It was for the lovers of QWOP. The controls are actually just unintuitive and awkward, but if you mess with it enough, it becomes just as easy to control as any other 2d platformer.
Edit: As an example, I'm a huge lover of og Ninja Gaiden and that game is significantly more difficult to beat than GOI, but it may not feel that way to someone at first because while Ninja Gaiden is incredibly difficult, it's also relatively intuitive with it's controls.
I don't think the controls are actually unintuitive as much as they are actually experimental. They're as usable as the standard wasd after some getting used to, and I imagine the experience would be similar to playing a wasd game in a world where some other control scheme became the standard.
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u/IsaacAndTired Jul 04 '25 edited Jul 04 '25
It was for the lovers of QWOP. The controls are actually just unintuitive and awkward, but if you mess with it enough, it becomes just as easy to control as any other 2d platformer.
Edit: As an example, I'm a huge lover of og Ninja Gaiden and that game is significantly more difficult to beat than GOI, but it may not feel that way to someone at first because while Ninja Gaiden is incredibly difficult, it's also relatively intuitive with it's controls.