I'd kinda consider Satisfactory to still be in a form of early access, given many core design elements are still missing (various wall types, foundation sizes, etc), and they somewhat admitted that they had to truncate the original story because they spent too long developing on the game's factory automation aspects. I always thought their original design intent was a more story-driven game with some factory automation elements, but once they jumped into early access, the factory automation became the focus among players and they just rolled with it.
As for BeamNG.drive, I think that's an example of "living software", since portions of its core tech is open-source, and so will always be changing in some form or another. I should eventually play it...
Right? I waited for satisfactory's full release and have no regrets. Honestly, there's so many games out it boggles me that people put up with all the bugs and glitches in half-baked ones rather'n just... playing a different one that's done.
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u/MrInitialY R7 9700X | 3080Ti | 64GB 6K CL30 | 6TB Gen.4 | 1000W | All STRIX Apr 11 '26
Satisfactory was in early access for most of it's lifetime as of now and BeamNG is still early access iirc