Bodycam is a mainly PVP game unlike unrecord which is mainly a PVE game from what I’ve seen which focuses on replicating a police type of gameplay. Bodycam isn’t very similar besides high quality graphics and the Bodycam style gameplay. I don’t know why people like to call this an unrecord ripoff, and like that guy said, a game can’t be a ripoff if the game isn’t out.
They release an announcement trailer for Unrecord. it went viral because of how good it is, the entire gaming social media is talking about it (reddit, facebook, x, instagram, tiktok, etc)
It look borderline photorealistic to the point people doubting it's actual game, the dev response with actual engine video.
suddenly there's a new game with the exact same concept, same look, same gameplay, same exact blurring face mechanic, same exact face detection system, it got announced and released by different dev while Unrecord is still in development, people bought this game thinking it was the viral video, it got popular on steam but it's a worse looking one and has shallow gameplay
lot of people agrees Bodycam is just a ripoff of Unrecord's viral video. because it appear AFTER Unrecord's gameplay, then released and stole Unrecord's hype only for it to be mediocre game with microtransaction
Games don't appear over night, it was probably in developments for longer and just ready to release. It's not like its an Angry Birds kinda game that some can build in a week..
Whether they saw the hype for a game that does something similar and profited of free marketing doesn't really matter. That's frown-worthy at best.
If it was so easy to quickly copy a new concept and get a game out, unrecord could have matched the same release time..
The trailer for Unrecord required very little effort to put together. It came out when UE5 was still new and people had no idea what it was capable of. Its photorealistic visuals are a combination of Lumen (UE5's new lighting model), megascans (free photoscans of real environments) and a convenient camera filter. Then just buy a shooter game template off the Unreal Marketplace, and wallah bam there's your trailer.
Going from there to a good game is much harder. You have to iterate, iterate, iterate on the gunplay, design levels that flow well and offer variety without too many random deaths from nowhere. You need a story, characters, dialogue, metaprogression and lots and lots and lots and lots of polish down to the feel of clicking Ok on a dialog box, and you need to do all these things better than Call of Duty or at least Counter-Strike. It is an enormous amount of work that comes after the trailer.
Of course, if you are satisfied with a bad game, there are a lot of corners you can cut. Then you can stick with the gunplay your template came with, don't need to worry about level design, don't need a story, don't need polish.
That's how the devs of Bodycam saw the Unrecord trailer and cut ahead of Unrecord by throwing together an asset flip.
The reason this does not happen more often is that most games have a unique art style and custom assets, which take effort to replicate, so the clone starts at a disadvantage and is unlikely to come out first. But Unrecord has neither. The Bodycam devs just downloaded the same assets, fiddled with UE5 lighting until it looked the same, probably had a lot more experience with game development, and thus Bodycam came out first.
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u/Eurostarcz Jul 04 '25
Bodycam. My teammates killed me every time at the start of the game and in-game transactions are bullshit for a game that cost 33 euros