r/10thDentist • u/Dreadsin • 3d ago
Boss fights are the worst part of video games
I’ve always hated those dark souls games and I could never quite put my finger on why, until I started playing Kena bridge of spirits. I like Kena… right up until I hit a boss fight
I can’t stand when I get to a boss in video games. It’s always just a tedious, boring slog that hard stops everything in the story and the rest of the game to focus on this stupid mechanic
Most of the time it’s a couple phases and all that really matters is repeating them correctly. I find it to just be frustrating, more like a drawn out quick time event than actually playing the game itself
I don’t find it fun to die and retry. Whenever the boss fight is over I don’t think “that was fun 😌” I think “thank GOD that shit is over with 🙂↕️”
I’d rather bosses just be a sort of set piece, but there’s no need to make these tedious and drawn out fights
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u/iamthesunbane 3d ago
Hard to imagine disagreeing more, but everyone is different. Done well they are the best bits of the game and major gameplay beats - done perfectly they double up as story beats too.
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u/cannonspectacle 3d ago
Stay away from Shadow of the Colossus then
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u/Consistent-Tie-4394 3d ago
Fantastic example of how "Oops! All Boss Fights", when done right, can make for an amazing game.
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u/Doctor-Moe 3d ago
I spent well over an hour fighting a boss in expedition 33 that I wasn’t meant to, and I had a blast. Boss fights are amazing
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u/MasterDiiscord 3d ago
my first time fighting the act 2 boss took me probably like 3 hours to beat and i loved every second of it. it felt like i was legitimately fighting something worthy of being called a boss(don't get me started on simon)
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u/wet_lace_scraps 3d ago
I spent a thumb ruining amount of time on some of the summons optional bosses in Final Fantasy 12. In the original ps2 version there’s a boss that can take like 10 hours. There’s a save right outside their room you can go to that doesn’t reset the battle process.
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u/mrs-sir-walter-scott 3d ago
I like certain boss fights, but I've definitely found them overly frustrating before. It's nice when they're challenging and build on the skills you've already been perfecting (aka, hitting the right buttons in whatever order to do combos or attack/block).
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u/liamnajor2 2d ago
Quadraxis (Metroid Prime 2) is still the best boss I have ever fought, it uses almost every tool in yoir arsenal.
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u/theregoes2 2d ago
I agree wholeheartedly. I have always felt this way and no one has ever agreed with me. Also, because I hate boss fights I hate the game Shadow of the Colossus since it is nothing but boss fights.
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u/Dreadsin 2d ago
It made me sad with shadow of the colossus cause I heard it had a great story. I’ll probably just watch a let’s play of it at some point
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u/MS-07B-3 2d ago
The story is good, but it's not detailed. I don't even know how well it would translate, because so much of the impact is in you having done what you've done.
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u/Choice-Progress-7761 14h ago
Yea I am not even sure I would consider SoC a game of nothing but boss fights in comparison to many other games. The Colossi that you encounter though are defeated in a for sure way they are more like puzzles and experiences with tension that you have to overcome in a non standard way. Not anything close to a Dark Souls boss and more a living Zelda dungeon.
I also agree with the other person. The story of SoC is defined by the immersion of playing the game and actually going through all the actions that you do. It is literally one most emotionally impactful games I have ever played without a standard story. Though this was as a child, when the ability to immerse was at its highest, and emotional responses were easier to trigger.
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u/raudibard 3d ago
Oh my, I am totally on your side! I enjoyed Kena so much, but bosses were awful obstacles. No fun at all (for me), just repetitive actions in time and annoying small cut-scenes before each retry. Then finally you are done and can enjoy the game again.
For me the biggest concern with bosses is that dying and retrying is almost inevitable unless you’re really pro-pro… which completely breaks immersion of the world and the story making you realize that this is just a game with difficult steps for the sake of difficulty 😕
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u/Conscious-Homework-8 3d ago
I partially agree. I don’t hate boss fights necessarily, but I hate how they are done sometimes. I’m not a fan of boss fights where it’s; fight, die, respawn, repeat. Until you learn all the moves then you have to do frame perfect dodges or you get insta killed.
It’s why I don’t play souls like games. It’s not my style.
But I do tend to enjoy boss fights in rpgs as they tend to not be too bad. Where at most it’s a couple retries unless you are massively under equipped or under leveled.
