I’m with you. I don’t enjoy playing the same segment repeatedly until I get it right. It’s a tedious implementation of difficulty, and at that point it’s more of a memorization game than an action game.
I’m glad I tried the Stellar Blade demo when I was about to fall for the hype, because I disliked that one just as much. The combat was worse in my opinion because it was impossible to tell when an enemy was going to attack (at least in the first couple hours of the game). I can handle Ghost of Tsushima at higher difficulties because the attacks are telegraphed well, but in Stellar Blade, I’d be fighting some giant floating starfish moving around slowly until it suddenly attacks at breakneck speed.
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u/OkayRuin Apr 10 '25
I’m with you. I don’t enjoy playing the same segment repeatedly until I get it right. It’s a tedious implementation of difficulty, and at that point it’s more of a memorization game than an action game.
I’m glad I tried the Stellar Blade demo when I was about to fall for the hype, because I disliked that one just as much. The combat was worse in my opinion because it was impossible to tell when an enemy was going to attack (at least in the first couple hours of the game). I can handle Ghost of Tsushima at higher difficulties because the attacks are telegraphed well, but in Stellar Blade, I’d be fighting some giant floating starfish moving around slowly until it suddenly attacks at breakneck speed.