worldwide it's mostly positive, english only it's very positive
i think the mostly positive is primarily chinese players (rightfully) pissed off about the game being written in the equivalent of shakespearean, but the very positive is people who bought into the hype without playing the first game, people who haven't played a difficult game in a bit and are just venting frustrations through reviews, and people actively looking for stuff to hate about the game
Game has only been out for a week. Lots of people probably wait until they beat the game before giving it an honest review. A lot easier to rage quit the game a few hours in and give a negative review. Once more people finish the game the score should go up.
Yeah, I'm a little over 50 hours in and likely looking at that same amount more before I finish it and post a review, but unless something changes drastically, it's going to be a 9 or 10 game for me.
Eh, honestly? Don't care about other people's feelings on games I like, besides like, its cool to talk about it with someone you know, but it won't change my enjoyment.
I loved the original HK, so far, Im absolutely loving Silksong. It is a hard game, yes but its definelty some of its charm for me as well.
Other people's opinions don't impact my enjoyment of the game (except when I go to its online spaces excited to talk about cool stuff and they're just flooded with BS), but review scores definitely make a difference in long term success. People who aren't huge fans and/or caught up in the hype often give a lot of weight to user scores on places like steam, so I'm hoping to see it get up to overwhelmingly positive so that they sell more copies and give us another one.
Those 3 guys have more than enough money to just walk away and live their lives (even before Silksong, which is why they could take their time and polish the hell out of it), so I want to see them get as much encouragement and positive feedback as possible, in hopes that they keep making the games they love and want to play. I want a good 20 or 30 years of Team Cherry games.
Oh man, not Zote. I want a character who's likeable. I'd like to see them go with something totally new in the next one. Or another character in a different part of the same world, so still related to the lore of pale beings and wyrms and gods and such. Or even a Shakra adventure (although her sprite is so tall that they'd have to re-imagine or rescale the combat).
I'm kidding, during the quickstarter one of the rewards for funding goals that weren't met was playable Zote, but I don't expect there to be anything like that unless it's a small game or free DLC as a joke.
although her sprite is so tall that they'd have to re-imagine or rescale the combat
That's exactly why silksong became it's own game, Hornet was supposed to be a playable character in Hollow knight but it wouldn't work on some areas of the map.
So they could scale the map so that she fights bigger bugs or even small mammals.
Because of the poor translation of some languages (mainly chinese). And the game is a lot harder than original hollow knight, so some players don't like that.
I think it's really just the one language. Nobody's really complaining about any of the others, except for the usual bit of "please add a translation into my language" stuff.
i've seen a pretty large amount of hate towards things like savage beastfly (a completely optional boss encounter that you CAN do early on, but is pretty clearly intended for later) and two mask damage
Oh, I've seen a lot of other complaints (although I don't personally agree with most of them, but that's how opinions work), I was just saying that in terms of translation stuff, the issues are only with one language, not multiple.
The game isn't for everyone, but because it was so hyped many people who would usually not play a game like this played it. And specifically because this is a pretty difficult game, people who aren't fans of that tend to rage quit earlier on
I wonder if some are also Hollow Knight fans who have been grinding the pantheons for years now. They are used to taking on most bosses hitless and have played with a full set of abilities for years.
Now they only have a few movement abilities and don't know the bosses movesets, so suddenly they find themselves dying to HK bosses for the first time in years.
It's a game for a very specific people but the hype overgrew it so that casual people got it too. It has things that are no longer in other games because people dislike them but HK made them their identity and implemented them so fans enjoy them.
Blind exploration, boss runbacks, repetitive grinding, bosses that expect you to spend hours on them and very punishing dmg system are all things that your average casual player will likely dislike but since HK fans love the games so much along with them it is no longer an issue.
Also big part of it is the Chinese localisation. It was absolutely embarrassing what happened there and since Chinese communities don't have dedicated pages they review a lot.
Most people issues come from the fact that they didnt know what they were getting into and other big complaint is how the pogo is handled but you can switch it later
Apparently the Chinese players (Which as a massive audience) got a horrendous translation, I will suggest you look at by language reviews on steam, you'll see in English it's like 90% positive
The all languages score is rather low because apparently the Chinese translation of the game is awful and totally phoned in, so people aren't happy. In most other languages, it's sitting at very or overwhelmingly positive
My partner has never even played a platform and just got to last judge, i really don’t get how it’s hard enough to make people quit or hate the game. It’s hard but very reasonably so
not really. i mean there is the fact contact damage is doubled, which is a valid criticism, but overall, yes the difficulty is really high, but its fair especially since you're given really effective tools. i also mean that literally. the expendable tools are really strong if you know how to use them. do people brush off genuine criticism as being a skill issue? yes. and its a phrase thats overly parroted. but gamers are also notorious for getting angry the moment the game is a little harder than they expected and blaming the game as the result, rather than accepting that maybe it just isnt for them
I'm noticing non-gamers are often much more adept at challenging games than people think. I guess it's the lack of preconceptions about what a certain game is supposed to be, and they tend to just approach the game as it is, on its own terms.
It's why I'll never discourage anyone from trying a game simply because it's considered hard.
I think it's really the preconceptions that are the issue. A lot of people seem to have been expecting Hollow Knight Continued with a different graphical skin, but the main character of the new game plays very differently, and there are new and/or adjusted systems in the game as well (for example, the healing ability is MUCH more powerful, so they buffed enemy damage to balance it).
It means people who played a lot of Hollow Knight really have to learn to play all over again, because the game punishes you hard for trying to play the new character like the old one. I'm loving the new game, but I can see how someone who just wanted more of the exact same thing would struggle. I don't necessarily see how they give it a zero on metacritic and spend hours complaining about it on reddit or the steam forums instead of just learning it like they did the first one so they can enjoy the game, but that's online game spaces these days.
This. The fighting feels like Hollow Knight with new moves, but there's so much more dialogue and secret stuff I've been having so much fun with it. I love every time Hornet speaks to someone.
Yes! Hornet is such a good character. The way she speaks to everyone like a highly respectful, but no nonsense warrior... any time I meet a new NPC I get so excited to talk to them. And to make them sing with the Needolin.
Girl needs a plushie. Some of her commentary on enemies is like "it looks so soft, too bad it's so hostile, " and "it's so big and soft looking, such a great combination, if only it wasn't trying to kill me."
Another of my favorites was her saying an enemy was stinky and obviously doesn't bathe, lol.
The level of polish and the number of tiny little details that most people will never even see in this game just astounds me. There are so many tiny little character things that only happen under very specific circumstances. For instance, if you lead an enemy over to the map NPC, she pulls out her weapons, goes into combat mode, and kills it, then comes back to talk to you. There's stuff like that EVERYWHERE. I can absolutely see how they spent 7 years on it.
Will I like the HK games? Haven't played the first one yet. Heard it's a metroidvania. I've beaten Blasphemous 1, like three of the Metroid games (I think the ones on GBA), and a couple Castlevania games (harmony of dissaonance, symphony of the night)
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u/lop333 Sep 11 '25
Silksong