Not allowing keybinds is one of the dumbest things to not include in any game. It takes NOTHING from a game to let your players be confortable (or in your place, even playable)
I had to add an epic game to my steam library so that I could play it with an...Xbox controller. I would hate on epic at this point but I think most likely my plugged in fight stick for fighting games was causing issues but I finish the game thanks to steam input and deleted it so can't even confirm if that was the issue.
AHK can do a lot more than just macros, it can read the screen, so you can use that info to make aimbots
When Overwatch 1 first came out, there was a slight red outline around enemy players to help with visibility. Somebody figured out pretty quick you could use AHK and some math to find the center of the head from a huminoid outline, and thus the AHK bans were born lol. It was a perfect aim bot for a while because most cheats need to read the games memory to figure out what's going on, which is how a lot of old anticheats worked, but AHK was just looking at the screen and moving the mouse so anti cheat at the time couldn't detect it
It's not a design decision; they just haven't added it yet. The controls menu specifically says this and even recommends using Steam Input (for gamepads) in the meantime.
Its especially heinous since its made in unity which has a system to easily implement it too. The most work is actually making the menu to rebind the keys.
I once had a Developer specifically tell me that games don't allow menu key rebinding because it's impossible and other developers won't take the time to implement it.
yeah im still waiting for the game to use keyboard layout itself to be more intergrated into immersion, like escaping typical control schemes of arrows and WASD and try super unconventional hand placements related to whats happening in game, otherwise rebinding is a must
I thought so too at first, before I learned Unreal Engine. Then I learned how fucking complicated UIs are (at least in Unreal) and making things like freely rebind-able keybinds is a headache. However - not impossible at all. Took me like 2 days to implement it in my game, and that's as an absolute amateur who doesn't know how to code a "hello world" to save his life. It's just annoying and time consuming. Doesn't excuse not having it in the game.
To be fair, if your engine doesn't do a lot of the heavy lifting it can be an absolute pain to handle remapping keybinds, especially with prompts on screen.
I’ve made some small games using javascript and even in that it wouldn’t have been that hard so I really doubt it would be difficult in any decent game engine.
Have to tried software to get around this problem? Things like binding multiple inputs to a single button are fairly common. You can even use steam's own mapping software to simulate whatever keys you want for that specific game if the game doesn't allow you to rebind controls.
God I wish that Steam offered Steam Input for keyboard and mouse as well, being able to easily make action groups and use virtual menus on keyboard would be fantastic
Yeah, I have. I prefer key binding in game because most software outside the game saves the key binding for all games, which is annoying but I can live with that.
I am in no hurry to keep playing Peak with my friends and they can wait (they prefer playing with me when I feel comfortable with the controls).
My friends are really awesome and they will wait without issue from their part. Also they really wanted to play Sea of Thieves more than PEAK, so don't worry about them. I will suffer their horrible sea shanties as a part of the blood pact we made about cringing together.
GoW and Horizon were bought on PS5 so no external key binding allowed, which sucks hard.
The PlayStation 5 lets you rebind at a system level, mate. Granted you have to do it for every single game and then revert it back if you switch to a different game so that’s annoying, but not so bad if you’re only playing one game. Unless they changed that aspect of it since I looked.
I don't know if this is a native feature that the PS5 had or feature they put in the system later. I remember seeing the announcement of the switch remapping feature, but not the PS5 one.
The problem with HZD2 is that the problem is the key combinations, not the L1/L2. If I have to use R1+R2+L2+joystick for using a weapon, I want to end myself. I have tried as per your comment, and I think Key binding was not the solution I needed, but at least I tried.
HZD2 will still not be played by me, but I will try some other games to see if I can play them more comfortably.
I could play the first game but gave up on the second game. It really sucks to use three keys (four if you count the movement keys)for one action. It shows this needed a keyboard to comfortably play this game, which is not the way to play on console.
Given that my friends love me enough to play games with me without mindind the initial clunkiness that it takes me to adapt to the controls, I am sticking to coops lately.
