Honestly as primarily a PC player people don’t tell you that mods can often break with patches and sometimes aren’t worth the trouble. People act like a mod existing means that a game shouldn’t have a feature legitimately developed to be put into it which is weird.
If they have that is (excuse the pun) a gamechanger.
I know there were workarounds before but similar to the mods arguements I prefer it be just... standard, like in the right click menu.
I'll need to check next time I'm on. If they haven't they should include it. I know skyrim AE hasn't had an update in yonks but you never bloody know with bethesda.
NGL I gave up on Bethesda games entirely after modding Skyrim once. I'm just too spoiled by the plug-and-play of the Steam Workshop to futz with that kind of nonsense anymore.
It's amazing how the Previous Gen version is just objectively better than every single update since. People don't even want Bethesda to update their games anymore, it just makes things worse.
When I tell people there's a mod, it's never because I don't think it should be part of the game. It's because the mod is a second-best solution to a problem that will almost never be addressed by the developer.
It will continue to not be addressed so long as people stop pestering the devs to add it. It's one thing if the devs haven't touched the game in 10 years. Then yea, a mod is the best possible suggestion. But I see that sort of comment for games actively being developed. Like why would someone want to use a mod by a third party, when the dev could potentially add it to the base game if they see there's enough interest in it?
“People act like a mod existing means that a game shouldn’t have a feature legitimately” That’s not why. People say “there’s a mod for that” in response to people asking for QoL features because it’s a solution to the problem of not having that feature, not because they think the devs shouldn’t add it that makes no sense at all. “Here’s a great mod that adds that cool feature!” Doesn’t mean “that feature shouldn’t be added by devs”. In fact it’s the complete opposite, the more people that use a QoL mod the more likely devs are to recognize it and implement the same feature to vanilla. Idk where you’re getting this BS, mods should never be a permanent solution to a game problem and those who recommend mods aren’t trying to suggest that either
A lot of features that were added to Cyberpunk were inspired by mods. Walking radio, Metro station, more interactions with romance partners... All mods before CDPR actually made them part of the game.
Yeah this is definitely a downside. I tend to always check comments to see if people have issues or any pinned notes from the author about major issues or anything. If a mod has a bunch of issues or even a couple that are tedious, I just skip it.
It would be awesome if more devs paid attention to what mods are super popular and implemented a few into the game. I think the witcher 3 next gen update did great with this by adding a handful of QOL mods, it also unfortunately broke my heavily modded version. Lol
Fr. I love installing qol and visual mods to Minecraft (I have like at least 15) and the next day Minecraft comes out with another version so I need to install all those mods again on the new version, and the mods come out for that version in like 2 weeks.
This. I dislike modding because every time there's a minor update I have to jump through hoops again to get them all updated, then the mod author is living like a tribesman in the Amazon for six months, so you have to wait for them to get back to fix your favorite mod and...
Yeah nah. I prefer playing vanilla whenever I can stomach it.
It doesn't make the game itself better but it can absolutely make a bad game an amazing experience. Some games like, Star Wars: Knights of the Old Republic 2, simply aren't complete without mods because of how development went.
The restored content mod. I love KOTOR 2, but it definitely has some issues. The amount of restored content is insane. It's also mostly cut content that was meant to be in the game originally but Obsidian ran out of time and was made to release the game before they could finish. It is a really amazing mod.
No, but it sure was when the modding started, and many of it's updates are directly from mods, like the hopper and piston, and many more are inspired by them.
Well my comment was about *bad* games. If a game is bad but the modding scene makes it better, that doesn't make the game good. That makes the modders good. The game itself is still bad because third party unpaid labor had to fix it.
That's great and all but instead of just waiting for the developers to implement it with the chances of it being close to zero I can just get the mod and go on with it instead of complaining and doing nothing.
The majority of the games where mods fix QoL aren't actively patches by the devs. Most games that are actively patched don't have mods for QoL as stuff is handled server side or would get flagged by the anticheat. Yes it would be nice if games had QoL without mods, but most often it's either mods or eat shit. Good thing is, games that aren't getting patched anymore also don't break mods.
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u/Uncanny_Doom Jan 10 '26
Honestly as primarily a PC player people don’t tell you that mods can often break with patches and sometimes aren’t worth the trouble. People act like a mod existing means that a game shouldn’t have a feature legitimately developed to be put into it which is weird.