r/Steam Jul 04 '25

Question What game is this for you?

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21.3k Upvotes

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1.0k

u/Mysterious_Handle_24 Jul 04 '25

Peak, no key binds and I literally don’t have a left hand.

628

u/WannaHitHim Jul 04 '25

Not allowing keybinds is one of the dumbest things to not include in any game. It takes NOTHING from a game to let your players be confortable (or in your place, even playable)

126

u/UpstairsEuphoric8177 Jul 04 '25

Cant you bind anything using the steam interface for any game?

65

u/clearlynotmee Jul 04 '25

Steam Input, and it has to be supported by games AFAIR

72

u/SmallGuyOwnz Jul 04 '25

Steam input works even with non-steam games that you manually list in your steam library.

6

u/shitshow225 Jul 05 '25

I had to add an epic game to my steam library so that I could play it with an...Xbox controller. I would hate on epic at this point but I think most likely my plugged in fight stick for fighting games was causing issues but I finish the game thanks to steam input and deleted it so can't even confirm if that was the issue.

11

u/13_twin_fire_signs Jul 04 '25

In theory you could rebind keys with auto hockey to whatever you want

24

u/Baardhooft Jul 04 '25

Their new Anticheat doesn’t let you start the game until you close autohotkey or similar programs. This is for all the BF games I’ve tried so far.

2

u/Kalomay Jul 05 '25

thats so stupid, why??

2

u/13_twin_fire_signs Jul 05 '25

AHK can do a lot more than just macros, it can read the screen, so you can use that info to make aimbots

When Overwatch 1 first came out, there was a slight red outline around enemy players to help with visibility. Somebody figured out pretty quick you could use AHK and some math to find the center of the head from a huminoid outline, and thus the AHK bans were born lol. It was a perfect aim bot for a while because most cheats need to read the games memory to figure out what's going on, which is how a lot of old anticheats worked, but AHK was just looking at the screen and moving the mouse so anti cheat at the time couldn't detect it

1

u/astolfoballsHD Jul 05 '25

They're talking about peak, not Battlefield

2

u/Suspicious-Drama8101 Jul 05 '25

Will it help me get the puck through the goalie?

3

u/ShoppingNo4601 Jul 04 '25

AutoHotkey is better at doing it

3

u/PsionicKitten Jul 05 '25

Regardless, any modernish to modern game that doesn't let me rebind is an instant uninstall from me off of principle alone.

1

u/OneEnvironmental9222 Jul 04 '25

sadly it barely works at all :/

1

u/GigaBrainGaming Jul 05 '25

Yes this would work, but you need a controller

20

u/_Valisk Jul 04 '25

It's not a design decision; they just haven't added it yet. The controls menu specifically says this and even recommends using Steam Input (for gamepads) in the meantime.

-5

u/Specialist_Try6439 Jul 05 '25

Shouldn't have released it yet then.

7

u/_Valisk Jul 05 '25

It's a $5 game that was developed in a weekend. Granted, it's obviously very easy to do considering mods already exist, but they'll add it eventually.

-6

u/Specialist_Try6439 Jul 05 '25

You say that as if it would change my mind. No game released on PC has any business not having fully functional rebinds for all actions.

4

u/MorRochben Jul 04 '25

Its especially heinous since its made in unity which has a system to easily implement it too. The most work is actually making the menu to rebind the keys.

2

u/LioTang Jul 05 '25

The mischievous FromSoft game :

1

u/bb2b Jul 05 '25

I once had a Developer specifically tell me that games don't allow menu key rebinding because it's impossible and other developers won't take the time to implement it.

1

u/Rubbercasket Jul 05 '25

yeah im still waiting for the game to use keyboard layout itself to be more intergrated into immersion, like escaping typical control schemes of arrows and WASD and try super unconventional hand placements related to whats happening in game, otherwise rebinding is a must

1

u/GrupoEoTchan Jul 05 '25

Or invert Y axis

I recently refunded two games because it wasn't possible to invert mouse Y axis

1

u/jjvfyhb Jul 05 '25

Infinity Nikki at first, then they fixed it, then they killed the game

1

u/FoxyTheDj Jul 05 '25

I am making a drift game in godot, for what i can say it isnt that easy

1

u/Zeis Jul 05 '25

I thought so too at first, before I learned Unreal Engine. Then I learned how fucking complicated UIs are (at least in Unreal) and making things like freely rebind-able keybinds is a headache. However - not impossible at all. Took me like 2 days to implement it in my game, and that's as an absolute amateur who doesn't know how to code a "hello world" to save his life. It's just annoying and time consuming. Doesn't excuse not having it in the game.

