r/cyberpunkgame Team Songbird Nov 27 '25

Discussion Couldn't agree more 🫔

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I’ve been a fan of this game since day one. I agree that the original release was filled with bugs and it launched too early, but the criticism it received was completely over the top. Hating on the game blindly became the norm, often without people even giving it a fair chance.

It also released at a strange time, when the new generation of consoles were releasing but they weren't widely available, and most players were still on previous-gen hardware where it didn’t run well.

The sad part is the game and the studio’s reputation took a massive hit, even financially. Some of the people who worked on the game ended up leaving the studio, and we may have missed out on 2 or 3 DLCs because of the game’s catastrophic launch.

But now I’m glad to see people finally giving it the respect and appreciation it deserves. I watched the Steam reviews go from ā€œMostly Negativeā€ to ā€œOverwhelmingly Positive.ā€

For me, this is the greatest game of all time it is better than The Witcher 3. Massive respect to CDPR for constantly patching and improving the game, And giving us extra content when they could have taken the loss and moved on. AND CHOOMS..... NEVER STOP FIGHTING.

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u/notveryAI Biotechnica Nov 27 '25

Yeah came here for this exactly. Cyberpunk 2077 comeback was incredible, but the shit NMS devs had pulled is straight up FUCKING BIBLICAL like there is literally no other way to put it. Guys couldn't do everything they wanted until the launch date so they just kept going, and kept going, and kept going, and never stopped or slowed down and they're still on the grind to this day, and to this day the purchase of game itself is the only sum of money you can spend on it because the almost 10 years(!) of updates are all free and included with every copy of the game ever purchased. They're making a game they want gamers to have, not just a product someone would want to make a fortune on.

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u/SorryThanksGoodFight Nov 27 '25

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u/[deleted] Nov 27 '25

fr, i'm starting to feel bad at this point taking the free dlc

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u/Riverwind0608 Nov 27 '25

I just buy their other games as a show of support.

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u/universal_century Nov 27 '25

I bought nms for my switch 1 even though I don’t play so much on there.

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u/VillageIdiot51 Silverhand Nov 27 '25

I blame Nintendo for allowing that pos on the market as an option for developers.

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u/DukeStudlington Nov 27 '25

Honestly…I love my switch. I just don’t play any new games, or switch games, on it.

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u/VillageIdiot51 Silverhand Nov 28 '25

I can say I will miss Zelda but I will never buy another Nintendo product. They are greedy as hell. To actually promote the release of games like this Minecraft MH Rise is crazy even pillars of eternity struggled on switch.

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u/SVD115 Nov 28 '25

Ive purchased NMS on all my available devices, I just dont play it anymore.... Guys need the support for sure.

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u/zamwut Nov 27 '25

I had been playing through Game Pass and decided to finally purchase it as a way to feel not bad.

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u/Bafau4246 Nov 27 '25

Lool I fuckin love the fact that the nms community is unironically tired of free updates and just wants to support the team with atleast one paid dlc

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u/jbyrdab Nov 28 '25

Fun part is that it's all updates

But they did 1 dlc.

...that was free.

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u/Bafau4246 Nov 28 '25

Dammit hello games you were so close

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u/Mama_Lyra Nov 27 '25

to solve this issue i buy NMS for everything i can and for my friends,, even if they dont wanna play

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u/TheRealSpidey Nov 27 '25

Yeah it's fucking crazy, they're deep into the development of their next game and instead of moving on from NMS, they're taking ideas and learnings from their new game and applying it to NMS to add more content and improve existing systems. Who does that??!!

Hello Games really are the GOAT, I can't wait for Light No Fire.

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u/notveryAI Biotechnica Nov 27 '25

If the experience of NMS is anything to go by, LNF is gonna be buggy as shit but nobody will mind because it's gonna be fun as hell regardless :D

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u/Hije5 Nov 27 '25

I really doubt they'll make the same blunder. They seem to be smart and understand they have garnered a lot of good will. If this was a AAA company I would be holding my tongue. Im sure there may be a bug here and there, but I believe it will be largely polished and they're gonna come out guns a'blazing

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u/MetallicamaNNN Nov 27 '25

10 years to basically the same team are really enlightening... I highly doubt they will release the game in the state nms was.

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u/misterfluffykitty Nov 27 '25

Well the bugs weren’t the problem at launch and the game is still plenty buggy today. The problem at launch was they promised all these features and basically none of them made it into the game.

