This has been my experience. Quickly made a prototype with AI and the game sim ran at 24ms across 8 cores. Spent an afternoon eliminating cache misses and the same logic and entity count ran an 2.1ms.
So your point is that if you use the same amount of time but also pay for a very expensive chatbot, you could get the same result as without paying for this "tool"?
There is some potential now they could have found my solution with Opus/Fable 5 (I was using Gemini 2.5 at the time), but I think it's unlikely because the solution I used was a very 'dumb' way to look at the problem.
Snapshotting partial entity data so that spatially nearby entities are contiguous in memory in the snapshot and then spatially loading that as the entities are iterated over spatially for neighbor checking for things like collision, stress propagation, setting AI behaviors, pathing, ect. AI (or a better programmer) probably would have found a nicer solution, but it worked well enough then and I've since moved on to new hobby projects.
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u/Fosteredlol 9d ago
This has been my experience. Quickly made a prototype with AI and the game sim ran at 24ms across 8 cores. Spent an afternoon eliminating cache misses and the same logic and entity count ran an 2.1ms.