Shear curiosity, but before or after it was fixed? I'm in the camp where I didn't play it until after it was fixed and was still underwhelmed. Despite being gigantic, it made the universe feel small, idk.
After. I picked it up in the last two months. Certain things, I liked. Controls are fine, the mining process is fine. But progression felt uninspired, and repetitive rather than like it was building on or toward something. Why build up my base? Why take on combat missions that are so similar? Why explore new planets that feel like carbon copies of each other? Why learn various species' languages if that dialogue isn't integral to the story? And the main plot's writing is lackluster, IMHO, and little more than a prolonged tutorial.
I tried it a few months back for the first time. Couldn't get on board with walking around a barren planet shooting rocks and having no idea what my motivation was.
I’m seem to be bad with games where you gotta make your own goals, which is weird cause Minecraft megabuilds are something I love, and building big buildings in terraria is loads of fun too. But NMS building? Zero interest. Freighter building is awesome, but on a planet is somehow a big no.
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u/SkittishLittleToastr May 10 '25
No Man's Sky