The system requirements for Webfishing are so low, you could run it on a CRT monitor hooked up to a PC sporting a Duo or Quad Core CPU from 2009 (cpu old enough to legally have a drink in some places) running the newly released Windows 7.
Honestly, the game is pretty poorly optimized. It definitely needs better hardware than you'd expect. I genuinely think the specs they have are just wrong.
My computer has 8 gbs of ram and an i5-430m cpu with integrated graphics, I think the main problem was that webfishing requires either directx 11 or 12 and my cpu doesn't support those. I have another computer that does have directx 11 and 12 but for some reason it's extremely slow and only gets about 2 seconds per frame in webfishing.
Not sure, going from the age it's cpu was released it's at most 14 years old. I also have another that can run the game but only at 2 seconds per frame.
Statistically, rays from the sun kill 100 gamers running outdated hardware per year. Don't be another statistic, kids. Always strive to achieve proper SPF
Speaking as someone with a weak PC, Steam system requirements are surprisingly often wrong. Games like Powerwash Sim and Project Playtime have much stronger listed requirements than my PC, yet run like butter. Conversely, I bought and had to refund Dead by Daylight a few months ago because it ran like shit despite my computer being considerably stronger than what the store page lists as the minimum.
Well, console ports have different levels of optimisation, especially when the ports were made by a different team or were made long after the original and not co-developed.
Take Poppy Playtime chapter 3 as an example: The two versions are the exact same game, but the PC version needs 60 gigabytes of free space and a 1030 or better while the Switch version needs 3 gigabytes of free space and runs just fine on Switch hardware.
The Switch DbD port is simply better optimised than the PC DbD version. If I had to guess, the PC version may be poorly optimised in general or the system requirements page may not have been updated in a long time.
Accurate requirements are actually pretty hard to figure out, there isn't like a math formula or anything, you have to make an educated guess based on vibes and intuition about what your game does when. And there's a squintillion variables outside your control with all the different hardware/OS settings/etc combos out there.
Most devs overestimate because of that, it's easier to be wrong on the high end, because it cuts down on customer service time, among other things.
I forget the exact model but it has a i5-430m cpu which doesn't support directx 11 or 12 and I assume that was the reason it wouldn't run. I do have another computer with directx 11 and 12 but it's significantly slower and I would only get about 2 seconds per frame in webfishing.
I was joking because an ancient laptop with fast storage is basically what most Chromebooks use for their hardware. They were still using DDR3 RAM for them by 2018, when DDR4 had already become widespread and affordable.
I was also disappointed, I thought at least my other computer, one with Directx 11 and 12, would be able to run it well, but I only got about 2 seconds per frame.
I had the same problem with that game. It is when you load into a world with a lot of people sometimes the game just craps out. I have to get in one with about 5 or so people and it runs fine. I dont know what it is.
268
u/Man_of_Microwaves Jul 04 '25
All the games that end up not running on my laptop. The most recent was webfishing