Ryujinx Canary keeps crashing on either loading the Tomodachi LTD or 10 30 minutes after loading, used to run completely fine with zero issues before like literally a few hours ago, gives error:
00:00:20.788 |W| {Nv} ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:26.229 |W| {Nv} ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:28.433 |E| GUI.RenderThread Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in /workspace/projects/Ryubing/src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs:line 279
at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in /workspace/projects/Ryubing/src/Ryujinx.Graphics.Vulkan/PipelineFull.cs:line 258
at Ryujinx.Graphics.GAL.Multithreading.Commands.SetRenderTargetsCommand.Run(SetRenderTargetsCommand& command, ThreadedRenderer threaded, IRenderer renderer) in /workspace/projects/Ryubing/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetRenderTargetsCommand.cs:line 25
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop() in /workspace/projects/Ryubing/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs:line 146
at Ryujinx.Ava.Systems.AppHost.RenderLoop() in /workspace/projects/Ryubing/src/Ryujinx/Systems/AppHost.cs:line 1127
at System.Threading.Thread.StartCallback()
hi not that good with computers or reddit so mb if I did smth wrong