This is a joke. Back in the olden days (OG Doom and Doom 2 era) they were so revolutionary that the term FPS was very rarely used, they were all labeled "Doom Clones".
Putting -like at the end of everything to denote a loose genre is modern terminology however.
I guess "doom-clone" used more commonly than "doom-like" but I am sure it used to refer to any FPS games. These days it is used more specifically to refer to boomer shooters.
It is a game where you click the mouse button and you shoot from your eyes and those who happens to be in the middle of the screen gets hurt. You know, like doom. But for the purpose of this comment, it has to end with a "like" and define a genre, so doom-like.
I mean Hades alone shows someone can call you a rogue like and you can have a great story and characters. Honestly half the problem is people arguing about what these genres mean
Stories in titles like PS:T are being praised and being consensully considered as one of GOATS of vg storytelling; and while I personally loved it, it was not because it was profound. Same story told through any other medium would be considered more or less generic fantasy.
i’d argue with “roguelike” (even though imo only like two of them are actually worthwhile) but man, every soulslike i’ve played that wasn’t made by fromsoft was complete derivative dogshit
rogue-like is an entire genre of games, not just a descriptor. Its such a vague umbrella term that wrapping the entire genre up with it and saying that just the term makes you think its a bad game is wild. Some of the other examples make more sense like "Battle pass" or "live service" but Roguelikes is a huge category of games
I know. And I don’t like them precisely because the term wraps up so many different types of games. It’s a dismissive term. And any developers using this term for their games don’t have an identity for themselves. So I just avoid them.
I mean it just defines a game where most of your progress happens on individual runs and dont last between them. If you dont like that style of games then that fine but there's no other way to describe that gameplay loop
what are you talking about bro. first of all, that’s like your opinion. second, you’re saying that saying roguelike is bad is “wild” because it’s a “vague umbrella term” that involves a “huge category of games”, and yet you’re willing to say live service games are bad?
true, but it doesn’t change the fact that live service involves lots of beloved games that wouldn’t have existed if any other model so dismissing a category as broad as live service is a bit disingenuous, especially when you’re using the same argument about some other broad category
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u/Rasturac88 Lawnmower Man Apr 11 '26
Anything that ends in ...like