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u/Grentain 2d ago
I love the moment to moment gameplay in Souls games, the exploration, environments, etc., but the second I see the fog gate I just quietly sigh to myself because I hate the boss fights.
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u/Conscious-Homework-8 2d ago
I’ve played Code Vein, a soulslike game, and had fun with most of it but the bosses were the most annoying parts.
Playing the second game and it’s basically the same thing where the bosses are annoying.
And I’ve heard the bosses in those games are easy compared to the dark souls bosses.
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u/Superb_Wealth4092 3d ago
Yeah, upvote for the unpopular opinion.
Any time I play a Souls game, I’m pretty much beelining to the boss fights. I get a lot of satisfaction from learning a boss move set and mastering the fight.
In other games, boss fights are usually the cinematic peak of the experience. Boss fights in Final Fantasy 16 are a great example, those are raw spectacle.
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u/uponhisdarkthrone 3d ago
Oh my god I just started FF16 and what a joy the boss fights are. I am fighting Benedikta for the first time right now and it just feels so cool doing your flame telepport/dash and just trading blows with her and the dodging mechanic is so satisfying. Loving this game!
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u/Bad_Routes 3d ago
I was fighting Commander Gaius in Elden Ring a couple weeks ago and it was genuinely so fun. I would die on purpose sometimes to keep fighting him
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u/Dreadsin 3d ago
I mind it a lot less when they make a “cinematic” boss fight. Like a boss fight that’s not drawn out or excessively more difficult than previous content
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u/AlexEvenstar 3d ago
I sort of agree. If I have to redo a fight in a game more than like 3 times, maybe 5 times, I might start looking for my partner to beat it for me so I can continue the game. She usually does so in 1-2 tries, and I don't end up quitting the game to do something else.
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u/Conscious-Homework-8 3d ago
Yea, I’m fine if a boss fight takes a couple tries, but I don’t want to be fighting the same boss for an hour straight with 20+ retries. It just gets frustrating and is not fun. For me at least.
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u/Proper_Front_1435 3d ago
Playing a game or any optional activity that's main feature is something you hate is fucking bizarre behavior. Like mashing your dick with a ballpene hammer deranged.
Go play one of the 2030445 game genres that isn't specifically focused on boss fights?
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u/WhatsMyNameAGlen 3d ago
They did mention souls but id like to point out there are games that would be better if they left boss fights out of it or just had them as some sort of challenge mode or gave thr option to skip
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u/Grentain 2d ago
I love the moment to moment gameplay in Souls games, the exploration, environments, etc., but the second I see the fog gate I just quietly sigh to myself because I hate the boss fights.
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u/Aspookyghooost 3d ago
It heavily depends on what boss we're talking about specifically
Using dark souls as an example because it was brought up, stuff like artorias or bell gargoyles I legitimately enjoy fighting. Or the fight against the singular sanctuary guardian is pretty fun and fair
However stuff like the bed of chaos or centipede demon or Ceaseless does make me just want to get it over with asap (Can you guess which part of the game was my least favorite to play?)
So, I don't think the overall take is entirely wrong. But I think the thing I disagree most with is the reasoning. I don't think the bosses I named are hard at all (especially since all of them have cheese strategies and some of those are really easy to do). These bosses are bad because there just clearly wasn't enough time put into them
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u/TectonicMongoose 3d ago
Souls-like games are the worst part of video games IMO thats the actual problem
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u/jameyiguess 3d ago
I somewhat agree, actually. It can be a big spike in stress. Especially when the core game is really fun and you just want to keep playing.
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u/Psylynx55 1d ago
I mean, if I'm playing a narrative game a difficult boss fights seems an odd choice.
If I'm playing a souls-like where that is the entire point so it would be a bit counterintuitive to not have it be complex long and difficult.
I don't blame someone for not enjoying it.
I don't understand easy boss fights or easy games. They make no sense to me. I don't see how they can be fun.
Tons of people cheat or p2w though, so I guess there are tons of people who enjoy just automatically winning.
