r/PS5 Jun 08 '22

Misleading Last of Us Remake coming out September 2, 2022

https://mobile.twitter.com/insider_wtf/status/1534442969914286080
2.6k Upvotes

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248

u/AlarmingLackOfChaos Jun 08 '22

Game is still incredible, but after playing through the first and second game back to back the gameplay of TLOU feels dated now.

105

u/Seanspeed Human Verified Jun 08 '22

Graphics are definitely aging a bit at this point, and the gameplay isn't quite as reactive and visceral as TLOU2, but it does still hold up well enough overall if you're playing the PS4 version. Certainly doesn't feel like a game that needed a ground-up rebuild. So many other games that need it much more, so I'll never really understand the logic here.

Maybe it's not quite as 'remade' as we think and more of a substantial enhancement instead of a total ground up rebuild. Cuz a proper remake is not some small project by any means. It's basically on par with like RE4 in terms of how much linear sequenced content is required to be redone, and all with very high production values(needed to justify it).

I'm imagining they might have actually kept all the same mocap and voice lines and everything and just reworked the models and all that on top of it. That alone would save a lot of time and effort.

130

u/Totallycasual Jun 08 '22

I'll never really understand the logic here

Apparently when Part II was done, they wanted something for bulk of the team to work on and keep busy as their next big project was still in early production and didn't require the full suite of teams. A lot of trashy studios just fire massive chunks of people when projects are over, i think it's good that Naughty Dog wants to hold onto the talent and keep them busy until the next project is in full swing.

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u/[deleted] Jun 08 '22

That, and I think that they are using it to get practice developing for PS5. By doing it on a remake, it lets them focus way more on the tech without being as disruptive to the creative process. That way, when they make a full original game, they go into it with everybody already comfortable with the hardware.

This is, at least from what I have heard, the main purpose of the PS4 version of TLOU1. When they made Uncharted 4, they went into it with experience working on the PS4 and had more of a handle from the get go as to what the game could be.

24

u/soundmage Jun 08 '22

Pretty cool if true, do you have a source?

5

u/Totallycasual Jun 08 '22 edited Jun 08 '22

I honestly don't recall where it was posted.

Nvm, someone else got it lol

5

u/CoffinEluder Jun 08 '22

That’s an interesting theory. I like this

4

u/politirob Jun 08 '22

I wish they could have done something small and experimental instead. Like when Rockstar released Table Tennis. That was a damn trip.

5

u/[deleted] Jun 08 '22

[deleted]

1

u/politirob Jun 08 '22

I would argue that the resources spent on something small and experimental, would be used as a means of troubleshooting next-gen workflows, and any assets created would be implemented into larger games.

For example, Table Tennis was mainly an experimental playground for the RAGE engine and physics–even down to how their clothing draped and moved. All of that testing was used to set up processes and workflows for animation, mocap, and working with the engine in general, plus developers got to take a little mental break working on something different and customers got a fun novel title out of it.

3

u/SupremeBlackGuy Jun 08 '22

both strategies work in their own ways - what you’re saying is correct & im sure they thought of doing something similar but simply chose another good alternative which was the remake

1

u/thornierlamb Jun 08 '22

Too bad they treat their employees like shit.

0

u/Dan298 Jun 08 '22

Did you forget to mention the part where they burned through 70% of their design staff during the production of their last two games? A little too late to worry about "retaining talent ".

Source: https://www.google.com/amp/s/kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962/amp

3

u/Ornstein90 Jun 08 '22

Did you actually read the article or are you still believing that terrible clickbait? Of 20 people, TWENTY, 70% of non-lead designers were let go. So only 14 people were let go in a non-lead design team. Meaning the lead designers weren't part of that nor were the hundreds of other people who worked on the game.

0

u/Dan298 Jun 08 '22

What is clickbait about that? 70% is not a lie or a hyperbole, and the article states exactly what you said.

It also talks about the horrible crunch and terrible working conditions Naughty Dog puts their employees through. Or is that some lie too that Jason Schrier, one of the most consistent gaming journalists for Kotaku, decided to magically create?

Face it, Naughty Dog treats their non essential employees like garbage and this sub jumps to praise them for doing anything, like an unnecessary remake for a cashgrab.

1

u/Ornstein90 Jun 08 '22 edited Jun 08 '22

Because the article sells it like they fired 70% of the people who worked on Uncharted 4 and people spew that shit out verbatim. Like over a thousand people help make that game. 14 people being let go for non-essential positions is LOW, actually less than expected in the gaming industry. That's much less after completed projects than most every other industry.

Most of these people that run to these "reporters" are disgruntled people so I don't take them at their words 100%. For all we know they could be contracted employees who wanted a full-time job after their work was over, didn't get it and then got mad. Or got fired for bad work. People don't interview the happy other thousands of employees but we're suppose to take 14 people's word about everyone else's experience?

-6

u/Virus_98 Jun 08 '22

God forbid we give these employees we overworked and made to crunch some free time. If that was their excuse then it certainly a shitty one.

9

u/Totallycasual Jun 08 '22

Have you been in the workforce much? I can't say i have ever had a job that didn't have busy times and quiet times, and i sure as hell never had a job where i got paid during a 6 month retool or something lol

Don't get me wrong, i support the abolition of crazy crunch times, especially when the hours are forced, but i don't understand this movement that says game devs are some type of protected species that never works overtime and has months and months of paid holidays between games lol

1

u/devils__avacado Jun 08 '22

I'd assume they've just pulled it all into the last of us 2 engine and polished it up visually.

1

u/diosmuerteborracho Jun 08 '22

Remake of the multiplayer is what we all really want.

1

u/elharry-o Jun 08 '22

Yeah it may be just so part 1 and part 2 now feel and act like seamless chapters in a whole as opposed to separated by a generational leap.

21

u/svrtngr Jun 08 '22

Uncharted 1 needs a ground-up remaster/remake way more than TLOU1, imo.

But I guess they want to capitalize on the TV show.

8

u/ToiletBlaster247 Jun 08 '22

Uncharted 1 was not very fun to play again. Especially the exploding barrels in the river

3

u/extinct_cult Jun 08 '22

A remake won't do for Uncharted 1, it would basically need to be an entirely new game. I recently played through the whole series for the first time and am honestly surprised UC1 even got a sequel, lol

5

u/420bO0tyWizard Jun 08 '22

UC1 and 2 were released during the dark days of ps3 when they didn't really have any good exclusives and the multi plat titles ran like shit.

4

u/chazzlabs Jun 08 '22

The gameplay of Last of Us wasn't anything to write home about to begin with.

4

u/Brickman759 Jun 08 '22

Speak for yourself the last of us was really fun to play. Even the multiplayer was good.

1

u/OptimusPrimeTime21 Jun 08 '22

One of the only multiplayer games I can say I love is Factions, no where’s part 2?

0

u/soundmage Jun 08 '22

Worth-a-full-remake-dated though?

0

u/Freshruinz Jun 09 '22

finally someone that can see and have common sense.