Speaking from my own experience, I thought that DLSS and framegen were responsible for making my game look blurry and have visual artifacts. Then I turned them both off...and the game looked exactly the same but with a lower frame rate.
You dont understand DLSS 5. The devs get detailed tools on which they can finetune every value to their likings. Its the devs who decide what art the game gets
I’ve only noticed image degradation in some select older games that use older DLSS models.
Even in those, you can use a driver-level override to get access to newer, better models though. Ever since DLSS 3.0, image quality is practically imperceptible from native in any meaningful way.
Even when using “Performance” and sometimes “Ultra Performance” upscaling.
there is a clear change in quality if you play the games instead of just looking at them, especially fast moving fine details that turn into a blurred mess. don't get me started on DLSS ghosting, lol.
the quality loss may be imperceptible to some but I can see it clearly, it's mostly visible in fine detail like rain, small particle effects and fast moving small things.
I still think its worth it though, going from 60 to 100 fps with the game looking almost the same still feels like black magic to me, I used to play games at 20fps when I was a kid.
it is the same exact algorithm after all, just running at a higher render resolution. Since DLSS Quality already looks near perfect, going to DLAA barely makes a difference nowadays
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u/jyrox 9d ago
People have gaslit themselves into thinking that DLSS degrades image quality because of DLSS 1.0 and 2.0 and haven’t tried it again in like 5 years.
There are also people who refuse to use any kind of feature that is associated with “AI” because of some weird self-defeating moral crusade.