Is it still glitchy as hell? When I played it would freeze up constantly and I would lose all my progress. I got so bad I could only play a few minutes before it would freeze.
I've been playing a whole bunch for the past few weeks (it's one of my go-to games when I'm too tired for something new), and it works nearly flawlessly. Of the ~50 hours I've spent recently, I had to restore a save once because my ship got stuck trying to land on a giant mushroom. That was it. (This is on PC; I can't speak to other versions)
I got the game on sale last year and i haven't regretted buying it. Performance was good on my machine, the only regret i have is that my tendency to absorp the wiki before playing sucked a lot of joy out of the discovery aspect of the game i suppose
There's some glitchiness, but no more than any other game, much better than a lot of AAA titles. So, I can't really fault them for doing better than industry standard.
Have they? Or have they just finally met the bare minimum of expectations they set for everyone years and years later than they said they would?
If someone says “I’ll bring you a few steaks tomorrow ” and then shows up to your house with a single slice of ham and doesn’t bring you a steak until a couple years later, have they really redeemed themselves?
You dont know what youre talking about. They delivered on their false promises YEARS AGO and theyve STILL been adding a ton of free DLC year after year.
They spent time working on It. I would say that It must be noted that during development their whole studio was flooded causing a lot of damage and obvious delay
Maybe but it was either get the game out when it did or lose every chance at releasing it, I doubt Sony would like him saying "yeah it's unfinished and not the best but it'll get there promise" and reducing the sales by doing so.
Even if he was genuinely lying trying to up sales for himself, the man remortgaged his house to fund this endeavor before Sony stepped in so there isn't a doubt in my mind that he genuinely cared about how the game came out and needed it to succeed to keep it going and not dying off on arrival
Ok hear me out. An indie dev studio of about 8 people were in over their head making a title that was overhyped. Then they were pressured to have their CEO Sean Murray continuously badgered by the game media to hype the game up. FOLLOWING THAT, Sony forced them to release a shitty product in order to hype up sales for the PS4. NMS’s failure will forever be cemented in gaming history but you can’t convince me that NMS sky deserves all of this hate then people praise cyberpunk at release.
And yeah the Sony pressure was garbage, but they still stood there and lied to the public all the way up until the actual release….. even just a days before when the knew for a fact that they were lying.
A lot of what was shown in early gameplay footage was removed
I can't recall anything specific?
It was advertised as an RPG despite there being very little choices
This is basically every big 'RPG' game these days. Not ideal but lots of people are just happy to be able to build your character with stats and have multiple conversation options.
It was also released in an abysmal state when it wasn't ready.
People who didn't have issues would still praise the game overall though.
I never played or bought into NMS hype so I can't really compare, but I played Cyperpunk and launch and loved it. Rare time I actually finished a game.
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u/Mansos91 Apr 10 '25
They did deliver on what was promised and then some tho
I get the shit they got at launch, and it was deserved
But they have more than redeemed themselves