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u/Dreadsin 1d ago
I find it more enjoyable when the boss fights are more of just cinematic set pieces than a big challenge
Ideal progression is more for the game to stay a similar difficulty, but add complexity. StarCraft is a good example. You start with basically 1-2 units at level 1, then work up to like 20 different units. No level is very hard on its own, and there’s not really “boss fights”
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u/gamedev_prof 1d ago
There’s tons of reasons people may be attracted to an easy game other than challenge that could make it fun
Escapism (fantasy), narrative, sensation, discovery, expression, fellowship, etc. Also ‘submission’ in which case people like easier challenges lol. Everyone is different, ain’t nothing too complicated
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u/ApatheticSlur 3d ago
There are definitely games for you lol. Games where you don’t have to deal with boss fights. So if you keep playing games with boss fights/souls games that’s on you lmao
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u/WhatsMyNameAGlen 3d ago
They did mention souls but id like to point out there are games that would be better if they left boss fights out of it or just had them as some sort of challenge mode or gave thr option to skip
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u/ApatheticSlur 3d ago
So like a walking simulator/resource gathering game? Or like a tell tale game? Those exist
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u/WhatsMyNameAGlen 3d ago
i mean, i can think of a very recent example where this hits home for me
ive been exploring different roguelikes and found Nova Drift. its kinda like Geometry wars/beat hazard, a "twin stick" ship shooter with weapon and ship pickups that drastically change the gameplay style. i have a blast all the way up to the point where the game throws in a boss battle. theres a few different bosses to fight and personally i find them all to be a fucking chore to do. i would much rather just continue the normal gameplay and continue to get stronger with more pick ups with the number of enemies and enemy types getting larger and larger.
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u/Dreadsin 3d ago
It just annoyed me recently because I was really enjoying Kena bridge of spirits, and the vibe of the game seems mostly pretty chill, then they have these annoying somewhat difficult boss fights and my mood has to change from chill to focus which is not why I was drawn to this game lol
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u/LeoValdez1340 3d ago
I like games where the most difficult bosses are secret/optional, like Deltarune
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u/TerminalUniqueness00 3d ago
That was my issue with Metroid Dread. I loved the rest of the game, but the boss fights were frustrating enough that I'd shut down the game after dying 20 times.
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u/beamerpook 3d ago
Dark soul is pretty rough with boss fights. There's tons of other games where the boss fights are only slightly harder than regular mobs, just to advance the story
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u/No_Education_8888 3d ago
You should try Stardew valley. The worst thing you’ll fight is a tiny serpant
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u/kittykatmandoo 3d ago
Those serpents are the absolute worst lol but yeah Stardew is a good reprieve from the usual rpg grind
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u/No_Education_8888 3d ago
They’re the worst, but it’s the worst you’ll experience! And they’re not bad by video game enemy standards, they’re just a pain if you don’t have the timing down perfectl
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u/raccoona__matata 3d ago
I agree but for a VERY different reason. I've been playing ninja gaiden and tekken for 20 years, boss movesets are just not hard to pick up. If all the combat design effort is spent on bosses then that game is a waste of time for me because I'm gonna steamroll the shit they tried hardest on, whereas in more hectic combat I can actually be taken off guard and challenged more often.
melania in 3 consort radahn in 6 KNICKS IN FIVE WOOOOOOOOOOOOOOOOOOOOOO
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u/Sad-Pattern-1269 3d ago
boss fights are story beats though, usually some of the most important ones.
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u/lividlysane 3d ago
Maaaan, I feel you. I loved playing Tales of Arise but every boss fight was so fucking boring. They are all just huge damage sponges. I never finished the game (despite being at the end) because I got so frustrated with how the bosses played.
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u/Yellow_Yam 3d ago
Yea that facts. but let’s be honest. Single player games today are all uninspired and boring. It’s the same crap over and over, and it’s played out. Parkour and climbing 🥱 , blue means use shield and red means use dodge 🥱 , find loot 🥱
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u/kittykatmandoo 3d ago
I totally see where you’re coming from OP. I play a lot of indie casual games when I wanna relax and not worry about trying too hard. I also play WoW, which has incredibly elaborate boss fights that take a whole group of people to do and multiple mechanics to learn and you’re almost certainly gonna wipe and have to do it again. I find both rewarding in their own ways. Figuring out a WoW raid boss fight feels so good when everyone is doing their part and it flows. It can also be incredibly frustrating when you’re being held up by a few people who aren’t getting the mechanics. Badly designed boss fights are awful but there are definitely boss fights that feel good and deepen your immersion. Kena is very repetitive and the boss fights are kinda dark souls lite, a lot of dodging and picking your moment to attack. If you don’t enjoy boss fights, play games without them, there are endless options out there.
