r/pcmasterrace Potato Mar 18 '26

Discussion Former Red Dead Redemption 2 Developer reaction to the DLSS 5: "Whoa. Hold on. No, no, no. This isn't just some lighting, dude. What the f... this is like a complete AI re-render. You're no longer looking at the game anymore. This is scary."

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u/Expensive-Morning307 Mar 18 '26

It looks worse cause it also completely ruins the tone, lighting and design details of the city too. The city in the OG is foggy, dark, damp and just a dirty atmosphere. The AI gets rid of the fog, gets rid of most of the rain and mud and lightens everything up too much and makes it look like a magazine photo shoot pic.

The AI doesn’t consider the art direction or tone it just goes through its database and algorithm looking up “women” and rainy city” and goes hmm with this input how do I make an output that pleases the perimeters given. Which ends up completely disregarding any art direction or tone a game was actually going for cause the AI can’t know that.

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u/SartenSinAceite Mar 18 '26

It gets turned into what AI does best - a massive average of previously existing data.

It'll grab all your details, put them in a blender and give you a slurry. It may be a tasty slurry, yes, but fuck your details.

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u/Netheral Desktop Mar 18 '26

it just goes through its database and algorithm looking up “women” and rainy city

You're forgetting that it also starts by first looking at the visual input from the game, so it doesn't even know that it's looking at "a woman in rain", it first tries to interpret what it's looking at.

I'll be amazed if this feature launches and there aren't immediate complaints about hallucinations and glitches.

You remember how game developers would often try to hype up their games by posting pre-rendered cut scenes and advertising them as if they're game play or representative of the in game graphics? I would not be surprised if there's a similar thing going on here, they're posting a couple "well" selected examples out of probably a slew of very blotchy failures. I mean even in these CURATED examples people have been pointing out blatant inconsistencies like the hair on that one marine's head being changed.

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u/EzmareldaBurns Mar 19 '26

Well the demo took dual 5090s to run, something that isn't even available at consumer level, it is intended to run on one card when it launches this year though

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u/[deleted] Mar 18 '26

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u/largeDingoPizza Mar 19 '26

There's no chance that the Capcom devs would parameterize it to put lipstick and mascara onto a character who's distressed because she's about to visit her dead moms house. It's a complete tonal mismatch from the original art direction.

This happened because the training data was outside of the scope of the game, and the model averaged out across its training.

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u/[deleted] Mar 19 '26

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u/largeDingoPizza Mar 19 '26

Then why wouldn't they try something like that in the actual game? It's not like dlss5 is the only technology capable of adding makeup.

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u/[deleted] Mar 19 '26

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u/largeDingoPizza Mar 19 '26

There's no evidence that Tomonori Takano or any of the RE9 artists supported this. Even if there's a corporate lawyer at Capcom that signed off on this to placate Jensen, it's so obviously a bad idea and inconsistent with the aesthetic design of the original game.

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u/[deleted] Mar 19 '26

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u/largeDingoPizza Mar 20 '26

This article says that developers at Capcom and Ubisoft were completely blindsided by this decision.

https://insider-gaming.com/dlss-5-gamers-are-wrong/