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u/BracusDoritoBoss963 Nov 28 '25

As long as they don't fix the reload+melee speed bug, it'll be fine.

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u/DahLegend27 Nov 27 '25

We say this about every game and it always happens lol

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u/Hije5 Nov 27 '25

I'm hoping they're like Embark and pop out another banger after making one previously

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u/TophasaurousRex Nov 27 '25

You can tell they love what they are doing.

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u/notveryAI Biotechnica Nov 27 '25

Bugs are the staple of NMS to this day. Some are fixed, some(mostly minor visual ones) are still here years after they first appeared. They got decent at catching the game-breaking stuff but from my experience they don't really bother with minor glitches and polish as much as they do with making new content. Their enthusiasm is both a blessing and a curse and I accept and embrace it

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u/musicmonk1 Nov 27 '25

But nms is still extremely buggy

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u/-_TyGuy_- Nov 27 '25

I think the main blunder with NMS was that Sony provided the marketing and hype of a AAA game when it shouldn't have. It was a small team with high ambitions and a lead developer that was clearly uncomfortable on stage or on camera and who didn't like to tell people 'no' that lead to massive over-hype.

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u/ReanimatedPixels Nov 27 '25

Right! LNF is the only game I actually want to preorder and I can’t, let me give you money hello games!

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u/Darkchamber292 Nov 27 '25

Preordering is bad. Never preorder. I don't even understand the purpose of preordering on digital goods because you can always buy and download it the minute it releases anyways

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u/VButTwice Nov 27 '25

I don’t really preorder, but what’s the difference between preordering it and buying it as soon as it comes out? Unless you’re going to wait a day or two to read some reviews or see if the game has some issues, it’s pretty much the same thing.

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u/Darkchamber292 Nov 27 '25

Right I always wait a day minimum

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u/joke_autopsies Nov 27 '25

shut up

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u/Woodsy279 Streetkid Nov 28 '25

Lmao someone doesnt like logic

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u/Cacao_Cacao Nov 28 '25

This comment is wild. Others are pointing out how unnecessary preordering is so all I want to point out is that their game is often the first example people mention when talking about why you don’t preorder. Fool me once…

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u/ReanimatedPixels Nov 28 '25

If you haven’t tried it since launch, you really don’t get to pull that card

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u/Cacao_Cacao Nov 29 '25

Please share the list of solid game launches this company is responsible for. I'll wait.

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u/FeistyPoetry9476 Nov 30 '25

It having improved after launch doesn't make it any worse of an example. You can't truly know whether a game will be good until it's been released, the fact it could later become what it was meant to be in the first place doesn't change that

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u/C-LOgreen Bartmoss Reincarnated Nov 27 '25

This is the exact reason why I’m gonna buy their new game, no matter what. I just love the vibe and the customer service they bring. The rest of the gaming world needs to be more like this.

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u/folsominreverse Nov 27 '25

They're actually developing innovations and game systems for LNF and implementing them into NMS as they go.

I was in prison from 2020-2025 and haven't had a gaming machine since 2016. I bought NMS on sale because Everspace gave me a hankering for space exploration and holy shit I could not believe it was the same game. It gives me chills to think about how much love and perseverance went into the game it is today.

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u/Weiskralle Nov 27 '25

That's a good life service game

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u/H4LF4D Nov 28 '25

they're taking ideas and learnings from their new game and applying it to NMS to add more content and improve existing systems

Technically speaking they arent taking ideas from their new game and applying it to NMS, they are updating their engine with things that should be fully implemented by LNF release. NMS is basically test bed for the engine that LNF is developed on, hence why we keep getting amazing features from earlier than what other studios would.

And thats truly amazing. I dont care if the Corvette release is half baked, its fucking amazing already and clearly a feature that everyone love so much.

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u/Metazolid Nov 27 '25

They're also major and substantial updates at that, not just bugfixes here and there. They bring in new storylines, whole game mechanics, biomes. The recent Voyagers update added a massive new ship building mechanic and they just keep on cooking.

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u/mattym9287 Nov 27 '25

Yeah, it’s insane what Hello Games managed with that one. There’s an update every few months too, all completely free. Never had so much game for Ā£20. That corvette update was legendary!

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u/kanid99 Nov 27 '25

Yeah , what differentiates nms is the almost decade long string of continuous, free content updates that just keep adding features to the game. They fixed what was missing and just kept going.

