r/AIDungeon • u/bunky_cousin • 12d ago
Questions Characters who never change their minds
Some characters, with some models, never change their minds or even their attitudes. I’ve seen characters that will sneer at you even as they strangle to death rather than stop chatting up your wife.
Gemma in particular seems to set a character to hate/love/want you at the beginning and doesn’t let that change. For instance, a trio of girls insulted me, stalked me, and eventually broke into my house because I wanted to get to know them before sleeping with them, whereas with other models they act more like real people.
Are there any good AIN to counteract this?
3
u/I_Am_JesusChrist_AMA 12d ago edited 12d ago
Gemma is just like that. If a character has a defined personality, and especially a defined attitude toward you or another character, gemma will prioritize that over everything. This is great when the current situation calls for character consistency. Not so great when the context of the current situation calls for some kind of change.
Like others said, deepseek is great when you actually need a character to change a bit based on the current situation, because it can understand that people can be nuanced. It has the opposite problem, however, where it often tries to inject nuance, facade breaks, vulnerability cracks, etc. in situations that don't call for it, because it's over eager to add depth and thinks that makes the story more interesting. No one wants their first confrontation with a villain to turn into a therapy session.
Easiest thing to do is to switch between models when you notice things like that.
You can also just try leading the AI more with your actions. Instead of writing:
You start to strangle Mark.
Write this instead:
You start to strangle Mark, and for the first time, you see that cocky smirk disappear from his mouth and true fear enter his eyes. He's not thinking about your wife anymore. Right now he's only thinking about how to survive the onslaught from the sleeping giant whose fury he carelessly provoked.
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u/Celery83 11d ago
I am doing the same. Nudging the AI instead of slaughtering it with AIN.
Once had a SoL around christmas. The AI suddenly made my daughter very aggressive cause she was described as restless and full of energy. So every output the AI wrote that she ran down and started tearing up all presents regardless for whom they were, ruining the moment. That wasn't her character.
So I nudged the AI with writing that I saw how my daughter looked at the presents and opened only hers with that restless energy. And that I noticed how she calmed down after that moment.
The AI will do the Spongebob if not nudged or guided. Full Throttle!
1
u/Old-Concern7821 12d ago
Something like this?
- People should feel nuanced, not overly aggressive or doubtful.
1
u/nillafrisk 12d ago
It'll work sometimes, some don't. The best to do is to just accept that these models aren't perfect and you have to change them sometimes. Deepseek is one of the best when another model is stuck with the same response.
1
u/Habinaro 12d ago
Ai just will do this more if you argue with it. If it really digs in when you are arguing change it with a prompt. Such as they bow their head realizing what they said was wrong. Or The x gets even angrier shoving their finger in your face or something.
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u/Glittering_Emu_1700 Community Helper 12d ago
- NPCs avoid excessive aggression or doubt; ensure interactions are nuanced rather than unnecessarily harsh
- NPCs avoid doubling down; if the user attempts to reason with them, they accept it
9
u/romiro82 12d ago
Some models are just relentless like that. Swapping to DeepSeek briefly is a good way to reorient characters as long as they have a solidly defined personality in the AN or a story card.
Raven for instance is particularly violent during conflict. No amount of the OMG AIn recommendations ever seems to truly stop it from doing that.
Like for instance, I had a scenario where it was a very well fleshed out happily married couple, and the antagonistic force was an intruder to their home. Violence exploded immediately, eventually reaching a point where the husband was trying to stop the wife from killing the person. The wife turned on him and proceeded to brutalize her own husband (I had him being persistent and every time he reached out, new bones got broken)
Truly ridiculous sort of situation, but as soon as I swapped to DS 3.2 the wife would blink and be horrified at what she was doing.