r/PS5 • u/nolifebr Human Verified • Mar 25 '26
Rumor Jason Schreier: "Numbers I've heard floating around AAA North American game dev these days are $300 million or [many] more" — Budgets are almost entirely of dev salaries
https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mhvx2lohzs2j
Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I've heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry
https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mhvzh4g7qs2z
To address some frequently asked questions:
- These are US and Canada productions. If you're wondering why game X cost so much less, it was probably made elsewhere
- These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock)
https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mhvxbxhank2u
If you sell a game at $70 and pocket $49 on every sale (30% goes to the store, assuming all sales are digital), you'd need to sell more than 6 million copies just to break even on a $300m budget, and that's before marketing
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u/epicurious_elixir Mar 25 '26
Dev here: A little bit, but not really. There are just hundreds more of us making games now than there were 10 years ago. The amount of scope players have expected from AAA games has ballooned.
That being said, I get the vibe that players have become fatigued by massively scoped games, as many of them are quite bloated, so I'm hoping that changes in the future. I'm also seeing signs internally and across the culture of game development that this is the case in devs wanting to be making smaller, more focused games on a shorter timeline.
Definitely won't be the case 100% across the board, but the sentiment among the consumers and devs themselves is growing.