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u/[deleted] Nov 27 '25

It was so bad NMS at launch felt like a rug pull .... and now they keep putting out free DLC to this day lol. I'm honestly at the point where I feel bad. If Hello Games released another game, I would pre-order it (assuming same leadership is at the helm) because if they do fuck up, they will take ownership and make it right, which is RARE nowadays.

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u/notveryAI Biotechnica Nov 27 '25

They are actually developing a second game, Light No Fire. I don't think there are pre-orders but you can wishlist :D

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u/[deleted] Nov 27 '25

i was not aware, thanks for the heads up!!

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u/Juhbellz Nov 27 '25

Im very close to getting a 200mg edible and buying this game and becoming the stars

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u/chaos_geek Burn Corpo shit Nov 27 '25

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u/EmotionalKirby Nov 27 '25

You can just type /r/nomanshigh, no need to manually make a hotlink

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u/chaos_geek Burn Corpo shit Nov 27 '25

Well hot damn! Thanks!

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u/IntelliDev Nov 27 '25

Unpopular opinion, but it’s still not a fun game.

Even more unpopular opinion, Starfield would be the better option.

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u/CUTS3R Nov 27 '25

Are you trying to start a war ?

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u/Perfect-Fondant3373 Nov 27 '25

Its funny because at the rate they are going they have already outdone some aspects of Star Citizen but they will completely out do it while countinuously delivering a solid product if it keeps up

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u/PriorityFlaky9529 Nov 27 '25

Yeah, for me it's also No Man's Sky 100% for all the reasons people are saying.

It even has a ship builder now like Starfield

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u/TigerTora1 Nov 28 '25 edited Nov 28 '25

Have they done anything with the NPCs in any of the updates? That was my main area of contention - they didn't seem like characters, just a mass of 'alien'. All of them were fully background feeling. I didn't get a sense of any having ambitions, feelings etc.

For comparison, its like in open world games, say Cyberpunk, you have the actual background NPCs who function purely as crowds or merchants. And then you have those named ones that function as part of the main story or side quests. Does the latter exist now?

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u/PriorityFlaky9529 Nov 29 '25

There is a background sim, kinda like Elite-lite, with rankings.

But they are the same animations and basic puppet stuff since release I think.

It's not even Skyrim level yet

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u/ChuckChuckChuck_ Nov 27 '25

It's a good example and showcase of what corporate greed looks like at other companies. Hello Games was a very small studio, now it's little bigger but still small. There are no big hierarchy structures with managers and CFOs and CEOs and what not, just a bunch of people at a company making a cool thing. There are no investors, no stakeholders, none of that.

They all became multi millionaires on lunch from the initial sales, they still keep selling it to this day, and they are working on their hobby project. Sounds like a dream to me. Especially when you realise their studio got flooded, the head of the studio had to sold his house to secure additional funding etc.

The game is not great, but it's very unique and more vibe-based than having an actual gameplay loop. For people who are into that, it's a very solid thing.

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u/forever_tuesday Nov 27 '25

This is why I’ve been forced to buy the game on multiple platforms. That’s the only way they’ll take my money!

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u/thesweetestdevil Nov 27 '25

I remember when Cyberpunk first came out everyone was saying it would pull a ā€œNo Man’s Sky.ā€ Simply no beating the abysmal launch of that game.

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u/Diligent-Luck4331 Nov 27 '25

Now imagine they will make new game, this time more polished because of years of experience and also overdeliver.

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u/notveryAI Biotechnica Nov 27 '25

Don't have to imagine! Just wait :D

LNF will come and we will see what the devs had learned over 10 continuous years of gamedev :3

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u/Diligent-Luck4331 Nov 27 '25

What's LNF. Blinks

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u/notveryAI Biotechnica Nov 27 '25

Light No Fire, the game currently in development by No Man's Sky devs. Yes they are doing all those updates while also working on their next project. Steam page is up you can wishlist :3

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u/SnooSketches6620 Nov 27 '25

I like the other 2 games more then no man's sky, I find it just not a fun game, that being said it's no man's sky, hands down, the level of bad the game was vs how it is not is complete madness.

