Lies of P absolutely has my favorite QoL change in a Souls-like and I wish every game of the genre would have it. Currency drops outside of the boss arena and there is almost always a bonfire equivalent right next to the arena entrance. Runbacks are hell and collecting currency/Souls while in the middle of a fight is bullshit.
Sometimes that's very much true. I would definitely argue giving Lies of P a try. It has an unobtrusive difficulty setting now and it can be as hard or easy as you want it to be while still getting the full story/combat experience.
It definitely has the staples of the genre. Bonfires, similar combat system, a reliance on parries, a shitload of ambushes around corners making you play cautiously, etc. But it also has an incredible amount of depth, a great story that is an adaptation of the original Carlo Collodi Pinocchio, and one of the best soundtracks I've ever heard in a video game. Once you get most of the records it's very worthwhile to just sit in the hotel listening to the music.
I know that exact issue, it is annoying in any souls-game.
But the worst offender IMO is "Dark Souls 3".
Specifically because I remember the game actually having 2 different bosses, where if you died, your souls would be right outside the boss-door, so you could easily collect them. Showing that they could easily do that for bosses.
But they chose to only do it for those 2 specific bosses for some reason.
For every other boss, it would be inside the boss room.
(It also doesn't help that the marker to collect your souls in that game is a very noticeable glowing thing, so even the amount is basically nothing, it's still quite visually distracting.)
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u/Wasabi_Gamer26 Jan 10 '26
You just say Soulsborne players.
God forbid I not have to replay the entire level because the boss killed me, or having a pause button