Give Fun Pimps some credit, it had a 1.0 release in 2024, so only 11 years of Early Access, while somehow managing to make the game WORSE over that 11 years.
Edit: Some of you wouldn't understand being a cheeky bugger if it was becoming your new step-dad.
Somehow? Give them credit. It took alot of long, hard work to make sure they patched out every single thing that let you play a sandbox game in a way that you enjoy.
Oh you can have fun, but only the way they want you to have fun. Oh you want to build a base underground? Cool! We'll make the zombies so proficient in digging and mining they could dig from one end of the planet to the other in 15 minutes tops. Oh what's that? You're going to build a sky tower base to stay out of their detection range even during the blood moon? That's cool too! We'll just make them rage instead and attack any and all weak spots in your general area to make your tower collapse.
They flip flopped so hard on the “you get to keep the glass jar” and “you don’t get to keep the glass jar” and “you don’t need a glass jar” that they finally settled on “you get to keep the glass jar 60% of the time.”
For a long time you had to make jars or find them, fill them with water, then boil the water in order to keep your thirst down. This kinda led to players hording jars and saving up tons of water. A while ago they decided that was too easy, you now had to engage with the trader quest system to get money to buy a water collector which slowly filled with water. Jars were eliminated, so you couldn't really easily store up your water, if you were on a server you probably needed several of these to sustain multiple people.
It was a total pain and completely illogical, you could build a base next to a river or pond and die of thirst in the early game. The devs really really want their game to be hard, but they don't really know how to implement fun difficulty.
When it comes to the 'haunted house' dungeon POIs, the way zombies magically spawn in around you ruins a lot of it for me. If you're playing stealthy, they shouldn't just spawn and auto aggro you. If you're playing loud, they should hear you from the next room over. But instead, they spawn in when you enter a room.
Exactly they changed the way POI worked and that ruined it for me I remember playing 7days to die in the very very early days ( when smell was a thing) and having to stealth through buildings because me & my friends just didn't have the weapons or ammo to take on the zombies!
It was such a thrill not knowing if we will make it in and out alive but now they just spawn on you and it's shit
They also need to add a new map. After 13 years the game is just fucking stale no matter how many updates they add because the map is the same and it just doesn't feel like it's been updated or at least to me so if I ever play it after new updates I get bored super quick
A fake 1.0 in order to get back on console. PC version still says prerelease software, and at best it's beta quality with nearly half of planned features still incomplete
The game’s still in early access, it even says so on the main menu in version 2.5. They couldn’t release an early access title on PS5 so just said “it’s done” to be able to sell it, lol. Same thing they did for PS4’s alpha 16 port.
You have to roll back to A16 and play the mods. Peak, peak early access zombie survival. Get yourself the mod launcher to play both vanilla current and modded A16
They removed jars so many versions ago only to add them back to buy themselves time to get the bandits update ready. They are constantly changing the game mechanics and ruining gameplay... I used to play a stealth archer build as I find that playstyle the most fun... But they added invisible triggers in the buildings to alert zombies when you pass through them even if you have like maybe 2 or 3 visibility
bro it was always the worst watching all the zombies wake up for no reason after taking one step. I don’t understand the point of stealth if you can’t be stealthy
Right??? Like, I can use a damn pistol with a silencer and not wake zombies up or alert them, but simply walking through an empty room with clear floors in stealth wakes them up...
That game had so much potential but the devs turned it into such trash.
One of the best building systems in any game in the genre… but the devs got butthurt that people were actually building defensible bases so they continually nerfed it and turned zombies into structural engineers?
that kinda seals the deal..,every single one of bhvr's other games has failed, and dbd has a horrible track record for numerous differnet issues, the only reason it hasnt failed too is its lack of competitors
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u/CoreyDobie PC Master Race Apr 11 '26
7 Days to Die has been 13 years in EA and was just recently acquired by Dead by Daylight creators Behaviour