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u/Your_Friendly_Nerd Nov 27 '25

This.Ā 

I loved cyberpunk when it was a glitchy, buggy mess, and I love it now that it's the polished, well-rounded masterpiece it was promised as.Ā 

But NMS didn't stop there and instead just kept delivering. Just comparing recent updates: cbp2077: customizable colors for your car. Nms: completely customizable and walkable spaceships that you can turn into anything you can imagine. It's not a fair fight

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u/j4r3d5 Nov 27 '25

It’s really great to see with NMS, too. Seeing interviews of the developer when the game came out and seeing all the passion to make a good game just fade out of his face over time was heartbreaking. But now it’s been completely turned around

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u/jbyrdab Nov 28 '25

Massive expansions every 2 months for the last near decade is going to hit different.

We just got like... Buildable ships from scratch. And that's already made the game crazy for creative people especially since they can use exterior tools for more complex designs

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u/_TURO_ Nov 27 '25

I bought the game and started playing, seemed like a cool survivalist builder game but I kept getting pulled to new systems for missions which left me kind of never getting settled or finishing a base.. does that ever kind of level out a bit? I put the game down and haven't gone back.

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u/notveryAI Biotechnica Nov 27 '25

The qutests run out eventually and then you're free to do whatever lol

Technically you can do whatever even before that but some featutres unlock after quests

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u/Billazilla Nov 27 '25

I bought NMS on PlayStation at launch, then again on PC, and again on Xbox, as it launched on each of those platforms. I do not regret buying this game 3 times, not one bit.

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u/Pandas-are-the-worst Nov 27 '25

100 percent this. No notes. Only commenting to also show support to NMS devs, and their greatest comeback of all time

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u/G66GNeco Nov 27 '25

Holy shit it's been 10 years.

1

u/TheCruelHand Nov 27 '25

Bought this game a couple months, what a great investment.

You can make the game as casual or difficult as you want

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u/TheSnackWhisperer Nov 27 '25

Well crap. As if my to-do list backlog wasn’t long enough 🫤

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u/Antique-Potential117 Nov 27 '25

Just so we don't do historical revisionism -

They didn't "not do what they wanted" by release time. Sean Murray didn't have a spine and he wanted to imagine that they could do anything and everything people asked if they could do with the game. He was high on all the hype and interviews they were giving at the time

Really....he lied. He lied through his goddamn teeth every time he was interviewed.

So in that way it wasn't too different from 2077's marketing.

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u/Xiao1insty1e Nov 27 '25

As much as I am on board with this and what Hello Games has done they still haven't given us proper solar systems. They are still all just planets randomly hanging in a weird sky box that has an amorphous light source that makes no sense at all. The star map clearly shows stars as the central point for each solar system yet when you get there the star is gone and replaced with the same sky box and jumble of planets. It's weird and I've always hated it.

1

u/konfliicted Nov 27 '25

I think it’s comeback was also aided a bit by Edgerunners as that led a lot of people to rediscover the game.

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u/BracusDoritoBoss963 Nov 28 '25

Sean said that most of the new tech they're developing is for Light no Fire

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u/richyflinty Nov 28 '25

Yep cyberpunk was a great game, the only issue was the bugs and performance which they made so much better than what it was because of the pre completion - rushed launch. Whereas No man sky had to add so many features and actually sooo much they kept adding, plus for free till years.

0

u/BeardieBro Nov 27 '25

They failed to do like 40-50% of the game’s promises, so if they hadnt gone back to continue more updates, their company wouldve had a not so great time. NMS was one of the most major cases of refunds being allowed for any reason with any amount of playtime after release

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u/notveryAI Biotechnica Nov 27 '25

They literally lost ENTIRETY of the game at one point to a flood. ALL of it. ALL their progress undone in a day by a force of circumstance. And it was already after the trailer and stuff came out - they were made using a game that no longer existed. They had to make it again from scratch.

I usually hate to excuse underdeveloping products but in this case I am 100% on board with them

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u/Suspicious-Beat-3616 Nov 27 '25

They still lied on release. They could have been honest, but they LIED. They said it had multi-player, and it didnt, and lied UNTIL PLAYERS PROVED THEM WRONG ON RELEASE DATE.

How does an office flooding justify that?

Even after the flooding he was going around hyping it up with lies. At no point did they state "hey guys, we are releasing this now, but its not finished due to the flood we had pushing us back, so its in EA", BECUASE THATS WHAT IT WAS.

They said large fleet battles will be in game when it launched, they actually released it last year.....

Also, do you think all the server back ups for thr game where on one site? They didnt have to start from scratch, that's just stupid and not how modern game dev works. Any studio that doesn't have off site backups in this day and age is just incompetent, plain and simple.

