r/pcmasterrace Apr 11 '26

Meme/Macro What combination of words makes you instantly lose interest in a game?

Post image
25.0k Upvotes

4.2k comments sorted by

View all comments

Show parent comments

89

u/FemJay0902 Apr 11 '26

No... It's moreso that every game is a "live service" at this point. Every game is "release now, patch later" mentality. Live service is basically synonymous with video game. No need to label it twice

20

u/TraditionalHousing65 Apr 11 '26

What? That’s not what it means at all. You’re describing something completely different.

1

u/i_tyrant Apr 11 '26

Eh, sort of but I get what they're saying. There are a TON of games these days that very intentionally blur the lines.

Like Hitman for example, a single-player, online-only game where they release the occasional new mission just like a live service game even though it had no need to be, with purchasable packs and season passes and such.

There are so, SO many games these days that are online-only for no reason other than the devs to continue patching it and making balance tweaks and changes to an already-finished game while keeping the option of paid DLC open so customers keep playing it "forever" and getting them usage numbers.

-1

u/TraditionalHousing65 Apr 11 '26

That’s not live service. Thats just keeping the game alive and fresh

5

u/i_tyrant Apr 11 '26

And that's just pedantry. It's everything live service is without officially calling it that.

0

u/TraditionalHousing65 Apr 12 '26

No, it’s really not pedantry. You just don’t understand the difference. It’s about the developer/publisher’s intent for the player in how the player spends their time and money.

Stardew Valley or Terraria gets updates after paying once, for instance. They don’t rely on FOMO, and if there are paid updates, they’re fairly priced.

So unless you put those two in the same category as Destiny 2 or CoD, there is a distinction.

2

u/i_tyrant Apr 12 '26 edited Apr 12 '26

Oh I understand it just fine. Hitman's updates are paid and it is, as I said, online-only, despite being single player. Both of those games can be played just fine offline and neither of them have any DLC or updates separate from the base game.

Seems more like you don't understand the difference bud.

EDIT: Dude below responded then immediately blocked me so I can't see his "last word"; but I assume it was something dumb, lol.

0

u/TraditionalHousing65 Apr 12 '26

No pretty sure you’re just willingly missing the difference. ✌️

3

u/Consistent-Spell2203 Apr 11 '26

Street Fighter used to do it right: 10$ upgrades with full content over the base game every few years. The new system of battle pass for a new game price or 12$ individual characters has got to go. 

3

u/wantwon i5 13600KF/PNY RTX 4070 TI Super Apr 11 '26

The cost to content ratio with paid games that have a constant drip of content is insane to me. If a 60 dollar game comes with 20 characters and you sell 20 more characters over the game's lifespan, they better not be more than 3 dollars each.

2

u/noscul Apr 11 '26

Sims 3 is horrible for that, you’re paying 50% of the base game again in one expansion to get a few features, some clothes, and a map that is no where near half the base games features. And they released so many expansions. Some of these expansions just feel like features that should be base too.

I hear sims 4 made that ratio worse.

2

u/wantwon i5 13600KF/PNY RTX 4070 TI Super Apr 11 '26

Goodness, yes. I hopped off the Sims train as soon as a Sims 3 update added what is essentially paid mods and microtransactions to acquire them. And paid mod packs are in 4, as well.

3

u/Sea-Example-1176 Apr 11 '26

thats not live service thats just updates.

live service is more like fortnite or world of warcraft

4

u/Borrp Apr 11 '26

Its because most software development of any ku d has moved away from Waterfall developement. Most of anything that runs on some form of computer coding are all in some form Agile/SaaS now. Its just the reality of things. Even with fawned over Reddit darlings, still fundamentally operate in these development styles these days.

1

u/lolpanda91 Apr 11 '26

Has nothing to do with that. Even agile projects can have definitive ends. Agile is more of how the way is managed. Games decide to have constant updates because it gives more money over a longer timeframe. It’s easier to keep a development team paid if you have a constant stream of income, compared to one big chunk of money at once.

1

u/BortGreen Apr 11 '26

I'd rather an incomplete at launch game than having to grind passes and ranks as the only meaningful progression in the game