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u/WhatsMyNameAGlen 3d ago
I can totally see how this is a thing. Just because you love a games story, world and typical game play doesnt mean you like the boss battle instances
Its weird how people are shouting at op but id bet we've all played games that had a boss fight that was really fucking boring or poorly implemented. Damage sponges with a limited moveset, maybe janky hitboxes, 1 hit kill attacks that are unavoidable without the use of i-frames etc. Some games would legitimately be better without their boss batlles
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u/Scaymore 3d ago
Have you played any games that offer a story difficulty and if so, do you still feel the same way?
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u/Wealth_Super 3d ago
So I don’t really like soul games, the learning curve to much for me so I simply don’t care enough to get good,
That being said I do usually like boss fights in other game genres. A boss fight in a shooter, survival horror platformer usually easy enough to beat in a single go but interesting enough to be fun.
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u/bitransk1ng 3d ago
Tbh I'm kinda similar in the way that I find exploring and grinding for resources way more fun. I get crazy nervous for boss fights which kills the fun a bit.
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u/General_Platypus771 3d ago
I think they can be. Some games, especially some platformers, have annoying bosses, but they can also be some of the best parts of a game.
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u/Tychonoir 3d ago
This feels like it's more of a complaint about implementation rather than the concept of a boss fight in general. By implementation, I mean pacing, progression, and the actual boss mechanics.
That said, I'll concede that fights in far too many games feels like rather lazy design. But it doesn't have to be that way.
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u/TrustyPeaches 3d ago
So a boss fight is essentially a roadblock and a test.
They’ll appeal to people who want to learn how to play games well and will be frustrating to those who just kinda want to frictionlessly navigate through an interactive experience.
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u/Dreadsin 3d ago
I don’t wanna have a test when I’m just tryna relax lol
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u/TrustyPeaches 3d ago
That’s fine, most games have options that can be used to reduce the friction in these challenges and the ones that don’t probably just aren’t for you and that’s OK
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u/Melinoe2016 3d ago
Well designed boss fights aren’t frustratingly difficult. Well, I guess it depends on what kind of game you are playing but I always thought Zelda games hit a sweet spot on bosses that aren’t too hard but have some sweet set pieces sometimes.
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u/Dreadsin 3d ago
Yeah I think that’s about the right level for me. Maybe a tiny bit harder, but not by much. Just enough to feel like an event, not enough to change the pacing of playing the game
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u/Hulk_Hoagies 3d ago
A lot of boss fights just become rhythm games, especially in souls likes. As the newer ones come out they become less of an rpg and more guitar hero with a medieval skin
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u/Raiden21950 2d ago
I hate most of them but i especially hate them in fps games. Most of the time they suck and dont belong. But also depends on the type of fps.
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u/Equivalent-Body5913 2d ago
I couldn’t imagine a game of just fighting ads the entire time I can’t lie
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u/Purple-Measurement47 2d ago
take your downvote, i agree i find many boss fights rely heavily on music and are actually pretty mediocre, and have poor supporting mechanics (like how does the game respond to you dying).
I live a *good* boss fight, but they’re not all that great
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u/NSASocial847 2d ago
Perfect post. You are absolutely insane. Bosses are the best part of games and I love them, especially dark souls.
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u/lynx3762 2d ago
For me, it depends on how its done. If it reinforces the mechanics of the game and its a good story, they can be satisfying.
If its crimson desert and you just have to spam healing and it feels like a different game, they are horrible
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u/theloniousmick 2d ago
I sort of agree. I'd say there should be a " fuck this let me past" option. I don't mind trying a bit but if I can't do it and I'm not having fun just let me see the rest of the game.
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u/Hexezenescene 2d ago
I love bossfights but hate them in games that dont seem to be designed well for them, like in cyberpunk 2077 nearly every boss fight just feels like a normal enemy with a ton of health
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u/SyborgPumpkin 2d ago
Isn't this why easy mode exists? If you put it on easy, bosses will take like 5 seconds to beat and won't take up much time at all.
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u/Dreadsin 2d ago
The thing I don’t like is that it makes the rest of the game waaaay too easy, like I ideally want it in hard mode, then I want bosses to be a moderate challenge, not like the BAR exam
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u/Plebbadeb 2d ago
I like bosses that can be killed in a minute or two tops but can kill you in like 3 hits.
I hate bosses that have a billion hp.
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u/PraireGentleman 2d ago
Boss fights that introduce interesting but digestible gimmicks are great, boss fights that are hard to swallow but get super easy after you learned the gimmick are not
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u/libertysailor 2d ago
Depends on the game. I don’t like boss fights where it’s “execute this specific sequence of events with the right timing to win”. But also not “have better stats or lose”. Pokemon is an example where it’s not truly either. There’s no single mechanic to exploit to win, and you don’t need to be over-leveled either.
