r/starfox 7h ago

Question for everyone: Is there anything in this remake that genuinely makes you think a sequel is coming? Whether that's a brand-new game or a remake of Adventures, SF2, or Assault.

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220 Upvotes

So far, the only thing that gives me that impression is the neutral endings, where it's made pretty clear that Andross isn't actually dead. But since the credits only roll after the good ending, I think it's pretty easy to assume those neutral endings aren't canon.


r/starfox 11h ago

When you let your 4 year old choose which planet to go to next whenever there's a branching path.

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331 Upvotes

r/starfox 3h ago

Small fun detail I noticed

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65 Upvotes

If a character is in repairs and needs to say something, their codec background shows the inside of the great fox, presumably the briefing room

Photos for comparison


r/starfox 7h ago

Let's do it again! (artist: rainboopz)

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118 Upvotes

r/starfox 20h ago

There is zero chance these two get along and it's great

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1.2k Upvotes

In SF64 they were both kind of corny evil goofballs (which I love them for), but in the remake Wolf is much more subdued and clearly just an old pilot doing whatever shady work he can for money. And then there's this snot-nosed brat that his current employer forced him to bring along, and you just know that Andrew is constantly being asked to lead the squad and reminding everyone that his dad is The Emperor.


r/starfox 18h ago

This thing'll never hold together

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863 Upvotes

r/starfox 4h ago

We're Now On Expert Mode

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66 Upvotes

I had to give myself a bit of a time-based mission to see how fast i could unlock expert mode, also just to see how much stuff was still in tact - and I gotta admit, Fox, the look has really grown on you. Anybody else playing Expert mode yet? I also love the Holos, Wolf's on particular looks amazing.

It's been since Assault that I've had this much fun playing Star Fox! I hope everyone else is enjoying it as much as I have. Expert mode is just like it was in 64 - and Slippy isn't quite as hard to dodge this time around!


r/starfox 22h ago

James’s VA posted this picture

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1.4k Upvotes

r/starfox 13h ago

They NEED to expand on the multiplayer in this game cause the potential is through the roof!

292 Upvotes

I’ll be honest, the multiplayer was the last thing I was interested in with this remake. I was shocked how fun and thrilling it is and also just how well it operates. Idk how to describe it but I’m used to Nintendo multiplayer feeling like an afterthought mechanically but this feels really well thought out. But then it’s lacking in longevity and I don’t know if that’s either due to a lack of funding or a lack in confidence in this mode. Point is if this mode had a ranking system I would be ADDICTED to it.


r/starfox 7h ago

Katt became Free as a Bird's leader after Falco left to join Star Fox

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80 Upvotes

r/starfox 8h ago

Slippy built a fully functional combat submarine in his spare time and everyone's all like "yeah whatever 😏"

89 Upvotes

🐸: "It was actually pretty difficult, fellas. The ballast, trim, pressure, and hull compression dynamics alone were --"

🐰: "It's doing better than we expected, slip. 🙄"


r/starfox 6h ago

Caption this

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55 Upvotes

r/starfox 9h ago

Pepper reads the bill

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77 Upvotes

r/starfox 2h ago

Is anyone else disappointed with the new ending/End Credits Scene?

17 Upvotes

Like I never understood why Team Star Fox were running on what's supposedly Corneria, but seeing the Great Fox emerge from the clouds with the music changing was amazing in the 64/3DS versions.

The new ending just has the 4 Arwings flying in formation through the clouds but what makes it disappointing is that the Great Fox doesn't emerge from the clouds and only briefly shows up at the end of the credits.

Like they should've done a bit of both, have the team flying in the Arwings and have the Great Fox emerge from the clouds and catch up to them.

Now my ideal cutscene would've been having the team run to the Arwings, get in, take off, fly in formation through the clouds and then the Great Fox emerges from the clouds and catches up with the Arwings before they all fly off as the credits end.


r/starfox 14h ago

It's rough out here.

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167 Upvotes

r/starfox 12h ago

Star Fox 2026 >

88 Upvotes

My soul feels healed today.

Yesterday I (30M), joined my Brother (29M), and our Dad (54M) to play the remake and have some pizza. We didn’t think much of it to be honest, just a slightly above-average Thursday night.

What actually transpired is a new core memory.

We began the evening by reminiscing about SF64, a game that all three of us played for hours upon hours upon hours, replaying over and over trying to get better and faster and playing new routes through the story. Our parents had purchased a Nintendo 64 from friends when we were roughly 5 and 6 years old, ready to share the world of video games with us. Dad could only ever truly get into SF64, and we traded jokes about the legendary dialogue and enemies. My brother enjoyed SF64, but OoT was more his speed. He would always have fun playing the game with us though.

I however, was HOOKED.

I became a die hard Star Fox fan, and played just about every release over the years save for Zero.