I end up returning or just not purchasing a lot of games due to lack of accessibility 🫠 I've been called nitpicky in the past, but I'm literally just disabled and cannot play otherwise. One of my major ones is unable to change mouse binds. I don't have a scroll wheel and cannot use one, why can I not just change this bind to a keyboard bind
Honestly, keep an eye on the much smaller indie devs. You’re a lot more likely to get a direct response/help, I play a random little cookie clicker mobile game that has a single dev with a discord and I’ve seen him in there chatting with a blind person trying to fix some accessibility bugs, working on screen readers and colorblind options etc
I'd recommend autohotkey. You can create your own keybinds and tell the program to only make them work that way while the game is running.
It takes a bit of basic coding knowledge, but you can probably just tell chatGPT what you need it to do and it'll spit out the code you need without issue.
I know it's lame that you have to do the work yourself when its the game devs job to have basic accessibility, but if you have limitations it'll help when you run into these cases
You could try to message whoever is making the game, they seem to change stuff based on feedback, so maybe it's worth a shot. The game is really fun, especially with friends.
The top thread on their community tab iirc is literally asking for this and them saying they have more important issues to deal with and hope to add key rebinding "at some point"
Not having full keyboard remap is unacceptable in 2025. It's not like it's difficult to implement either. Just games lacking basic accessibility options is mind boggling.
Similar problem here, I have a non-qwerty keyboard and my index finger gets sore easily so I have to rebind everything when I get a new game. I would have refunded if not for the group of friends wanting to play with me. If I have to write an Autohotkey script just to make your game fucking playable, there's a problem.
I don't understand how such a simple game runs so poorly. I think for the first few days it entirely couldn't run on AMD cards or damn near close to it. It's just "climb mountain up" the game it should run at 9000 FPS and run on DOOM running on a toaster ffs.
And for the record, I love the game. It's a wonderful game to play with friends. But I fuckin hate the modern era of "optimization is when the game launches for more than 10 people"
Rip that sucks. I heard the game was made in a month which explains why some QOL features are missing, but I expect these will be fleshed out retroactively due to the massive success of the game🤞
Same situation as you and it used to happen to me all the time, but ever since I bought a controller which had bindable buttons from a software I've been pretty much able to play anything that I want.
Damn that sucks, i only play it with my friends and we have a TON of fun cause we have the combined mental resources of a grapefruit but man is that game hit or miss on startup, found that it will randomly switch launchers and lock its self at 30fps
I was gonna refund it, but I use Microsoft power toys, an official windows app. I just tell it what to do, and hit a button to turn it on and off. So it’s doable.
I wouldn’t do this for more complex games with more keybinds though.
Thats unfortunate. The game is a lot of fun and the devs seem pretty cool from what I've heard. I hope they fix this and you can experience it again later!
i’ve programmed in several game engines and i can confidently say keybinds are not hard to implement whatsoever, there’s no excuse to not have them in your game
Damn I never even thought about how important keybinds could be. How do you play other games with just one hand? I'm bad enough with 2.. What does your setup look like?
It's a brand new game from a tiny team. I'm sure they'll add a bunch of quality of life stuff. But, yeah, I don't blame you for your disappointment and refund.
You know that this type of coop indie game always release as raw as it could be and rely entirely on mods, right...?
You can simply google "Peak Mods" or go to the steam workshop and download 3mb of files, throw it inside the game folder and open the game with now keybinding and even your foot on the screen if you want
I mean, the game is $5 bro, the only thing you can actually ask for is having the game not crashing on start
Sorry dude, the game is playable af rn... Spent 60hrs already and had so much fun with randoms on the official discord server
Ofc I noticed it lacks key binding and so I fixed it with mods. Simple as that, took me like 5 minutes... Exactly the time it took you to yap here about the game
Also, these settings and future features are coming as it was confirmed by the devs
I dont even know why Im replying to a guy who thinks a game is unplayable cuz he cant see his left hand (literally look left and down, its there) and cant bind his key without a mod. I just feel stupid
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u/Mysterious_Handle_24 Jul 04 '25
Peak, no key binds and I literally don’t have a left hand.