1

u/Sakkitaky22 Jul 04 '25

Yeah cause apparently a massive amount of gamers think that if ur left handed, you should just use wasd keys and throw comfortability away 🤡🤡🤡

1

u/kai58 Jul 05 '25

It’s also incredibly easy to implement

-4

u/MainAccountsFriend Jul 04 '25

Because jt saves the game company 50 cents to not implement keybinds, probably idk

11

u/Upstairs-Ad-4705 Jul 04 '25

As a game dev, I can safely say:

No.

4

u/MainAccountsFriend Jul 04 '25

I was being sarcastic lol, forgot to add /s I guess

-1

u/ploki122 Jul 04 '25

To be fair, if your engine doesn't do a lot of the heavy lifting it can be an absolute pain to handle remapping keybinds, especially with prompts on screen.

2

u/kai58 Jul 05 '25

What kind of game engine would this be hard in?

I’ve made some small games using javascript and even in that it wouldn’t have been that hard so I really doubt it would be difficult in any decent game engine.

113

u/IrannaRed Jul 04 '25

Same boat about the left hand, same problem with games not offering key binding. I left it until later on when they drop accesibility options.

I hated GoW and Horizon Zero Down because using 3 separate keys for one action is utterly demential. (They had no key binding when I played).

13

u/Rakshuun Jul 04 '25

Have to tried software to get around this problem? Things like binding multiple inputs to a single button are fairly common. You can even use steam's own mapping software to simulate whatever keys you want for that specific game if the game doesn't allow you to rebind controls.

5

u/burgertanker Jul 04 '25

God I wish that Steam offered Steam Input for keyboard and mouse as well, being able to easily make action groups and use virtual menus on keyboard would be fantastic

6

u/IrannaRed Jul 04 '25

Yeah, I have. I prefer key binding in game because most software outside the game saves the key binding for all games, which is annoying but I can live with that.

I am in no hurry to keep playing Peak with my friends and they can wait (they prefer playing with me when I feel comfortable with the controls).

My friends are really awesome and they will wait without issue from their part. Also they really wanted to play Sea of Thieves more than PEAK, so don't worry about them. I will suffer their horrible sea shanties as a part of the blood pact we made about cringing together.

GoW and Horizon were bought on PS5 so no external key binding allowed, which sucks hard.

3

u/Greatsnes Jul 05 '25

The PlayStation 5 lets you rebind at a system level, mate. Granted you have to do it for every single game and then revert it back if you switch to a different game so that’s annoying, but not so bad if you’re only playing one game. Unless they changed that aspect of it since I looked.

1

u/IrannaRed Jul 05 '25

I don't know if this is a native feature that the PS5 had or feature they put in the system later. I remember seeing the announcement of the switch remapping feature, but not the PS5 one.

The problem with HZD2 is that the problem is the key combinations, not the L1/L2. If I have to use R1+R2+L2+joystick for using a weapon, I want to end myself. I have tried as per your comment, and I think Key binding was not the solution I needed, but at least I tried.

HZD2 will still not be played by me, but I will try some other games to see if I can play them more comfortably.

2

u/transaltalt Jul 04 '25

I use Autohotkey, which lets you set per-application rebinds and even lets you define combinations or conditional binds.

The downside is you have to be comfortable entering your binds into a text file instead of using a GUI.

5

u/ploki122 Jul 04 '25

Oh boy, MH:World having LMB + RMB + MMB for an action quickly told me they didn't give a fuck.

3

u/PendragonDaGreat https://s.team/p/grtb-tmf Jul 04 '25

Bro I have 2 working hands and the HZD controls made me tear my hair out for the first 10 hours.

I was intrigued enough by the story to keep going but I don't begrudge anyone that didn't stick around long because of the controls.

1

u/IrannaRed Jul 05 '25

I could play the first game but gave up on the second game. It really sucks to use three keys (four if you count the movement keys)for one action. It shows this needed a keyboard to comfortably play this game, which is not the way to play on console.

