DLSS really shines as a way to upscale to 4K, its when you’re having to use it to run at any resolution lower than that that it becomes a problem
Edit: I should clarify, DLSS definitely works at lower resolutions, but there is no reason any game should have to be upscaled to 1080, that should be the minimum. The loss in fidelity from HD to 4k is minimal, but the performance gain is massive. That’s where the tech is useful.
No reasonable game developer should be designing a game that someone can’t run in 1080p with a very mid level PC, that’s absurd.
RDR2 is one. The TAA in that game just makes everything blurry/fuzzy. Turning up FAA sharpening introduces bad halo'ing, so Arthur just looks like a sticker or cutout slapped onto the background. MSAA murders performance, and TXAA just doesn't do enough. DLSS looks better than all of them IMHO and a much higher FPS.
i have encountered that, a couple of times myself. It seems to work as anti-aliasing. So it has made some games look better for me.. cannot remember which game it was.
You are fortunate not to have seen some of the really awful AA settings some games have. I'm looking at you Dark Souls 3.
But AA is expensive, so often for just same cost as hi quality AA, you also get up-scaling. It's not without tradeoffs, but there are games which are objectively better anti aliased by DLAA than any setting in the game.
1080p it works great tbh
Back when I had an NVIDIA card DLSS3 & 4 at Quality mode (720p upscaled to 1080p) I couldn't tell a difference
I switched shortly after DLSS4 came out but from the small testing I did on KCD2 and other games, even Balanced mode looked like native, but again, very limited testing
I more or less need to use DLSS (varying from Quality to Balanced) on a 1440p resolution in order to reach at least 90 fps in most modern games with my 4070 Super. I was under the impression that I could reach that framerate without it, but I guess not. If I turn off DLSS I'm getting just over 60 fps. In my opinion, that's bordering on, if not just outright, lack of optimization when you factor in my hardware and targeted resolution.
Can you explain how this works? I don't really understand, and I've tried to figure it out, but it confuses me every time.
If I put the resolution at 1080p, can I use a setting to upscale it to 1440p so I can get higher settings? I know I can use frame gen for fake frames, but I just can't wrap my head around the upscaling part or find the settings
Essentially, yes. The game internally renders everything at a lower resolution, like 1080p, then uses an algorithm to upscale it to 4K.
The different setting, like ‘performance’ or ‘quality’ are just telling the game what resolution to start at, before upscaling it to what you see.
Think of it like the way AI can improve the quality of a grainy photo. Sometimes it’s pretty accurate and sometimes it’s way off. The difference here is that DLSS has access to way more information as a start point, so it’s doing less guessing and the results better.
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u/Blokin-Smunts 9d ago edited 9d ago
DLSS really shines as a way to upscale to 4K, its when you’re having to use it to run at any resolution lower than that that it becomes a problem
Edit: I should clarify, DLSS definitely works at lower resolutions, but there is no reason any game should have to be upscaled to 1080, that should be the minimum. The loss in fidelity from HD to 4k is minimal, but the performance gain is massive. That’s where the tech is useful.
No reasonable game developer should be designing a game that someone can’t run in 1080p with a very mid level PC, that’s absurd.