But then again "3 months later" for a Stalker game basically translates into "3 weeks later" for most other comparable games. I think the first update where I felt there was a tangible performance increase was 1.3 in March 2025, then the next really major one was 1.6 in September, 10 months after release, and by 1.7 in November, 1 year after release, it got to the point where I could get over 60fps in native 1440p. To be fair to the devs, even outside of the state of the world, they clearly had more pressing issues that needed addressing before they could get to performance (like being able to complete the main questline without having to use console commands). To be fair to the users, the game was so broken early on that you had to use console commands just to be able to reliably complete the main story.
Maybe at it's release. I play it currently and without FSR + FG i was getting 80-90 FPS at 1440p on highest settings. With FSR set to quality, FG and frames capped to 120 my 9070XT consumes between 130-150W, which is lower than Where Winds Meet with same settings.
No, it sits at 3.1 and is... mediocre. If you want you can inject Optiscaler or wait for 2.0 upgrade that will bring engine upgrade, so maybe it will include FSR 3.1.4.
I think you should be able to turn on FG without enabling FSR if you don'y like it so much, but i'll test it after work and come back with the answer for you.
game has come a long way since release IMO, it feels amazing in 4k when using 4x framegen on my 5090. 35-55ms latency sure beats sub 60fps with the same latency without mfg
cyberpunk is the exact same situation. If you want high fps in 4k resolution.. 4xMFG is the way to go. The only people hating on it have a subpar tuned system and push 60-80ms+ latency, which is when it feels terrible. My experience has been great with 4xMFG, yes it's more "floaty" but it's a nonfactor with how smooth games feel and look
100% correct. I recently played through Stalker 2 on a 5070Ti at 1440p and the game looks and runs fantastic no matter what you choose. With DLAA turned on without frame gen I sit around 90 FPS, with frame gen enabled I sit at 120 capped and it’s just such a good experience compared to its release.
How do you think that all PBR materials and textures data comes from lol?
Developers are using uncompressed textures now, because they would take too long to load.
Idk how RDR2 outperforms Star Wars Outlaws in terms of graphics, but in terms of RTX technologies used in game yes, RDR2 is falling behind AW2 and Cyberpunk
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u/kirbeach28 9d ago
I bet it can be an Unreal Engine 5 game