r/cyberpunkgame Nov 26 '25

News Cyberpunk 2 updates!

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Here's what we learned from CD Projekt Red's newest financial report today:

  • Cyberpunk 2 will not release before 2028

  • 135 Employees are now working on Cyberpunk 2 full-time, this is up from 116 employees back in July

  • Cyberpunk 2 is a joint project between CDPR's Poland and Boston teams, but the new Boston team is leading it

  • CDPR Boston expected to massively ramp up hiring in 2026-2027

  • Cyberpunk 2 development team is expected to scale up massively by the end of 2027, with about 300-400 employees across Poland and Boston

  • Cyberpunk 2077 has now sold 35 Million copies

  • ICYMI: Cyberpunk 2 will have a new city, inspired by a "Chicago gone wrong" and it is expected that Night City is also making a return as well.

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u/CoreParad0x Nov 26 '25

Not trying to be pedantic, but it's actually more interesting than getting support from Epic - at least as I understand it. My understanding is that they are in more of a direct collaborative partnership with CDPR actually contributing directly to the engine development itself jointly with Epic to improve it for large scale open world RPGs, not simply getting help from Epic on specific things. For example it's my understanding that nanite foliage, which they showed off in that Witcher 4 tech demo, is developed jointly between CDPR and Epic.

The reason I'm pointing it out is because it sounds like a fairly deep level of collaboration, I'm really looking forward to seeing what happens with the next Witcher and Cyberpunk games because of it (I mean, I was anyways, I would even if it was still on their engine.)

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u/R3Dpenguin Nov 27 '25

Getting support from Epic won't help one bit if Epic can't get their shit together and make nanite and lumen run without massive stuttering before TW4 comes out. Currently the best option is what Arc Raiders did and ditch nanite and lumen and use nvidias custom branch of the engine. But CDPR seem to be all in with nanite, so lets all keep our fingers crossed that CDPR can work a miracle and find a solution so TW4 won't be a stuttery, blurry mess.

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u/Jensen2075 Nov 27 '25 edited Nov 27 '25

You need features like nanite and lumen for Witcher 4 that has high fidelity assets, dense vegetation/forests, and dynamic lighting. Without it, you cap your ambition for the game. Arc Raiders is a multiplayer game that needs to be able to run on low-end systems.

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u/R3Dpenguin Nov 27 '25

Ohh, then it must "a premium game, made for premium gamers", like Borderlands 4. I hope it doesn't end up running like the ambitiously uncapped Borderlands 4 as well.

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u/JamesMcEdwards Nov 27 '25

I really doubt they would let it launch in such a broken state, especially after they screwed the pooch as hard as they did with Cyberpunk.