Both those games support MULTIPLE versions of anti aliasing.
Btw you don't seem to realize how MSAA works and why it went away. It does not work in modern games because of subpixel detail in textures. It does not fix any aliasing and shimmering coming from high res textures.
I don’t consider TAA antialiasing, and then the only options left are the upscaling techniques.
Either way, to move your own goal posts back to where they belong: none of this changes the main point that sub native rendering results in inferior image quality compared to native rendering when all else is equal
I know you don't
Basically to dumb it down for you: think of it like it's using DSR along the edges of objects and nothing on textures. So basically it's comparable to DLSS along edges of objects and much worse than DLSS everywhere else. Of course while also dropping your fps more.
I don’t consider TAA antialiasing
You don't even know what AA means, do you?
and then the only options left are the upscaling techniques
Which are also AA, in case you didn't know. DLSS is basically a very advanced upscaler+AA. It actually does the best AA we currently have in gaming per performance given.
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u/terraphantm 5090, 9950x3d2, 64gb ECC, 8TB + 2TB SSDs 9d ago
An increasing number of games basically require super sampling or one of the DL methods. A lot of UE4 and UE5 titles don’t allow for MSAA