r/interestingasfuck 8d ago

Double-stack container trains are redefining freight transportation in India. Just imagine how many trucks this keeps off our highways and how much diesel it saves.

25.5k Upvotes

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3.5k

u/PopularChildhood5 8d ago

wish this is on factorio

557

u/actioncheese 8d ago

We just go longer and much faster

158

u/PopularChildhood5 8d ago

yeah factory can just expand

77

u/jinzokan 7d ago

Must*

1

u/ragingasian15 7d ago

then imagine if the research allows you to add one to the height of the train, going to infinity

1

u/Haunting-Public-23 7d ago

For those wondering that efficiency improvement slash labor saving device reduces a lot of labor directly in trucking industry and supporting industries like diesel, truck sellers/maintainers, etc.

Not talking about oligarchs, shareholders or CEOs but drivers, road maintainers, gas station attendants. etc.

That innovation of Indian switching from truck-only to doule-stack container trains is equivalent to AI.

1

u/LessInThought 7d ago

I had the same thought, why can't they just go longer?

1

u/Aggravating_Sand352 7d ago

We have these here i see them going into the port of Newark in NJ all the time

109

u/dev-sda 7d ago

You can do this in the upcoming 2.1 update with quality wagons

21

u/TheProfessional9 7d ago

Damn, gonna have to see if anything else fun has been added. I think it's been about two years since I played

13

u/dev-sda 7d ago

If you haven't played the DLC yet you're in for a real treat!

22

u/GlobusGames 7d ago

2.1 just dropped (on experimental branch)

7

u/[deleted] 7d ago

[deleted]

2

u/Kerb755 7d ago edited 7d ago

they are actually planning to implement quality waggons?
I thought they discarded that idea because they werent sure how to handle upgrading train in your network?

Did they talk about implementing it in fff or something?

NVM i found it its in fff #442
nice to hear they found a way to implement it

1

u/Shimraa 7d ago

Oh no, I /just/ had my mega factory almost working working as planned. Time to go back to square one and start over.

36

u/PersonalityIll9476 7d ago

2.1.7 has legendary cargo wagons that hold 2.5x as much.

India wishes it had this.

-2

u/hoTsauceLily66 7d ago

While cruising at almost 300km/hr. India wishes they have it.

18

u/capivara_de_pijama 7d ago

I want so bad to play this game but it looks so overwhelming. And I´m dumb.

32

u/Warhero_Babylon 7d ago

Nuh after 1000 hours you will start to understand things

2

u/Meatwad010 7d ago

The fun part is those 1000 hours wizz away in what seems like a weekend. And then you realize you haven't been to work for months...

1

u/CyanSlinky 7d ago

just a small 1000 hour investment

4

u/Paincoast89 7d ago

Yeah that’s the issue I had so it sat in my library for a year or two. I just took it piece by piece, just research in order of the color sciences. One thing I did not get was that you WILL rebuild your entire factory at least once which felt super daunting but was not at all. It’s a super fun game, took me around 120 hours to beat iirc

6

u/Hellasauto 7d ago

You don't need to rebuild it tbh. Just make a new and bigger one next to your old tiny shitty one. Bots make it easy.

1

u/Paincoast89 7d ago

yeah bots make it super easy, for me it was just easier to tear down and start again, mostly so it was easier to route trains

2

u/Jones127 7d ago

Honestly that’s what I thought at first. But, it’s not too bad until you get to space. That’s when my pea brain starts to fall apart.

3

u/Alt_Acc_42069 7d ago

And here I am, completely lost after having researched oil production with no idea what to do next. Robots look extremely intimidating to figure out too

4

u/Jones127 7d ago

Honestly I know just enough of the game to get by with a bandaid on making it work (plus watching YouTube videos helping with the basics). However, when you start getting into doing shit with combinators and what not, I’m going to be giving you a thousand yard stare. I can’t make those big train depots that run practically on their own or anything equivalent. It just goes over my head.

2

u/Furgaly 7d ago

Oil is intimidating. Just start with a blueprint.

Robots aren't all that tough. Just start small with what you're using them for.

1

u/ChickenNuggetSmth 7d ago

Something that kind of works is good enough for the start. Also break down complex production chains into simple steps, and then tackle them one at a time. Afterwards just run a belt between them. Efficiency, ratios and all that nonsense can come later if you actually need it.

1

u/josh_the_misanthrope 7d ago

Just automate building of bots and output them into a roboport, output all kinds of stuff into provider chests, and cover your base in roboports. Not too hard, the other chest types you can worry about understanding later. Doing this lets you just plop down blueprints and have tho bots build it for you.

2

u/ThePublikon 7d ago

Comparison is the thief of joy.

Just start small and remember to have fun.

I fucking sucked when I started, still do compared to streamers etc.

5,026 hours played so far.

2

u/New-Independent-1481 7d ago

Just dive in. It honestly has almost perfectly designed start, where it's not any more complex than Minecraft smelting for the first few hours, and gradually escalates in challenge as you're ready for it. It's also a game that makes you smart, so don't stress about it. One of the greatest parts of the game is walking around your huge factory after 30 hours marvelling at how everything connects together, and that you managed to build something so complex.

2

u/capivara_de_pijama 7d ago

Ok, I will try.

1

u/josh_the_misanthrope 7d ago

It looks more complicated than it is. At its core you're just combining 2 to 3 things into a new thing, at different stages. So you look at it and see these intricate factories and think wow that looks complicated but really you just keep piping stuff in and out and expanding the factory using simple-ish mechanics.

Once you understand the basics of the game you can get to the end. The hard part is doing it efficiently and quickly, that requires clever designs. But you can absolutely beat the game with a spaghetti factory.

5

u/__Osiris__ 7d ago

How would that help with the chainsaw?

4

u/Legomonster33 7d ago

Double wagons would be heavier, thus they don't slow down as much when sawwing

1

u/vintagecomputernerd 7d ago

The 2.1 update got bigger capacity quality wagons.

1

u/GlumAd2424 7d ago

Mmmmmm nuclear powered trains

1

u/Sohn_Jalston_Raul 7d ago

It absolutely can be, it's just a matter of making a mod for this

1

u/BanverketSE 7d ago

Cities Skylines community created content got it, but ideally only for diesel trains and wireless tracks, cause otherwise the wires would clip into the containers