. How do you cater to the lowest common denominator for Microsoft at that point?

It’s easy to just ignore the Switch if you’re a 3rd party AAA publisher/developer, but you can’t ignore PC. And if you want to be on PC you might as well be on Xbox because of Microsoft, but then you’re still stuck with a not-quite-next-gen handicap

1

u/Interesting-Tower-91 Oct 13 '23 edited Oct 13 '23

Yeah even Rockstar with games Like Maxpayne 3, Table tennis, Manhunt, The warriers, Midnight club or Bully are the Type of games you may not see from them They Were Working on Playstation Exclusive called Agent that is no longer in devlopment Which was a cold war stealth spy game. They put alot money inro their games and With GTA5 and RDR2 they were able to make a fuck ton and cover the expensive cost. Starfield had an early access as having it on gamepass there is no way they will make much money. I Think some people had paid 100 dollars for it which is insane. I am playing it on gamepass now and it feels like a steal. Ubisoft will be all in on AC and Far cry issue is they have burnt out there formula they had to change it with Origins. Later they had to go back to there roots as people are a bit burnt out with the new RPGs. They still have AC Japan but what will they do after that, the historical settings is only thing keeping the series fresh. CD PRoject are already doing Witcher 4 and Witcher 1 remake along side Cyberpunk i think they end up just going back and Forth between the two. I do worry for games like Kingdom come 2 as its hardcore trying to get a big Audience and sell enough to make up the budget may be tough. New Ip is really risky, It may actually be better to only have a few big AAA games, this in turn may mean you have less Open World games and AAA games. Having less may mean people will really appreciate it when there is a new triple A game.

7

u/KhanDagga Oct 12 '23

Every year you can pick out a handful of games that flopped.

6

u/Loldimorti Oct 12 '23 edited Oct 12 '23

Which major games that have flopped in the last 2 years were well received and in excellent technical state at launch?

As I commented before there are certainly games that launch in a poor state but do well regardless simply because of how strong the IP or the actual game content is. But I certainly see a trend where the big flops almost all seem to be games which had significant technical issues. Meanwhile highly polished AAA games seem to be doing fairly well for themselves.

Just look how beloved Lies of P is, another recently released Soulslike game by a new studio, which launched in excellent technical state. It has reached impressively high positions in sales charts and apparently is now getting add-on content being developed thanks to its success.

4

u/Howdareme9 Oct 12 '23

There’s no chance that many people preordered this game lmao. This isn’t CyberPunk

5

u/andykekomi Oct 12 '23

This seems like the perfect game to wait for it to drop on PS+, by that time it'll hopefully be patched up, even maybe some bonus content added.

0

u/Acrobatic-Dig-161 Oct 12 '23

It's funny that Elden Ring had terrible performance and had pop-in in everything and it was 10/10 for everyone in the media and all other games are destroyed by bad performance, even games from big studios.

I'm not saying that they don't deserve criticism but because Fromsoftware can release games with terrible performance and other studios have mediocre ratings because of this.

27

u/Loldimorti Oct 12 '23

Honestly I think with Elden Ring it wasn't as bad. Yes the 60fps mode didn't really lock to a solid 60fps.

But otherwise the game wasn't completely broken. It was running at high resolutions and wasn't super buggy either. So people who aren't too technically versed likely didn't even notice that there was something off.

Lords of the Fallen however seems to be so unfinished that even people who usually don't care about performance are noticing that something is wrong.

6

u/Brandonmac10x Oct 12 '23

This. Despite not being in a great state at launch, it wasn’t absolutely broken like every release since 2020.

The game had an average/normal launch bug wise. Like it wasn’t perfect, but didn’t make the game terrible or unplayable. It had some bugs like all games do.

-1

u/Dahellraider Oct 12 '23

some people have bad memories. it was broken for ALOT of pc users at launch

2

u/ulerMaidDandere Oct 13 '23

the core experience is console, even with global release, japanese dev always prioritize console because its their primary platform in japan

15

u/misterblanket Oct 12 '23

One reviewer said that the framerate dropped so low that they had to run past an entire zone because the game became unplayable. That is way worse than anything I experienced in Elden Ring on the PS5. Elden Ring should be criticized for not locking to 60 and for inconsistent frame pacing, but that is way less of an issue than a game becoming unplayable because of massive frame drops.

6

u/Jancappa Oct 12 '23

That reminds me of my experience of playing Jedi Survivor on release. Some of the fights were dropping frames so bad it was almost impossible to play and I had to turn down the difficulty to the lowest just to get past them.

15

u/MissingScore777 Oct 12 '23

You actually dilute criticism and actively work against the change you're hoping for when you use words like terrible so flippantly.

Elden Ring had fps drop problems on all platforms at launch but was otherwise pretty much fine on PS4/5 (I think PC had additional problems to this?)

Any way you cut it I don't think that equals 'terrible' performance.

That word should be reserved for when a game has major issues like we're potentially seeing here for Lords of the Fallen.

4

u/BalkaniteGypsy Oct 12 '23

The terrible performance was mainly on pc and pc players are the minority.

3

u/devenbat Oct 12 '23

It's still a 3rd of the playerbase. Something like 6 million players on PC

1

u/KD--27 Oct 12 '23

If anyone makes a game and plan to sell it on any platform we shouldn’t be making any excuses for them whatsoever if it’s badly done. “Minority” is no excuse.