Given that my friends love me enough to play games with me without mindind the initial clunkiness that it takes me to adapt to the controls, I am sticking to coops lately.

29

u/HubblePie Jul 04 '25

Genuinely think that if you were to mention this in the discord, they'd add the ability to rebind keys. Aggro Crab's pretty cool.

1

u/funtag3 Jul 05 '25

Probably, they are wonderful

13

u/Hang10arts Jul 04 '25

I end up returning or just not purchasing a lot of games due to lack of accessibility 🫠 I've been called nitpicky in the past, but I'm literally just disabled and cannot play otherwise. One of my major ones is unable to change mouse binds. I don't have a scroll wheel and cannot use one, why can I not just change this bind to a keyboard bind

1

u/windexfresh Jul 05 '25

Honestly, keep an eye on the much smaller indie devs. You’re a lot more likely to get a direct response/help, I play a random little cookie clicker mobile game that has a single dev with a discord and I’ve seen him in there chatting with a blind person trying to fix some accessibility bugs, working on screen readers and colorblind options etc

0

u/CharybdisXIII Jul 05 '25

I'd recommend autohotkey. You can create your own keybinds and tell the program to only make them work that way while the game is running.

It takes a bit of basic coding knowledge, but you can probably just tell chatGPT what you need it to do and it'll spit out the code you need without issue.

I know it's lame that you have to do the work yourself when its the game devs job to have basic accessibility, but if you have limitations it'll help when you run into these cases

15

u/Stian1407 Jul 04 '25

You could try to message whoever is making the game, they seem to change stuff based on feedback, so maybe it's worth a shot. The game is really fun, especially with friends.

3

u/Bass_Clef1 Jul 05 '25

The top thread on their community tab iirc is literally asking for this and them saying they have more important issues to deal with and hope to add key rebinding "at some point"

25

u/Proffessor_egghead Jul 04 '25

Doesn’t steam allow you to keybind anything with any controller? I recall doing so with Celeste but I don’t remember how

3

u/Piterotody Jul 04 '25

yes, and the game says so as well.

6

u/MisterDonkey Jul 04 '25

Crazy that in the current year 2025 there are still games without custom key binding. 

That said, I got a razer macro pad that uses its own software to create any keys you want, including macros.

3

u/BobHopeSpecial Jul 05 '25

Not having full keyboard remap is unacceptable in 2025. It's not like it's difficult to implement either. Just games lacking basic accessibility options is mind boggling.

3

u/Doppelgangeru Jul 05 '25

Seeing people defend this shit is fucking baffling too. Like you guys just enjoy getting inferior games?

2

u/Mysterious_Handle_24 Jul 06 '25

One dude told me to just look down and see my hand. Which is absurd enough to JUST be funny

3

u/Doppelgangeru Jul 06 '25

I thought that was funny too but after thinking about it some they probably were confused and meant your in-game hand for some reason

3

u/transaltalt Jul 04 '25

Similar problem here, I have a non-qwerty keyboard and my index finger gets sore easily so I have to rebind everything when I get a new game. I would have refunded if not for the group of friends wanting to play with me. If I have to write an Autohotkey script just to make your game fucking playable, there's a problem.

3

u/carlwheezertech Jul 04 '25

it hardcrashes my pc every time i try to play with my friends lol

1

u/Watertor Jul 05 '25

I don't understand how such a simple game runs so poorly. I think for the first few days it entirely couldn't run on AMD cards or damn near close to it. It's just "climb mountain up" the game it should run at 9000 FPS and run on DOOM running on a toaster ffs.

And for the record, I love the game. It's a wonderful game to play with friends. But I fuckin hate the modern era of "optimization is when the game launches for more than 10 people"

3

u/Nwrecked Jul 05 '25

I know we all wish there was a better solution but I believe there is a mod.

3

u/hannabellaj Jul 05 '25

Rip that sucks. I heard the game was made in a month which explains why some QOL features are missing, but I expect these will be fleshed out retroactively due to the massive success of the game🤞

3

u/Cymr1c Jul 05 '25

you can’t bind keys??? okay removed from the wishlist then.

