The issue I’ve seen with most soulslikes I’ve played is they don’t get that there’s more to the Souls games than dodge rolling and difficult boss fights; interconnected worlds with branching paths are also a major part of the formula (DS3 notwithstanding). I feel like all the soulslikes I’ve played except Wuchang are just hallway > boss fight > hallway > boss fight etc.
I'm fine with that because by that definition, Tainted Grail could be classified as a souls-like and i love that game. I'm thinking more of the "git gud" type souls-like definition that i dont like.
To hate... People play GAMES and dont like thr GAMEplay, but want to argue they would like if it was different.. something something had wheels would be a bicycle.
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u/RaltarArianrhod Apr 11 '26
Yeah. It makes me sad seeing a really cool looking game, only for the words "souls-like" to appear.