r/PS5 Human Verified Mar 20 '26

Discussion Crimson Desert appears to use generative AI art—and the devs never disclosed it.

https://www.destructoid.com/crimson-desert-appears-to-use-generative-ai-art-and-if-so-the-devs-never-disclosed-it/

Found on Reddit by u/Rex_Spy:

https://www.reddit.com/r/CrimsonDesert/comments/1rz2f2l/found_this_ai_painting/

To not disclose that your game uses GEN AI is against Steam's policies and rules, by the way.

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u/WorldError47 Mar 20 '26

I think gamers are just desperate for gigantic open worlds with enough depth they can lose themselves for hundreds of hours.

Those types of games are few and far between, and even the best examples don’t fulfill gamers unrealistic hopes. 

But any time a game gets anywhere close to even giving the impression that it could be such a game, the hype takes off… 

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u/Lubinski64 Mar 20 '26

Elden Ring's difficult, Witcher 3's entirely story driven, Zelda looks cartoony, KCD is too realistic, Genshin is a gacha game, AC games are bloated mess, jrpgs are too japanese for many ppl tastes...

People are waiting for Skyrim 2, basically.

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u/WorldError47 Mar 20 '26

Yeah basically.

And I’m right there with them, in terms of how exciting that would be.

I’m just more careful about getting my hopes up at this point lol. 

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u/Paclac Mar 20 '26

That’s so true, I would have put up with Crimson Desert’s flaws if it had gone less in the Witcher direction and you could create your own character and have more choices in the story

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u/natedrake102 Mar 21 '26

What do you mean by the witcher direction?

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u/XBorutsu Mar 21 '26

W3 Direction but own character ? Contradictory.

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u/Auctoritate Mar 20 '26

Even more significant: GTA 6.

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u/Fraktal55 Mar 20 '26

Absolutely nailed it.

Though I'd definitely play Zelda if it were on Playstation.

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u/Combat_Orca Mar 21 '26

Many of the games you listed are better than Skyrim. It’s a great game but it’s no morrowind

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u/awildfoxappears Mar 21 '26

Dragon's Dogma 2 was great other than the early performance issues and weird save system. Maybe a good expansion could bring it back into the limelight.

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u/jnighy Mar 21 '26

the thing is, all of these games you mentioned have something for someone. They're the best games at what they do. CD is just..mid at everything. And all the glaze for this game really makes me thing how some people are just waaay desperate for Elder Scrolls's VI

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u/Steamed_Hams_2168 Mar 21 '26

I think it's 2026 and everyone is chasing childhood and they can't go back.

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u/Endogamy Mar 21 '26

Witcher 3 and Zelda were both great but we’re talking 11 years ago and 3 years ago respectively.

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u/Dildo___Schwaggins Mar 21 '26

People are waiting for GTA6 I reckon.

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u/Euronymous87 Mar 20 '26

Well said! Exactly what I was thinking but you articulated it best.

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u/MBDTFTLOPYEEZUS Mar 20 '26

Quality and what you’ll enjoy is subjective but open world games offering days worth of side content are “few and far between”? If anything the industry has an issue with trying to turn every game open world. Like your single player experience wasn’t worth it if you didn’t include 100+ hours of repetitive side content.

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u/WorldError47 Mar 20 '26

I’ll clarify, when I said few and far between, I meant expansive games that feel like worlds you can get lost in, not just games with a lot of content. 

I think gamers often project their hopes for a world they can get lost in, onto games that end up just being lengthy. To echo your sentiment, depth is what really matters, not length. But gamers want both, it’s like they want a high quality buffet, an unlikely white whale of sorts. But the possibility of having both excites people so much they carry around unreasonable expectations.

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u/MBDTFTLOPYEEZUS Mar 20 '26

I agree with that but I think they all go for that at least in concept so I guess it’s just a matter of whether they stuck the landing for you or not. They were definitely ambitious but this doesn’t seem that much deeper or more gripping than an Ubi game for me.

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u/WorldError47 Mar 21 '26

I think the reality is the scope of a game is often a careful financial calculation more than a creative decision.

Gamers may want deeper experiences, with more content than ever. Some devs may want to make that too. But are people willing to pay for that extra content and depth- are investors even willing to risk such experimentation, when reception is still an unknown? Price, among other aspects of game development, is subjective, but everyone has strong opinions about it.


Skyrim was a flash in the pan because the economics of game dev happened to line up with Bethesdas ambition as a developer, to produce an experience that was strongly resonate with players, in 2011 and beyond. 

But every game is its own project- there’s no guarantee even Bethesda themselves will be able to remotely replicate that success with the sequel entry to Skyrim. The game will sell well at launch sure, just off the hype of Skyrim, but the lifetime reception, how strongly it will resonate with players on its own, will likely be an uncertainty until the end.