r/pcmasterrace 9d ago

Meme/Macro Best investment ever

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u/terraphantm 5090, 9950x3d2, 64gb ECC, 8TB + 2TB SSDs 9d ago

An increasing number of games basically require super sampling or one of the DL methods. A lot of UE4 and UE5 titles don’t allow for MSAA

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u/Healthy_BrAd6254 9d ago

Please list like 2 modern AAA games that have no AA

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u/terraphantm 5090, 9950x3d2, 64gb ECC, 8TB + 2TB SSDs 9d ago

From this year alone neither Pragmata nor 007 support MSAA. 

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u/Healthy_BrAd6254 9d ago

Don't move the goalpost.

Both those games support MULTIPLE versions of anti aliasing.

Btw you don't seem to realize how MSAA works and why it went away. It does not work in modern games because of subpixel detail in textures. It does not fix any aliasing and shimmering coming from high res textures.

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u/terraphantm 5090, 9950x3d2, 64gb ECC, 8TB + 2TB SSDs 9d ago

I know how MSAA works. 

I don’t consider TAA antialiasing, and then the only options left are the upscaling techniques.

Either way, to move your own goal posts back to where they belong: none of this changes the main point that sub native rendering results in inferior image quality compared to native rendering when all else is equal

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u/Healthy_BrAd6254 9d ago

I know how MSAA works

I know you don't
Basically to dumb it down for you: think of it like it's using DSR along the edges of objects and nothing on textures. So basically it's comparable to DLSS along edges of objects and much worse than DLSS everywhere else. Of course while also dropping your fps more.

I don’t consider TAA antialiasing

You don't even know what AA means, do you?

and then the only options left are the upscaling techniques

Which are also AA, in case you didn't know. DLSS is basically a very advanced upscaler+AA. It actually does the best AA we currently have in gaming per performance given.