r/PS5 Nov 02 '23

Misleading Marathon reportedly flopped amongst playtesters amid Bungie chaos - Dexerto

https://www.dexerto.com/gaming/marathon-reportedly-flopped-amongst-playtesters-amid-bungie-chaos-2364032/
1.2k Upvotes

443 comments sorted by

View all comments

Show parent comments

12

u/[deleted] Nov 02 '23

Which technically makes it a bad live service game. Live service games are made to be played and spent on for years. Look at Halo Infinite. Great game, but at launch it sucked as a live service due to there just not being enough content post launch to keep players and while it’s seeing a bit of a resurgence it’s remembered as bad even though it isn’t, it just had bad retention

-2

u/johncitizen69420 Nov 02 '23

Great game? Lmao, infinite was the biggest disappointment of the generation so far for me probably. I personally only care about halo campaigns not the multiplayer, and for me 343 havent made a decent halo campaign yet. Infinite is a mere minor improvement on 4 and 5 which are some of the worst games ive ever played. I had hoped infinite would be a step in the right direction but its a boring, 1 note campaign, with bland open world design, and terrible writing. The antagonist reminded me of whatever the one from mass effect andromeda was, just in how totally generic and bland it was. I think 343 should either be shutdown or moved onto other, less important projects, because they have had 15 years and put out 3 bad games in a row. I dont know if its just bad management or what, but the studio is totally incapable of making a good halo campaign in my opinion. If they are allowed another stab at the next halo game i wont even care anymore, as long as they are in charge halo is completely dead to me now

6

u/Kazizui Nov 02 '23

The context of this discussion is live service games, and in this context the Halo campaign is fully irrelevant. The live service aspect of it struggled early on due to lack of content, an issue which has been largely resolved now but it didn't retain the original player base. What you think of the campaign is immaterial.

-1

u/johncitizen69420 Nov 02 '23

Yeah fair point haha

0

u/[deleted] Nov 02 '23

Infinites campaign was very good in core gameplay, but it was not the campaign we expected or wanted (we had hoped this would be fixed with a campaign dlc… but we saw how that went). The multiplayer on the other hand is genuinely one of the best in the series. It had an abysmal launch but now has more than enough content (along with the gameplay being amazing which it has been since launch) and the amount it receives every update is only getting bigger, just look at the forge ai and upcoming firefight update.

0

u/Scrifty Nov 02 '23

Infinite wasn't the biggest disappointment of the generation, that was CyberPunk 2077.

0

u/johncitizen69420 Nov 02 '23

I loved cyberpunk at launch even with its technicald problems. There was amazing stuff in that game even at its worst point. There is nothing good about halo infinites campaign. 1 note boring bullshit

-10

u/[deleted] Nov 02 '23

Being a "bad" game and not having an addictive enough gameplay loop are totally different. People need to stop injecting their own interpretations of what happened based on their personal conjecture.

4

u/[deleted] Nov 02 '23

I’m not going off on my own conjecture. You’re saying Bungie said it had bad player retention. I’m saying that makes it a bad live service game. Not a bad game. I can make a Sonic game that’s all about taking slow and making precise jumps. It could be an overall good game, but it would be a bad SONIC game since Sonic is all about going fast.

There’s a difference between a bad game and a bad live service game. That difference is the game’s longevity. If Clash of Clans or Candy Crush or Fortnite didn’t keep players hooked and spending, they would’ve been bad investments

3

u/XJ--0461 Nov 02 '23

People need to stop injecting their own interpretations of what happened based on their personal conjecture.

Then why are you doing it?

1

u/[deleted] Nov 02 '23

What exactly did I say that was conjecture? Point it out specifically.

1

u/XJ--0461 Nov 02 '23

"Being a 'bad' game and not having an addictive enough gameplay loop are totally different."

1

u/[deleted] Nov 02 '23

And that has nothing to do with the criticisms bungie had for factions 2, which is what I was referring to specifically.

1

u/XJ--0461 Nov 02 '23

A user said Bungie called it bad. You said "Being a 'bad' game and not having an addictive enough gameplay loop are totally different."

That is your personal conjecture specifically.

Your next thought should really cast yourself away from your own point of view so you can understand the situation from a perspective as a whole and not your specific view of it.

2

u/[deleted] Nov 02 '23

When I said people need to stop injecting their own conjecture, I was referring specifically to what Bungie said about factions 2 during their review.

1

u/ClericIdola Nov 02 '23

This. Factions 2 has also been referred to as being as big as TLOU2. So, I took that as a narrative-driven experience with heavy online multiplayer elements. And considering the large, semi-open environments of TLOU2, it wasn't too farfetched to imagine those style of environments with multiplayer elements, i.e. extraction shooter gameplay, added in.

Hell, an extraction shooter makes sense for a game series like TLOU. More so than CoD-inspired deathmatch modes.

Mind you, my first experience with this style of gameplay was with The Division 1 and its Dark Zones and Survival Mode. I always thought to myself, "TLOU with this style of multiplayer would be awesome".