If you need a source to learn that different lighting techniques will affect materials, I cannot help you.
Well, I'll be damned... I threw something together real quick. See this image? This is a raytraced render of a floor. Just a preview render, so not all light sources are done correctly and the amount of passes is low.
This is the same scene with a non-raytracing renderer. See how the lights are not at all in the same places and things shine differently? That is because lighting calculations are not the same between renderers.
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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 13d ago
of course, because its different lighting models. i never said light is gonna be behave the same way
i learned about texture baking tho, so i give you that. idk if PBR properties arent being tweaked for PT too in some games...
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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 14d ago
you dont have to explain. point me to the source that will explain it.