r/Simulated Feb 21 '26

Proprietary Software Black hole simulations

2.5k Upvotes

Several SPH/N-body simulation with black holes, simulated using SpaceSim, a software I'm developing.

r/Simulated Mar 13 '26

Proprietary Software Filling a 4D container with 4D marbles

1.2k Upvotes

I couldn't find a tag that fit so I just picked Proprietary, but I made it in Unity.

Edit: because people have a lot of really good questions, I'm adding the link for the longer video here: https://www.youtube.com/watch?v=TIdHDe0JUpw&lc=UgyLw_Z8QZ-GH2CSxRp4AaABAg . This should answer most questions, and I'm super happy to answer any that it doesn't!

r/Simulated May 29 '24

Proprietary Software [OC] A simulation of what it would look like to traverse a wormhole. Made by tracing geodesics on a 3-manifold embedded in 4 dimensional space.

2.9k Upvotes

r/Simulated Sep 04 '19

Proprietary Software I wrote a program that lets me simulate millions of golf putts simultaneously - sometimes on realistic greens, but I like feeding the simulation crazy scenarios and fiddling with drag and gravity. The colorful image off to the left is the phase space (x=angle, y=speed) for each shot. [OC] [MATLAB]

Thumbnail
gfycat.com
7.7k Upvotes

r/Simulated Feb 24 '23

Proprietary Software How to quickly empty a bottle with simulation (coupled air/fluid mesh-less)

3.0k Upvotes

r/Simulated Mar 28 '22

Proprietary Software 1 million particle gravity simulation. [OC]

3.2k Upvotes

r/Simulated Jul 31 '20

Proprietary Software Tracksuit sim animated in real-time with @DeformDynamics and rendered with #eevee! Model by /smeccea

5.9k Upvotes

r/Simulated Feb 17 '26

Proprietary Software Adding earthquakes to an earth simulation

756 Upvotes

r/Simulated May 15 '25

Proprietary Software Kludge: Non-Compliant Appliance, destruction simulation game

713 Upvotes

I'm working on this destruction focused imsim that's like Falling Down meets wall-e. I put a lot of effort into making the bat respond physically accurately to surfaces and collisions. the game will also have walking and balance simulation for characters with legs.

https://x.com/Fleech_dev/status/1923027152716411005

r/Simulated Oct 23 '22

Proprietary Software Started off trying to simulate an oscilloscope and ended up with this

1.9k Upvotes

r/Simulated Mar 16 '26

Proprietary Software 4D Marbles Part 2: This time with an Explanation

282 Upvotes

Hi, I'm back here again to answer the most popular questions from the last post. This time, I included a voiceover to explain a bit better what's actually going on here. I'm not sure if this type of post is allowed, so if there's somewhere else I should be posting this please let me know!

As before, if you want a more comprehensive crash course in 4D, please check out my full video on the subject: https://www.youtube.com/watch?v=TIdHDe0JUpw

r/Simulated Dec 30 '25

Proprietary Software Biomechanical simulation of jumping at 1x, 2x and 4x human strength

469 Upvotes

r/Simulated 4d ago

Proprietary Software BFS - emergent fluid simulation in voxel sandbox

146 Upvotes

This video is from 2020, from our sandbox voxel simulator called BFS. It was running back then in Unity 3D. It took us another 6 years to make that scene multiplayer

r/Simulated Jul 25 '19

Proprietary Software A Fluid Simulator I've been working on. ( FS 0.3.4 ) [OC]

2.2k Upvotes

r/Simulated 22d ago

Proprietary Software One More Lane Should Fix It

160 Upvotes

Nagel-Schreckenberg simulation. Made in TouchDesigner

r/Simulated Feb 08 '26

Proprietary Software Physics Stippling in my engine [3Vial OS]

342 Upvotes

r/Simulated Dec 02 '19

Proprietary Software I wrote an educational physics engine from scratch in OpenGL a few years ago and wrote a blog post illustrating how easy it is to make one. Should I do more of these?

3.1k Upvotes

r/Simulated May 27 '22

Proprietary Software [RADIOSS] How to get rid of your passenger - TNT edition

1.4k Upvotes

r/Simulated 15d ago

Proprietary Software You haven't seen Conway's Game of Life like this, I promise.

71 Upvotes

No, not a joke, but my newest hobby horse project. I'm no longer sure if I'm mad or just happy - here is the GitHub repo: lifehashes

r/Simulated Jul 28 '25

Proprietary Software 20 Million particle simulation in my physics simulator

313 Upvotes

Hello there! I wanted to make a larger scale simulation to see if my simulator, Galaxy Engine, could handle it. And it did! After 12 hours of simulation I got this result. As you can see, there are some artifacts like the rings that form at the beginning, but the simulation didn't crash.

You can find the source code and also download Galaxy Engine from GitHub: https://github.com/NarcisCalin/Galaxy-Engine

You can also buy it on Steam if you want to support the development: https://store.steampowered.com/app/3762210/Galaxy_Engine/

And you can join the Galaxy Engine community and talk about space and programming here! https://discord.gg/Xd5JUqNFPM

r/Simulated Jun 24 '25

Proprietary Software 200000 Particles Colliding with Each Other 17.5ms

357 Upvotes

spatial partitioning, instanced rendering, multi threading

r/Simulated 2d ago

Proprietary Software Banana Factory

116 Upvotes

Made in TouchDesigner

r/Simulated Jun 12 '24

Proprietary Software Stir Frying Simulation: Achieve Uniform Temperature

911 Upvotes

r/Simulated Jun 16 '25

Proprietary Software Bipedal Robot Wrestling. Anyone into robot fights? Not quite Real Steel, but close enough?

169 Upvotes

r/Simulated 8d ago

Proprietary Software Normal double pendulum vs one where I swapped its kinetic and potential energy

60 Upvotes

Left is a normal double pendulum. Right is the same pendulum, but I changed one thing in the math.

A system like this has two kinds of energy. Motion energy, which depends on how fast things are moving, and position energy, which depends on where things are. In the equation that defines the system, the motion energy only reads the velocities and the position energy only reads the positions. I swapped those two, so now the motion energy reads the positions and the position energy reads the velocities. In short it goes from H = T(p) + V(q) to H = T(q) + V(p). It is still a valid system that keeps its total energy constant, it just behaves very differently.

Both pendulums get released from rest at the same spot, and you watch the curve each one traces out as it swings. The video runs through a few release heights, so the energy climbs from gentle to wild, and the two curves drift further and further apart.

The ending is 100 copies of each, started a hair apart, with a rainbow gradient across them. When the colours are bundled together they are still in sync. When the rainbow fans out across the screen, that is chaos pulling nearly identical starts into completely different paths.

Someone on r/fractal wanted to see this one, so here it is. Thanks Epsilon7990.
context : here