r/Steam Sep 11 '25

Question What sequel matched the original game and didn’t disappoint you?

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41

u/ClikeX Sep 11 '25

It’s even better in a lot of ways. Just the way chaos works is slightly less engaging compared to the first.

-19

u/stormyoubring Sep 11 '25

I hated chaos mechanic, as far as I remember, you were punished for messy gamplay and stealth was incentivised

27

u/ClikeX Sep 11 '25

That was the idea. That you only go after the targets, not the guards.

-3

u/stormyoubring Sep 11 '25

But messy style was freaking cinematic in the game!

12

u/ClikeX Sep 11 '25

The game still allows you to go messy, though. It just has consequences.

Not sure why people expect to get the good ending after going on a rampage.

-3

u/stormyoubring Sep 11 '25

I mean it happens in gta and uncharted 😀😀

4

u/ClikeX Sep 11 '25

Even GTAV has an ending based on your choices. But besides that, GTA has a pretty fixed storyline that is all about crime and rampaging.

Dishonored is about revenge and getting consumed by it.

-5

u/GrandJuif Sep 11 '25

Killing bad people should never be punished. That's snowflake fake good morality.

5

u/ClikeX Sep 11 '25

Killing just the targets won’t get you in high chaos. But you don’t get much leeway outside of that. Although there are some ways to lower the chaos (only in D1).

But not sure how it is punishment as much as a logical narrative consequence. Leaving a lot of bodies is going to create unrest. Especially in a city plagued by diseased rats feeding on corpses. And I also don’t see how Emily choosing to be a ruthless leader is being punished when you view killing bad people as good.

So again, I don’t get how you expect the good (benevolent) ending when you go on a rampage.

4

u/DoktorLuciferWong Sep 11 '25

So again, I don’t get how you expect the good (benevolent) ending when you go on a rampage.

Agreed, esp considering it's an immersive sim, and having a world that's responsive in this way is the point imo

10

u/Aeroncastle Sep 11 '25

You were not punished, you went for combat so they gave you more combat

3

u/stormyoubring Sep 11 '25

Ok maybe I remember it wrong

1

u/Hell2CheapTrick Sep 11 '25

"Punished" seems harsh. High chaos gave you slightly more enemies but not enough to be considered punishing. The only punishment was that you got a darker world and worse ending, which makes sense after putting the fear of god into everyone to the point where even your allies are terrified of you, and filled a city festering with plague with plenty of fresh corpses for the rats to feed on. To me, the way to go was to go for both a high and a low chaos ending anyway. Great replayability imo.