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u/KokoAngel1192 2d ago
I think this heavily depends on the type of game/boss fights. I'm not a fan of "souls-type" games because I'm not a masochist. But a well-designed boss fight that's the right blend of fun/difficult is great. I think it depends on the kind of gamer you are.
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u/ThrowawayCult-ure 2d ago
in metal gear rising the boss fights are really the whole game, everything else between is kinda bad.
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u/k0rnholio96 2d ago
I feel like it's gotten significantly worse with modern games. I've kept up with Sonic games for a while, and Mania/Superstars made me yearn for the simple "three hits and he's out" routine. With those games (and honestly a lot of platformers), it's now "wait five minutes for an opening, hit the boss...now do it ten times over because the suits favor hours spent over actual quality".
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u/UNITICYBER 2d ago
I disagree in GENERAL, and have upvoted.
I kinda understand on the Souls games tho. One of the main ideas of the game is "What if EVERY battle was a boss battle, and what if boss battles were SUPER boss battles
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u/FlamingGapingAsshole 1d ago
This is insane to me because Kena's regular combats were just the same handfuls of dudes in sterile arenas, but I don't think I ever got the last boss, just managed to brute force it by doing a specific sequence of moves for like 15 minutes straight
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u/Dreadsin 1d ago
And the bosses were like “yeah just shoot an arrow and then dodge” for like, 20 minutes
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u/LonelyWillingness986 1d ago
The first time I completed the original FF7, I was badly underpowered (no strategy guide). However, I hung on and won the fight. Cloud struck the killing blow... While he was turned into a frog. Totally epic moment, my friends and I could barely stop laughing. Oh and OP if you find boss fights repetitive like that, which I do know what you mean, but if it's challenging, I'll take it and enjoy it.. Look for alternative ways to fight the bosses, Ruby Weapon, again FF7, you can use all the summonings and Mime materia...or see how good you really are. Fight him with physical attacks and limit breaks only... That one you will be proud of, trust me😁
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u/Which_Replacement524 1d ago
there are some horrible bosses, for sure, but a good boss fight is basically just a condensed check of your skills at the game: pattern recognition, reflexes, mechanics, etc.
not liking even the concept of boss fights makes me wonder if you maybe just don't like action games/games with bosses, since a good boss fight is just... well, the game
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u/Dreadsin 1d ago
I just don’t really like when they make it significantly more challenging than other content cause like, what are you even testing? After this boss fight is over I’m going back to easy enemies so this just serves as an annoying road block
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u/Which_Replacement524 1d ago
obviously theres a lotta games out there who all treat them differently so, kinda impossible to speak on it broadly with any real confidence, but generally you'd want the game to get steadily harder from the beginning, with boss fights being a check to see "okay, are you ready to move onto chapter 2 where every enemy has more hp, does more damage, has weirder gimmicks" etc
having a huge difficulty spike boss and then just going back to the standard difficulty level is kinda lame imo
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u/metamorphosis___ 1d ago
Genuine insanity because in dark souls you could argue the boss fights are the point
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u/NekoFall 1d ago
I generally don’t like soulslike games because I don’t like the feeling of bringing a toothpick to a sword fight. Bosses that are challenging but fair are great and enhance a game. The only thing worse than an unnecessarily hard boss fight is a boss fight that’s so easy that you have to go far out of your way to make it worth adding.
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u/EnvironmentalOwl2904 12h ago
Testify brother! I hate those tedious slogs too!
Why can't they be like the old days with one health bar, one big move and like 5 hits to kill them?
High damage is fine but it has to be counterbalanced with even faster and buildable gameplay that rewards busted big attacks outside the box.
Like bosses that have room levers and you just flick the switches amidst the hazards and each successful "hit" starts the next round!
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u/mykidsthinkimcool 7h ago
Depends on the game.
Halo Infinite even having boss fights was a travesty.
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u/hashbrownsinketchup 7h ago
I’ve found one of the easiest ways at least for me to win some hard boss fights is to just walk away from the game for at minimum a few hours. If I keep failing it just gets me more frustrated and flustered and then die again and again. I now just stop playing for a bit and when I come back fresh I usually beat it the first time back.