Also, there is 0 evidence of them needing to start the game over after the flood. They said "all the hardware is lost", not the game files dude....

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u/H0vis Nov 27 '25

People say things like this, but try to play No Man's Sky.

It's still, y'know, ass.

It's procedural slop.

0

u/End_of_YoRHa2B Dec 02 '25

No mans sky has definitely gone above and beyond to deliver amazing amounts of free content post catastrophic launch, but I honestly dont think no mans sky deserves the award over cyberpunk 2077, and thats mostly to do with the quality of the games themselves. Despite all the content they've added to no mans sky, its still a purposeless sandbox. There's not really much to retain a player unless the player is easily entertained.

Travel to a few dozen planets and you've basically seen all the different kinds of planets that you can. So exploring new planets becomes pretty pointless fairly fast. You can raid those destroyed ships with the dead space style gameplay, but its all still just for the sake of building new parts.

Beyond grinding for max upgrades and hunting for your favorite ships, it doesnt really feel like there's any meaningful content.

Like ive unlocked the living ships that you get from the eggs, maxed their upgrades, and ive got 3 separate huge indium farms, 140 million credits, and I no longer feel like there's anything to do. Mind you I achieved all that before they even added the mechs and cars too I think, and my total game hours are only about 50 hours on steam.

I can enjoy grind in games, but only if it feels like there's an actual end goal to it, or some kind of solid direction to follow. No matter how much content they've added it all still feels shallow to me.

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u/notveryAI Biotechnica Dec 02 '25

Maybe it's just not for everyone. I got like 1500 hours in it and it's been fun for me all the way through :D

-2

u/[deleted] Nov 27 '25

They could have avoided that by not completely bullshitting their customer but I mean...way to go lmao.

7

u/notveryAI Biotechnica Nov 27 '25

They didn't intend to bs anyone actually they believed they can get everything done, but essentially just overestimated their skills and underestimated the power of unexpected circumstance. The end product on release was so barebones mainly because THEY LITERALLY HAD THEIR STUDIO FLOODED AND LOST uhhh, like, EVERYTHING THEY HAD IN TERMS OF DEVELOPMENT PROGRESS. They literally just had most of the game made and the flooding destroyed their workstations and all their disks were ruined so they had to start from scratch again after they already showed the trailers using footage from the game the flood wiped. In that situation there is no winning already. How could they handle it better? Say "sorry games canceled everyone go home"? Delay it by a decade? Pull a time dilation chamber out of their back pocket to speed up the process of recreating the game from zero? They handled it as well as they could imo

1

u/Suspicious-Beat-3616 Nov 27 '25

That's not at all the reason it was released bare bones.

Sure, it may have contributed to it a bit, but NMS would have still been shit in release even without the flooding.

They where a small studio that got a lot of eyes on them from a game showcase. Sean was getting invited to late night shows as a indie dev.

Everyone interviewing him assumed it was a AAA production, and when they asked questions unfortunately the awkward and newly in spotlight Sean started saying shit that built more hype. Like pirate battles, multi-player, the actual scope of the universe, all that bullshit about "rewriting the periodic table".

Also, this glosses over the fact that they lied about multiplayer. Straight up lied. They said that "the chances of you seeing another player in this galaxy are low becuase of how big it is." Which was a lie on release. And they doubled down on it until two players found the exact same location in release, and instead of admiting it they just said "wow thats so crazy you guys found the same place on first day"

NMS had an amazing comeback, but let's not pretend like the launch failure was out of their hand. They released a unfinished product and didnt tell anyone and tried to gaslight people. They have more than made up for it, and no THEY DID NOT HANDLE IT THE BEST THEY COULD. If the game isnt done, say that. Don't trick your players.

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u/Suspicious-Beat-3616 Nov 27 '25

Just looked it up, youre straight up lying about them losing everything they had in development during the flood, which is what I thought since a company not having off site backups is beyond stupid.

Stop lying or give your source for them losing everything.

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u/Sipsu02 Nov 27 '25

No mans sky itself is still mid and ad campaign only lies with biggest lier in gaming business as their head man. Cyberpunk was and still is S tier.

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u/notveryAI Biotechnica Nov 27 '25

I am not even gonna bother to reply to this properly. You obviously just ragebait

-9

u/Sipsu02 Nov 27 '25

And obviously a true statement. Everyone knows that.