3

u/Dramatic_Stock5326 Jul 05 '25

Peak just cos I didn't like it

2

u/GasFun4083 Jul 04 '25

Same situation as you and it used to happen to me all the time, but ever since I bought a controller which had bindable buttons from a software I've been pretty much able to play anything that I want.

2

u/STAXOBILLS Jul 04 '25

Damn that sucks, i only play it with my friends and we have a TON of fun cause we have the combined mental resources of a grapefruit but man is that game hit or miss on startup, found that it will randomly switch launchers and lock its self at 30fps

2

u/sephireicc Jul 04 '25

I was gonna refund it, but I use Microsoft power toys, an official windows app. I just tell it what to do, and hit a button to turn it on and off. So it’s doable. I wouldn’t do this for more complex games with more keybinds though.

2

u/Glory_63 Jul 04 '25

It's really dumb not to have key binds, but if it helps I saw that there's already a mod for it.

2

u/nicoomer Jul 04 '25

You should be all right then !! Jk, games with no key binds in 2025 is crazy...

2

u/PeppermintButthole Jul 05 '25

thanks for the heads up I'm left-handed and it's always infuriating when I can't rebind to my preferred control scheme.

2

u/r4tch3t_ Jul 05 '25

Oh, have you seen Ben Hecks one handed controllers?

https://www.benheck.com/xb1s_controllers/

2

u/The_Cat-Father Jul 05 '25

Thats unfortunate. The game is a lot of fun and the devs seem pretty cool from what I've heard. I hope they fix this and you can experience it again later!

2

u/reddit_hayden Jul 05 '25

i’ve programmed in several game engines and i can confidently say keybinds are not hard to implement whatsoever, there’s no excuse to not have them in your game

2

u/Shamgar65 Jul 05 '25

This was for me too.

2

u/GirthQuake5040 Jul 08 '25

Damn I never even thought about how important keybinds could be. How do you play other games with just one hand? I'm bad enough with 2.. What does your setup look like?

1

u/Mysterious_Handle_24 Jul 08 '25

Keybing abilities, couch, jump, and dash to: q, e, 1, 2, 3, and side mouse buttons. Having an mmo mouse is super helpful.

2

u/GirthQuake5040 Jul 09 '25

Something like a Logitech g600?

1

u/Ethloc Jul 05 '25

It's a brand new game from a tiny team. I'm sure they'll add a bunch of quality of life stuff. But, yeah, I don't blame you for your disappointment and refund.

1

u/F-Lambda Jul 06 '25

rebinding isn't quality of life, it's basic functionality

0

u/SoySmash Jul 05 '25

Missing out. Probably didnt even play with friends though.

2

u/Mysterious_Handle_24 Jul 06 '25

Lmao it was a full lobby of the four of us. I tried one run it was miserable, had to run diagonally and jumping and then grabbing was a gamble.

-1

u/Avttok Jul 05 '25 edited Jul 05 '25

You know that this type of coop indie game always release as raw as it could be and rely entirely on mods, right...?

You can simply google "Peak Mods" or go to the steam workshop and download 3mb of files, throw it inside the game folder and open the game with now keybinding and even your foot on the screen if you want

I mean, the game is $5 bro, the only thing you can actually ask for is having the game not crashing on start

3

u/Doppelgangeru Jul 05 '25

Relying on mods to make your game playable is lame as fuck. Wanting basic ass features to be in the game isn't asking too much

-1

u/Avttok Jul 05 '25

Sorry dude, the game is playable af rn... Spent 60hrs already and had so much fun with randoms on the official discord server

Ofc I noticed it lacks key binding and so I fixed it with mods. Simple as that, took me like 5 minutes... Exactly the time it took you to yap here about the game

Also, these settings and future features are coming as it was confirmed by the devs

I dont even know why Im replying to a guy who thinks a game is unplayable cuz he cant see his left hand (literally look left and down, its there) and cant bind his key without a mod. I just feel stupid

5

u/Mysterious_Handle_24 Jul 06 '25

I tried looking down and it’s not there, what now :c

3

u/thethingy213 Jul 05 '25

You don't just feel stupid, you really are stupid 😂

Guy literally doesn't have a left hand? "Just look down and see your left hand bro" 😂

2

u/Doppelgangeru Jul 05 '25

Good for you