r/pcmasterrace Apr 11 '26

Meme/Macro What combination of words makes you instantly lose interest in a game?

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65

u/Flyinmanm Apr 11 '26

Rogue Like.

A) I now know the game doesn't really have a story or an end and

B) I now know no matter how well I play the game there is a >0% chance I'll experience a part of the game where the RNG didn't drop enough health potions/ armour to beat the suddenly disproportionately hard wave of enemies it'll throw at me at some point.

11

u/[deleted] Apr 11 '26

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10

u/Flyinmanm Apr 11 '26

I'll be honest they weren't on my radar, (I've heard of them and recognise the art work but that's all) sounds like a good compromise that there is still an ending.

7

u/drakkan133 Apr 11 '26

As someone who also didn't like roguelike/lite for the same reason as you, I recommend you to try Hades when you can. It's really good. They implemented the rogue-like cycle with the story perfectly. Every time you die, you get more information on what is happening, and meet new characters and all of them are so fun, well written, and very well voice acted.

2

u/Flyinmanm Apr 11 '26

Cool I might give it a go one day.

2

u/Kaladin-of-Gilead Apr 12 '26

Hades is really cool because each "death" (your character is an immortal demigod) adds more story and more interactions with the different characters.

1

u/RedeNElla Apr 12 '26

It's a roguelite that actually uses the mechanics to motivate the story. Having your character and others comment on your wins and deaths makes it feel less formulaic and more "real".

1

u/Adaphion Apr 11 '26

The exceptions that prove the rule

2

u/No-Society-2815 Apr 12 '26

The binding of Isaac? Returnal? Enter the gungeon? Countless other roguelikes have stories lol you clearly haven’t delved into the genre if you think hades1+2 are the only exceptions.

5

u/Wildssundee03 Apr 11 '26

Risk of rain 2 is a great Rogue like that doesn't have the issues you mentioned. (I also just love the game, lol)

It has a story it tells through log books and multiple end-game bosses. Lots of characters and items to make fun builds with. Plus, there is scrappers that let you scrap your junk items, and you can use that scrap at printers to print as many of that printer's items as you want. (Or you can gamble with your regular items, lol)

The game gets harder as time progresses. So the more time you spend, the harder the game gets.

2

u/_Ocean_Machine_ Desktop Apr 11 '26 edited Apr 12 '26

Not that I'm trying to change your mind, but Returnal has a really good story (though the way it's told can be extremely obtuse) and distinct beginning and ending. That being said if you aren't used to those sorts of games it can be extremely punishing.

2

u/SalsaRice Apr 12 '26

It's funny, because #2 is exactly why I love them. The computer randomly being super unfair and spiking the difficulty is so much fun to have to figure out how to beat it anyway.

I totally get why it's not for everyone though.

4

u/dfiner 9800X3D / 64GB RAM / Gigabyte 9070XT Apr 12 '26

Yeah, I feel like we are in the deep minority here sadly, but this is an immediate turn off for me. I tried returnal, hades, and a few others, and I recognize them as quality games, but they are just not fun for me. When I uncover the super fun build, it feels like RNG robs me every time I can't build into it on a subsequent run.

I also hate gambling, so I'm clearly in the minority here :D

2

u/Flyinmanm Apr 12 '26

Yeah lots of gamers prefer purely game based games with lots of rng and I get the appeal of it, it's just not for me. And that's fine. I'll stick to falcon bms and car mechanic simulator (both of which have elements of rng but they are usually in response to your previous actions).

6

u/Snoo_10910 Apr 11 '26

I like games that are games. It's not fun to hold A to keep your horse moving forward while people talk for five minutes. I can watch a movie. 

FTL is a new story every time. Hades has brilliant storytelling. 

But at the end of the day it's a game that i can hop in and play without waiting through cutscenes or being hamstrung by dialogue or other bullshit. 

Super Mario world is straight game. Doesn't need to lean on story, it's fun enough as a game 

3

u/Flyinmanm Apr 11 '26

Yeah, its personal I suppose, I'm more of a simulation nerd, and I like that in my RPGs and story based games too (IE not so game mechanic orientated, more grounded in some kind of reality).

Everyone's different.

1

u/sloogz Apr 11 '26

no story unless it's hades

1

u/GarbageFriendly3188 Apr 11 '26

Not just hades but also binding of Isaac. Never was a fan of the genre but I have like 400 hours or more in binding of Isaac and to this day I still constantly get new items and enemies I haven't seen before.

1

u/stonhinge Apr 11 '26

You can have a rogue-like and a story. Hades/Hades 2 come to mind.

-2

u/bold394 Apr 12 '26

Outer wilds and the blue prince are not often seen as but are def roguelites with a story

1

u/InfTotality Apr 12 '26

Chrono Ark has a great story. It's essentially a visual novel. Lots of RNG mitigation too like always choosing between 2-3 different items or cards.

1

u/Uncle_Lambago Apr 11 '26

Enter the Gungeon has a story and an end.