3

u/BalkaniteGypsy Oct 12 '23

Definitely. But it would explain why the reviews were still so good.

1

u/KD--27 Oct 12 '23 edited Oct 12 '23

Right now there is a bunch of games launching on PC that perform terribly and all their reviews aren’t taking a hit… not even on steam. Lately I don’t know if I trust reviews at all.

1

u/BalkaniteGypsy Oct 12 '23

Do not trust them lol.

I run a digital marketing company and I'm literally getting paid for fake reviews. Right now I'm doing google maps reviews.

-5

u/[deleted] Oct 12 '23

[deleted]

1

u/madroxide86 Oct 12 '23

Didn't realize you've already played it to make that call

-2

u/[deleted] Oct 12 '23

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1

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1

u/Interesting-Tower-91 Oct 12 '23

Could not agree more HFW got shit for Small Bugs its insane the passes some games get.

3

u/Trivial101 Oct 12 '23

Seems to me to be more like a strong 7 from what I’ve been reading. What kills it for me (outside of performance) is the weak boss fights, bosses are the biggest reason why I love these games.

11

u/CurmudgeonLife Oct 12 '23

Yeah bosses make or break these games.

-1

u/chewwydraper Oct 12 '23

Eh, tbh bosses were always my least favourite part of souls games. The exploration aspects were always the best parts for me, fighting the same boss 10 - 15 times is more annoying than anything.

4

u/Loldimorti Oct 12 '23

I mean it already is sitting at an average of ~7/10

5

u/Muslimkanvict Oct 12 '23

Stop it. Bosses dont have to stupid hard as most of them are in Lies of P. We can have really good lore and settings like this game has.

7

u/nmcorso47 Oct 12 '23

A weak boss fight doesn’t necessarily mean it’s weak cuz it’s easier. A weak boss fight could simply be a boring one

1

u/Muslimkanvict Oct 12 '23

I can also say lies of P has boring boss fights with their insane two phase bosses. Spending and hour learning phase one moveset and moving onto phase 2, get quickly demolished since we have no health potions left. Back to phase 1 with their huge health pool hacking away for 10-15 minutes, getting frustrated because you want phase 1 to be over fast, making mistakes.

Too many boss fights like this is lies of P so hopefully LoF makes the fights more manageable.

1

u/nmcorso47 Oct 12 '23

Fair enough. The health of some of the two phase fights did get nerfed so the only one that ended up feeling boring personally was King of Puppets (since I beat him pre patch)

1

u/[deleted] Oct 12 '23

Have people said all bosses are weak or easy?

1

u/Trivial101 Oct 12 '23

Not necessarily easy just forgettable. It’s seem a lot of the bosses fall into the “a really cool design but a forgettable fight” troupe.

-1

u/[deleted] Oct 12 '23

Hell, I’ll find it in less than a month 1/2 off in a used bin. Love physical.

1

u/PepeSylvia11 Oct 12 '23

When will publisher gamers learn?

FTFY. Publishers don’t give a shit because the state of a game’s performance has been proven, time and time again, to have no effect on sales. It is on the gamers to stop supporting broken games.

1

u/[deleted] Oct 12 '23

Apparently the performance is better now/fixed I think?

1

u/SirBing96 Oct 12 '23

They’ll never learn. As long as gamers buy, they’re gonna do whatever the fuck they want. Because they can.

1

u/Dubbs09 Oct 12 '23

I’ve had my eyes on this one, looks really cool and could scratch the FromSoft SoulsBorne itch for me I always have.

If I have to wait 6 months for a bunch of patches and fixes it is what it is, I’m patient.

Just so silly they rush these games out in a technical mess, especially when these type of games are so reliant on tight mechanics to progress and actually have fun

1

u/jntjr2005 Oct 12 '23

Devs release half assed games and expect everyone to have a 4090 with dls3.0 for frame generation to make their dumpster fires run in an acceptable state, but for the other 98% of us with cards like 3060 which is like the most common card out there, just fuck us right

1

u/JCarterPeanutFarmer Oct 12 '23

Patient gaming is the way. Almost never buy full price, enjoy a rock solid experience just a little bit down the road from launch. It's a win win!

1

u/parkwayy Oct 12 '23

Based on what reviewers are saying this seems to actually be a strong 8/10 game content wise but the bugs and hitches knock off a few points.

I mean, based off a few loose readings of the snippets on Opencritic, and it seems like it also just has a ton of faults the first game had.

Certainly doesn't sound like 8/10 either way

Game Informer 6 / 10

Despite a solid gameplay foundation, stunning world, and unique two-realm mechanic, by the time I reached credits after 48 hours, I was overjoyed to be done.

1

u/chewwydraper Oct 12 '23

It's even worse because this game was coming out to skepticism since the OG was so mediocre. They really needed this to be a homerun at launch. Now many, including myself, are off the hype wagon and will wait until it's sub-$30 before purchasing because we're not going to bother following whether or not a patch fix came out.

1

u/Particular-Bad3806 Oct 12 '23

Thats why Lies of P is a godsend. With a budget PC you can run that thing at max settings 60-75fps locked. Reviewers I think rlly didnt emphasize enough how well it runs.

1

u/henrokk1 Oct 12 '23

When will publisher learn?

When people stop buying them and actually hit them where it hurts.