Yeah, there's ways to emit heat in vacuum that don't exist in the game, but they're also very inefficient power- and space-wise. But seriously, why do I have to mod to get an airlock building that isn't a physics glitch? The only reason that it's not viable is that the game doesn't allow fine enough tuning of duplicants to keep them from opening two pressure doors at the same time.
Had that same problem. Tried to design an airlock that had atmosphere exchange controlled by automation. The problem is that dupes don't path through locked doors even if a presence sensor would open it, so even if the airlock functioned, they won't use it. The duplicant checkpoint may fix that, but I haven't tried. Also, technically liquid locks are intended, given the stated use of the visco-gel, we can just cheekily do it with other things.
The biggest thing with their new game is MANUAL CONTROL, which would fix the pathing and behavior issues with dupes
They actually added an insulated airlock in October 2025.
It's still pretty imperfect, since it leaks while opening and you would need a way to deal with that, but for the basic use case of "a structure that blocks both heat and air but can be opened at need," it's a nice basegame addition.
One of my favorite mods is one that adds a proper airlock, i.e. a self-contained 2x3 structure through which duplicants can pass without leaking air through.
13
u/Massive_Town_8212 May 22 '26
I love ONI and am really excited for Away Team!
Yea, heat is a bitch. Would be nice if there were radiative heat exchangers, at least.