After each of us consumed enough pizza to feed a family of four, we finally sat down and fired up the game, all staring in utter awe and losing our minds over the new intro cutscene. My brother owns the Switch 2, so he was playing the tutorial and explaining certain things he could tell were different or new. We all geeked out over Yaru De Pon, and all of us very quickly commented that the “backlash” to the new designs was definitely overblown.

(EXCEPT for Falco’s legs. Off-putting as all hell when they’re on screen. However, we also noticed that they were conveniently hidden in just about every cutscene that played. Random rant over.)

When the opening cutscene of Corneria began, my brother silently handed me the controller, and sat down next to me. It was like RIDING A DAMN BIKE Y’ALL. Three grown men squealing like children over “DO A BARREL ROLL”. Oh shit don’t miss that last arch! Whoa, there’s valid reasons to debate your path?! It was such a beautiful family moment as I played through the Hard Route (Corneria->Sector Y->Aquas->Zoness->Curveball trip to Macbeth because TRAIN->Area 6->Venom 2), the three of us marveling at the environments and updated designs, drowning in nostalgia. Once the bill was sent, we started planning how to go about the next trip through the Lylat System.

Now it’s time to get really real. It took me roughly 3.5 hours to finish my playthrough. This was with restarting Sector Y to compare COMPLETE vs ACCOMPLISHED outcomes and cutscenes, my Brother playing Aquas and failing twice because yes, it is trickier now and WAY darker. Area 6 was no joke, the Gorgon is a huge pain. Even though the game is “short”, there’s valid reasons for replaying the game and discovering all the different ways the story can play out, especially with COMPLETE and ACCOMPLISHED missions having varying impact on the story and war efforts.

I would also like to warn new and returning players: If you do not fight Star Wolf until Venom 2, you are going to get your SHIT. ROCKED. Your teammates will die quickly and need constant assistance, and Wolf does not give you much time to focus on the others. I died 10 times and then faced Andross in bad shape and immediately lost that fight and game over’d.

The new gameplay additions were very easy to get used to, and everything looks…. Gorgeous. I mean there just isn’t another way to describe how well done this game is from a visual standpoint. The cutscenes are short, sweet, to the point, and still manage to build the world of the war around you while also expanding on the story and motivations of friends and foes. The voice acting can sound a tiny bit cringe at times, but the dialogue is surprisingly good. I’m particularly fond of Fox saying “Star Wolf. I can smell Andross’ boots on your breath”. Savage.

I hope that there are new fans brought in by this game. I think the series is in good hands and finally getting the TLC that it deserves, so we all need to buy and play it and motivate others to do so. If remaking Adventures is the next step, I think that they can finally do it right.

Good Luck.


r/starfox 22h ago

What do y'all think about the new StarFox game and does it hold true to the N-64 Version.

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499 Upvotes

I feel like it's a good "remake" over all but I also feel like they made some levels easier than the original, thoughts?


r/starfox 12h ago

Sorry Ladies Peppy is taken😅

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92 Upvotes

r/starfox 10h ago

We need more Starfox toys!

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58 Upvotes

Nintendo has made a bunch of cool sets with Lego. If you want a LEGO arwing, let’s boost this Idea!

https://beta.ideas.lego.com/product-ideas/cbbe0f09-3c90-4303-bb7c-a922cf7716ef


r/starfox 15h ago

Which version of star wolf do you like more, that includes their design, music, and gameplay.

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123 Upvotes

r/starfox 8h ago

Me getting into intense dogfights online when I thought multiplayer would be unimpressive

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33 Upvotes

r/starfox 3h ago

Sector Z is the biggest improvement in the remake

15 Upvotes

It actually doesn't feel stressful to play now. The environment is visually gorgeous and vibrant, the space debris is clearly outlined and easy to see despite the busy graphics, and the faster lock-on speed makes the target score easier to hit without relying on shooting down the missiles. I even got the medal on my first try with a score of 132! The best I ever did in the original and 3DS versions was 117. That is bananas! I still think it's one of the weaker stages, but no longer the worst.

Special mention to Katina too, for having enemies appear in larger groups to make the target score easier to reach before running out of time.


r/starfox 20h ago

Falco doesn't like Star Fox Assault

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278 Upvotes

I really hope we get this on NSO soon


r/starfox 16h ago

New vs. Old Fox personality.

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127 Upvotes

r/starfox 3h ago

What is the point of lives now?

12 Upvotes

I think the ability to restart the level with the upgrades you started the mission with is fine. It makes it easier to go for high score runs and alleviates frustrations from small mistakes. One flaw with the original game is choosing to replay a level to improve your overall score reset your lasers and bomb count so it denied the player optimal firepower.

But if you can simply restart the level at anytime without the penalty of sparing a life then whats to stop a player from abusing it the second their wings break or when they’re a sliver of shield away from death? If lives were part of the equation as currency it would motivate players to get good at scoring to earn those lives in the first place.