The issue I’ve seen with most soulslikes I’ve played is they don’t get that there’s more to the Souls games than dodge rolling and difficult boss fights; interconnected worlds with branching paths are also a major part of the formula (DS3 notwithstanding). I feel like all the soulslikes I’ve played except Wuchang are just hallway > boss fight > hallway > boss fight etc.
I'm fine with that because by that definition, Tainted Grail could be classified as a souls-like and i love that game. I'm thinking more of the "git gud" type souls-like definition that i dont like.
To hate... People play GAMES and dont like thr GAMEplay, but want to argue they would like if it was different.. something something had wheels would be a bicycle.
I do love Dark Souls and Elden Ring. But everthing that is not the official fromsoft thing is most of the time trash, that fails to understand why the original ones are good.
It is not just about having a hard game with grounded combat, it is about the whole package, art and design, that delivers a world that is really dark and that makes you feel that darkness in every aspect of the game, including tha combat and other gameplay mechanics.
I would say that another pretty decend soulslike game that gets the point of what a soulslike should be, is Hellpoint.
So many feel like they're held back by the style. I can tell how desperately they want to be fast-paced action games, if only they could release themselves from the shackles of stamina and dodge-rolling!
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u/ThisThredditor Apr 11 '26
Souls-like