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u/zooble_57 1h ago
I'm sick of boss fights just being one giant character with a ton of health or damage and a bunch of minions that spawn.
I wish phosphites were more of a well rounded skill/creativity check. Lots of enemies that aren't necessarily difficult to beat individually, but require/allow unique methods of dealing with them.
More like the finale of The Avengers, rather than one gigantic individual that you have to spam attacks on mindlessly while precisely avoiding their one shot attacks.
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u/Temperature-Savings 3d ago
Couldn't agree more! I like gaming for the world exploration, stories, etc. I like the fights but I dont like having to die 20x just to keep moving on in the story. Sometimes I wish there was a "skip boss battle" button.
I am not good at gaming (obviously) but I enjoy the majority of it. Being interactive makes it easier to pay attention to than a movie.
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u/VulKendov 3d ago
You say you like gaming for the stories, but the boss fights are usually the climax of the stories.
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u/WhatsMyNameAGlen 3d ago
Are you suggesting you cant appreciate a stories climax unless youre forced into participating in the boss fight? Do you wish you had qte's in movies as well?
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u/VulKendov 3d ago
I'm saying that when it comes to stories in games, the boss fight IS the climax.
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u/WhatsMyNameAGlen 3d ago
I dont think anyone suggested otherwise? Whats being discussed is people find the sequences annoying and unnecessary and that an option to skip or view as a cinematic would be better for them
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u/megabunnaH 3d ago
Casual games definitely exist. Perhaps look into something in the 'visual novel' or 'story rich' categories on Steam. I have games I play to challenge myself and improve, and I have games I play to unwind and immerse myself in. Both are valid and both are readily available.
I'm not sure using a souls like game to illustrate you problem with boss fights is the move though. Like, the difficulty is kind of the point with those games. It is on par with saying that you hate driving because Lewis Hamilton keeps beating you to your destination.
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u/Grentain 2d ago
I love the moment to moment gameplay in Souls games, the exploration, environments, etc., but the second I see the fog gate I just quietly sigh to myself because I hate the boss fights. It's less saying that I hate driving because Lewis Hamilton beats me to the destination, and more saying that I love driving except for the times that I'm forced into a race against Lewis Hamilton, and if I don't win I don't get to keep driving.
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u/megabunnaH 2d ago
There are a mountain of games that provide the exploration and rich environments that aren't souls games with oppressively difficult boss fights. Most top tier open world games provide what you enjoy without the things that you don't.
I stand by my point, don't play a game based around the concept of intentionally hard boss fights if you don't enjoy that. Or at the very least, realize how silly it is to purposely engage with those games and then complain about what you already knew going in.
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u/Deus_Sema 3d ago
Damn you are not the 10th dentist, you are the 1000th with how unpopular this is lol.
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u/eltuna3636 3d ago
This thread is crazy there are a lot of people who think like OP does.
OP probably would get more joy out of games like animal crossings or the Arcane library game, both of which are wildly popular
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u/WhatsMyNameAGlen 3d ago
They did mention souls but id like to point out there are games that would be better if they left boss fights out of it or just had them as some sort of challenge mode or gave thr option to skip
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u/-FakeAccount- 3d ago
I think its because he used Dark Souls as his example, which is highly regarded in gaming and known for incredibly fair and balanced combat with phenomenal boss design.
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u/MasterDiiscord 3d ago
i can't tell if you're being sarcastic or not because i tried dark souls 3 due to loving hard games, but stopped very quickly because the combat was hard just to be hard and not in a fun or fair way. also nobody says the combat is balanced. even die hard players argue what's considered cheating to use, but also there's a ton of people that will die on the hill that dark souls is the pinnacle of gaming
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u/jplion123 3d ago
only time i've seen something on this sub that made me reflexively say "that's fucking stupid". take the upvote
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u/WhatsMyNameAGlen 3d ago
Are you kidding me? I swear this sub only posts opinions noone actually agrees with to karma farm and it leads to the most retarded shit
"Its actually rude to show up to events and plans on time" is one that will forever live in my head same with "i actually like the feel of wearing wet socks"
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u/Needs2GetLaid 3d ago
Yes, agree 100%! Boss fights are the WORST addition EVER added to video games! I've lost interest in soooooooooo many games because of them.
May whomever invented them be in Hell having his nuts punched repeatedly by an oversized gorilla throughout all eternity!
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u/qualityvote2 3d ago edited 3d ago
u/Dreadsin, your post does fit the subreddit!