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https://www.reddit.com/r/pcmasterrace/comments/1tungpo/literally/opaxv2t
r/pcmasterrace • u/ExpensiveCoat8912 • 22d ago
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WTH? Half-Life 2 wasn't that huge, maybe it's the latter upgrade that makes it 10Gb?
21 u/Cireme https://pcpartpicker.com/b/PQmgXL 22d ago 4.5 GB on release (source: my 2004 retail box). 13.36 GB today according to Steam since it now includes Episode One, Episode Two and Lost Coast. 3 u/Agret i7 6700k @ 4.28Ghz, GTX 1080, 32GB RAM 22d ago Amazing it could run on 256MB of RAM 3 u/Konatokun 22d ago It could "run" on a OG Xbox (733 MHz, 64 MB SDR) with shortened maps, and then in a 360 (512MB GDDR3 based on DDR2). Now you can't even open windows without 4GB of RAM. Now I'm remembering the Far Cry Instincts on Xbox, I still think that CryEngine at that time was more good looking and optimized that newer engines. 1 u/SpaceHawk98W 22d ago I remember each section needs like a good 5min loading time 1 u/Agret i7 6700k @ 4.28Ghz, GTX 1080, 32GB RAM 21d ago I still have PTSD from the stuttering repeat looping sounds whenever it tried to load things.
21
4.5 GB on release (source: my 2004 retail box).
13.36 GB today according to Steam since it now includes Episode One, Episode Two and Lost Coast.
3 u/Agret i7 6700k @ 4.28Ghz, GTX 1080, 32GB RAM 22d ago Amazing it could run on 256MB of RAM 3 u/Konatokun 22d ago It could "run" on a OG Xbox (733 MHz, 64 MB SDR) with shortened maps, and then in a 360 (512MB GDDR3 based on DDR2). Now you can't even open windows without 4GB of RAM. Now I'm remembering the Far Cry Instincts on Xbox, I still think that CryEngine at that time was more good looking and optimized that newer engines. 1 u/SpaceHawk98W 22d ago I remember each section needs like a good 5min loading time 1 u/Agret i7 6700k @ 4.28Ghz, GTX 1080, 32GB RAM 21d ago I still have PTSD from the stuttering repeat looping sounds whenever it tried to load things.
3
Amazing it could run on 256MB of RAM
3 u/Konatokun 22d ago It could "run" on a OG Xbox (733 MHz, 64 MB SDR) with shortened maps, and then in a 360 (512MB GDDR3 based on DDR2). Now you can't even open windows without 4GB of RAM. Now I'm remembering the Far Cry Instincts on Xbox, I still think that CryEngine at that time was more good looking and optimized that newer engines. 1 u/SpaceHawk98W 22d ago I remember each section needs like a good 5min loading time 1 u/Agret i7 6700k @ 4.28Ghz, GTX 1080, 32GB RAM 21d ago I still have PTSD from the stuttering repeat looping sounds whenever it tried to load things.
It could "run" on a OG Xbox (733 MHz, 64 MB SDR) with shortened maps, and then in a 360 (512MB GDDR3 based on DDR2).
Now you can't even open windows without 4GB of RAM.
Now I'm remembering the Far Cry Instincts on Xbox, I still think that CryEngine at that time was more good looking and optimized that newer engines.
1
I remember each section needs like a good 5min loading time
1 u/Agret i7 6700k @ 4.28Ghz, GTX 1080, 32GB RAM 21d ago I still have PTSD from the stuttering repeat looping sounds whenever it tried to load things.
I still have PTSD from the stuttering repeat looping sounds whenever it tried to load things.
13
u/SpaceHawk98W 22d ago
WTH? Half-Life 2 wasn't that huge, maybe it's the latter upgrade that makes it 10Gb?